Jump to content


Ascending Contributor
  • Content Count

  • Donations

  • Joined

  • Last visited

  • Days Won


Everything posted by Scaly

  1. That is in fact a resource. Is there a workaround?
  2. If you want the same version as @wishy here is what you would do to lock in the older version of mono: sh -c 'echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic/snapshots/ main" > /etc/apt/sources.list.d/mono-official-stable.list' Go to this website to check the different versions: https://download.mono-project.com/repo/ubuntu stable-bionic obviously after you do this you're going to need to run an apt update. Edit: After testing this out - this is a working fix @Guite Emortal. As always thanks to @wishy for providing the above information which lead me on the right path on how to get this working (at least with my version of intersect).
  3. I am having trouble rendering buff animations that appear above the player to render below the fringe layer. Using Upper Layer and Render Below Fringe I get my animation to appear above the player which is my desired effect however it appears above the fringe as well. When I swap to Lower Layer and choose Render Above Player I get the same exact issue. The only way I've managed to get it to render below the fringe is to have it rendered below the player which is what I'm trying to avoid. Does anyone have any solutions to this? Am I missing something?
  4. Scaly

    How to create pvp

    On the base engine: Normal - PvP Safe - Non-PvP Arena - PvP? I believe this is how it works.
  5. For noobies like myself that are using the 6.2 development branch you will want to install this patch with: git apply -3 ./<filename>.patch Once installed you will have an error in your build but here is how I fixed it: Explaination: Lines 2697 and 2701 use 'var map' which isn't allowed because it already exists on line 2690. You will have to change the name but make sure to update the corresponding line below. If this is all you do you will have an issue where your loot takes 5 seconds to appear, this is because you need to add the lootOwner variable at the end of line 2697. You should also add it to line 2702 as well (I just got this working so I wanted to share it before I forgot to) Thanks @Cheshire for helping me with the 5 second spawn issue.
  6. All of the links are broken, here is a good tutorial: https://docs.freemmorpgmaker.com/en-US/developer/sharing/applying.html
  7. Latest commit via this thread: Using latest: Applying basic mod and then trying the mods via the zip on the latest working commit: Any suggestions? Am I doing something wrong? Edit: Figured it out. I'm a noob to using github but I figured it out (myself actually ) so for other github noobs the fix was to revert to the old branch using 'git reset --hard <commit ID>' and after doing that it worked flawlessly.
  8. https://router-network.com/freebox-router-login You need to be able to log into the web interface of your router or ssh into it in order to port forward. At this point I can't help you further if you can't get into the web interface.
  9. Try typing just the default gateway IP into your web browser.
  10. Yes - also the last step really depends on your router. What kind of router are you using?
  11. 1. Open up a command prompt with the 'magnifying glass' icon in the bottom left of your computer (I assume you're using Windows) 2. Type 'cmd' which should open the command prompt 3. Type 'ipconfig' and save or remember what the Default Gateway is 4. In your web browser type http://<Default Gateway> or https://<Default Gateway> If you can get this far let me know.
  12. Sounds like you need to use port-forwarding.
  13. Are you hosting this from your home computer?
  14. What is your VPS provider? PM me, I can probably help you.
  15. I know this is not the place but I love this!
  16. Scaly

    server time

    I think if you want to show it like a minimap type of thing you have to modify the source. Otherwise you can do a chat command that will show the in-game time.
  17. Scaly

    On Hit

    You can make an event item that lasts X amount of time that basically equips an item into a hidden equip spot. The equipment could have lifesteal which then gives your spells lifesteal for a duration.
  18. No you use the above method that the other two mentioned but add a conditional based on a random number variable.
  19. You can also go further and set moving water based on a conditional/timed event and the player can only catch fish if the water animation is happening.
  20. For some reason I can't move the close button lower without it cutting off. Does anyone have any tips or ideas one why this is? Here is the section in InventoryWindow.json: "CloseButton": { "Bounds": "188,6,26,25", "Padding": "3,6,0,0", "AlignmentEdgeDistances": "0,0,6,-10", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "200,150,150,150", "Alignments": "Top,Right", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "30,30", "Disabled": false, "Hidden": false, "RestrictToParent": true, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "TextColor": "0,255,255,255", "HoveredTextColor": "", "ClickedTextColor": "", "DisabledTextColor": "255,90,90,90", "TextAlign": "Center", "TextPadding": "3,3,3,3", "AutoSizeToContents": false, "Font": "arial,10", "TextScale": 1.0, "NormalImage": "closenormal.png", "HoveredImage": "closehover.png", "ClickedImage": "closeclicked.png", "DisabledImage": "", "CenterImage": false, "HoverSound": "octave-tap-resonant.wav", "MouseUpSound": "", "MouseDownSound": "octave-tap-warm.wav", "ClickSound": "" },
  21. Is this possible and if it is what files exactly will I need to transfer? When I first downloaded and tried intersect I did not download the source but I have been working out of it since and have been patching it to the latest release. At some point I am going to have a build ready and I will need to change some things via the source such as the game icon and what not. In order to do this I will have to build it via the source as far as I am aware. I do not want to lose the progress I've made on my game so far and would like to transfer the files necessary to keep all of the stuff I've created thus far. Can someone please give me a list of files (could even be recursive directories) that will achieve what I will try to do? Side question: I believe I can run multiple servers on one machine, is there a way to transfer characters from one server to another? (think Diablo II transferring Ladder characters to Non-Ladder realms) For this one I believe there will be issues with duplicate names so I'm assuming it may have to be a source modification to be able to do this? Something along the lines of checking both databases for names to prevent duplicates? I guess the hard part would be merging one database with another..
  • Create New...