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Everything posted by Joyce

  1. Did you make use of global variables anywhere by accident?
  2. More of a technical update today, I've made a class that is capable of copying data to the system clipboard on Mac, Linux and Windows.. as well as paste data from it. I'm aware there's a ready made solution for this, but it has the tendency to lock up on Linux, and flat out refuse to work on most recent distributions. Likely not going to excite anyone here, but I did it. Now to implement it in the engine itself for chat and textboxes!
  3. https://docs.freemmorpgmaker.com/dev/sharing/applying.html
  4. It's part of Beta 7, but https://patch-diff.githubusercontent.com/raw/AscensionGameDev/Intersect-Engine/pull/334.patch works.. Unofficially.
  5. Which menus do you mean, exactly?
  6. There's a general Intersect discord: https://discord.gg/Mhu2yTF
  7. You can determine what order paperdoll layers are rendered in the server config file.
  8. Not so much a tutorial, but throwing this patch up on diffy.org might give you some indication. I'm afraid you can't escape the source code for this one. Though I believe Beta 7 has a more elegant solution, assuming people will write a plugin.
  9. i'm surprised this wasn't part of the engine already, so submitted it as a PR. https://github.com/AscensionGameDev/Intersect-Engine/pull/334
  10. The next not really a project.. EDIT: Small update, it now sets channels accordingly for Local, Party and Global.. Remembers your own choices for All and System. https://github.com/AscensionGameDev/Intersect-Engine/pull/331
  11. [7.0] Guilds Description: Adds basic guild support to the engine, the UI is based on the Friend List. This was originally written as a test, submitted as a possible addition to the engine and rejected for future planning reasons. Use this at your own risk, this changes a LOT of different aspects of the source code and I am NOT going to take responsibility if you break your upgrade path! A future version of Intersect may or may not get an official Guild system, so don't say I didn't warn you. there's also no guarantee this will work on your build as it was written against an in-development version of Intersect, you may need to fix conflicts yourself as I am not going to keep updating this every other day. Features: Guild Creation through the event system based on a Player Variable for input. Event support for checking whether a player is in a guild with a specific rank or higher. Event support for disbanding guilds. Joining and Leaving Guilds (duh!) Guild Name display over player's heads. Guild Chat Basic Guild Ranks Localization Support Basic Guild UI on the client (Inviting players and leaving the guild, guild member list with online/offline status) Chat commands for elements not present in the UI (/gkick, /promote, /demote, /makeguildmaster) A configuration option that allows the server to toggle PvP between members of the same guild on or off. (By default, does not allow you to attack your own guild members) Media: Git Patch: [Download] Made for no particular build of Beta 7, since they don't exist yet. May have some merge conflicts you may need to resolve yourself as 7.0 gets developped further. Worked as is on 23/09/2020. No I will not make it work on your build. It's provided as is. Additional Resources: [Download] These files are the basic GUI files, please add them to your client. Setup: Download and install the main patch file for the branch you are using. Download and install any update patches IN THE ORDER THEY ARE LISTED for the branch you are using. Download and copy the resource files provided above to your client folder for the GUI to display correctly. Compile and run the server and client, it should automatically generate the new configuration/language entries. Set up a new Player String Variable to store your player's guild name they can fill in, let them fill it in and create a guild with the supplied Event command. Create your guilds and get cracking!
  12. Joyce


    There's a few people that want something similar. But I don't think anyone has done it yet. I've spent some time on it but never got it to work right. I'd have to see if I can find where I messed with it again though.
  13. Joyce


    I believe there isn't one singular area responsible for this, with the way maps are currently rendered. The way maps are rendered and where is separate from the regular camera view, I believe. What are you trying to achieve?
  14. Not really the place to discuss this, but if the changes are accepted it'd be as simple as just upgrading your version of Intersect once it's released.
  15. Not exactly a hint. https://github.com/AscensionGameDev/Intersect-Engine/pull/324
  16. Technically not really a project.. but you know.
  17. Make sure you replace the resources\shaders folder with one from a recent release, rather than your own old one. Monogame gets updated every now and then, and that sometimes includes new shaders.
  18. Once you've got the branch selected in github desktop, open the downloaded files in visual studio and just build it. Selecting a branch changes your local files to the specific one. If you only want those features, and no custom features though I would suggest downloading the latest automated build however: No compilation required, it has the two features you mentioned already.
  19. That tells you you did something wrong, I don't believe you can just replace your 5.x files with 6.x files and there's more to it than that. I believe there's some instructions for it at the bottom of this post: https://ascensiongamedev.com/topic/4181-intersect-beta-6-released/
  20. I wouldn't recommend merging branches together, instead try selecting the development branch as your working branch instead from the branch dropdown in Github Desktop. Though honestly, I'd recommend taking the pre-release branch over the Development one unless you specifically need stuff from development, which you don't seem to need.
  21. Joyce

    Speed question

    Jeebidy Christmas. Do you happen to have a reproducible example? Can't promise I can look at it right now. But that doesn't sound right.
  22. Joyce

    Speed question

    Strange, I can't imagine that really being the case if the initial query isn't too slow. Did you time the Linq portion seperated from the part where you assign name?
  23. Joyce

    Speed question

    Try adding .ToArray() after your select. You've created a sequence of commands that gets executed each time it tries to find data in it, rather than creating an array/list to search through. (Linq is funny like that, if you don't execute it to finalize it yourself it does to every time you request data from it)
  24. Added the ability to configure several new global options for NPC behaviour through the server configuration: * AllowResetRadius - Configures whether or not Npcs are allowed to reset after moving out of a specified radius when starting to fight another entity. * ResetRadius - Configures the radius in which an NPC is allowed to move after starting to fight another entity. * AllowNewResetLocationBeforeFinish - Configures whether or not the NPC is allowed to gain a new reset center point while it is still busy moving to its original reset point. NOTE: Can be used to allow the NPCs to be dragged far far away, as it constantly resets the center of its radius!!! * ResetVitalsAndStatusses - Configures whether or not the NPC should completely restore its vitals and statusses once it resets. After being forcibly reset, the NPC will attempt to move back to its original location. This change also made it so NPCs no longer need a target to let it move through pathfinding, making it easier to add randomised walk patterns that look a bit more natural in the future. Sorry for the messy post, on phone and the forum for some reason hates me for it. No formatting options. 😅
  25. First of, this is the English section of the forum. Should probably run that through Google Translate or something. Anyway, that side.. You'll have to register an account through the client first. The first account registered will become an administrator automatically and get permission to open the editor.
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