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Scaly last won the day on November 21

Scaly had the most liked content!

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  1. Just create more small maps and link them.
  2. ... chmod 777 cache dude...
  3. What error also that guy is not the developer of this. The developers are two guys that aren’t involved in the community anymore.
  4. I think you can also check the logs on the server you’re hosting the files on and it may give an indicator of what the unreachable path is.
  5. Have you gotten the wiki to work?
  6. Hahahaha this was a bitch to set up but I just set it up today. I'll rewrite a guide for Ubuntu since the creator did not create the best guide...
  7. That is in fact a resource. Is there a workaround?
  8. If you want the same version as @wishy here is what you would do to lock in the older version of mono: sh -c 'echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic/snapshots/ main" > /etc/apt/sources.list.d/mono-official-stable.list' Go to this website to check the different versions: https://download.mono-project.com/repo/ubuntu stable-bionic obviously after you do this you're going to need to run an apt update. Edit: After testing this out - this is a working fix @Guite Emortal. As always thanks to @wishy for providing the above information which lead me on the right path on how to get this working (at least with my version of intersect).
  9. I am having trouble rendering buff animations that appear above the player to render below the fringe layer. Using Upper Layer and Render Below Fringe I get my animation to appear above the player which is my desired effect however it appears above the fringe as well. When I swap to Lower Layer and choose Render Above Player I get the same exact issue. The only way I've managed to get it to render below the fringe is to have it rendered below the player which is what I'm trying to avoid. Does anyone have any solutions to this? Am I missing something?
  10. Scaly

    How to create pvp

    On the base engine: Normal - PvP Safe - Non-PvP Arena - PvP? I believe this is how it works.
  11. For noobies like myself that are using the 6.2 development branch you will want to install this patch with: git apply -3 ./<filename>.patch Once installed you will have an error in your build but here is how I fixed it: Explaination: Lines 2697 and 2701 use 'var map' which isn't allowed because it already exists on line 2690. You will have to change the name but make sure to update the corresponding line below. If this is all you do you will have an issue where your loot takes 5 seconds to appear, this is because you need to add the lootOwner variable at the end of line 2697. You should also add it to line 2702 as well (I just got this working so I wanted to share it before I forgot to) Thanks @Cheshire for helping me with the 5 second spawn issue.
  12. All of the links are broken, here is a good tutorial: https://docs.freemmorpgmaker.com/en-US/developer/sharing/applying.html
  13. Latest commit via this thread: Using latest: Applying basic mod and then trying the mods via the zip on the latest working commit: Any suggestions? Am I doing something wrong? Edit: Figured it out. I'm a noob to using github but I figured it out (myself actually ) so for other github noobs the fix was to revert to the old branch using 'git reset --hard <commit ID>' and after doing that it worked flawlessly.
  14. https://router-network.com/freebox-router-login You need to be able to log into the web interface of your router or ssh into it in order to port forward. At this point I can't help you further if you can't get into the web interface.
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