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CosakiGames

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Everything posted by CosakiGames

  1. Yep, an item set as 'Event' running a common event with with 'giveitem' commands. It wont be the 'Bag' type item though.
  2. I recently set up a Amazon S3, and I made it public. I am getting an error updating, it looks like it's looking for .pngs I removed. (I removed the Intersect Sprite Gen and it's assets) How do I fix this?
  3. Where did this go? This is what I am looking for lol
  4. I recently converted my maps to mostly LPC assets. Here is an overview of the difference: (Still in heavy development) The area shown is 725 maps in total The forest boarder is temporary and will be removed after Closed Alpha testing.
  5. A Guild and/or Auction House system would benefit most developers on Intersect. Other common requests are: Pet/Summon System, Allowing NPC's to trigger events, Character Customization screen, and Skill Screen. They are all pretty major requests, but definitely would be very appreciated by most.
  6. Finally got a Party Instance to work in the Event System. -Mobs don't 'double' for each player. -Works with Single Player or Party -Item needed to enter. -Reward on Boss Death -Timer -Instance Lock -Logout / Death / Idle / Server Crash - the instance will reset. I will make a tutorial once I'm sure there are no major flaws. *Don't mind the very plain and generic NPC and Map, was just testing
  7. You would need to make icons of the actual paperdolls, assuming that is what you mean.
  8. Deepspring (WIP) An ancient forest tucked into a valley, it's told the purest of water comes from it's natural waterfalls. Strange formations made of stone are scattered among the trees, their meanings lost in time. Deepspring is home to Ents, Wild Monkeys, and other wild creatures.
  9. Can you post an image?
  10. Can you elaborate on your question? Are you talking about making paperdolls, or the character selection screen showing the paperdolls? or something else?
  11. Nice! I love the graphics you added to show the progress.
  12. Depends on how rare the item is the boss drops. People will log into a alt account and just sit there to raise the price/rarity of the drop. I guess it's an extra feature but can be critical.
  13. Nice tutorial. You would have to also set a Login trigger to warp the player out of the map. Also, does that mean this event doesn't have a timer? Can't someone just sit in the map to not allow others in?
  14. Can you rephrase what your looking for? Do you want players to not enter a dungeon when a player is in it, or do you want the other players in the party to also join the dungeon? You trying to do an instance?
  15. Added a few missing details. Also Cleaned up with spoilers and color coding.
  16. Thank you! Still need to finish it up.
  17. I believe you need to use a 'percentage' so that the value is never negative. "PhysicalDamage": "Random(((BaseDamage + (A_Attack / 6))) * CritMultiplier * 1 - (V_Defense / 12), ((BaseDamage + (A_Attack / 4))) * CritMultiplier * 1.125) - (V_Defense / 10)" This is what I use, and I do not get negative values. I'm sure someone can chime in with a better formula.
  18. Advanced Fishing Tutorial using only Intersect Events! Features: Animation and Sound effects (Cast/Reel) Cast Speed Choose between: Slow Reel - High Chance to Catch; Low chance to Keep Bait, Steady Reel - Even chances, Fast Reel - Low Catch chance, High Bait Keep) Plan to add Pole Break chance as well. Fishing Skill system Skill Effects Loot, Catch Rate, Fishing Pole type use. [Catching gives a chance to level your skill, the higher your skill, the slower the skill increases] Bait Uses bait per cast, chance of loosing bait based on Cast Speed Random Loot Based on Fishing Skill and Random Chance Scalable Event is scalable for: Loot based on Skill, Catch based on Pole, Bait Based on Pole Requires Items: Items can be changed. Wooden Fishing Pole (Fishing Pole) Raw Meat (Bait) Goldfish (Loot #1) Bottle (Loot#2) Worm Shirt (Loot#3) STEP 1: (Creating Variables) STEP 2: (Checking to see what Fishing Pole is equipped, and if the player has Bait) STEP 3: (Fishing Loot) Fishing Loot Variable: STEP 4: (Does the player keep the bait or loose it) Fishing Bait Variable STEP 5: Fishing SKill (Check to see if the player gains a fishing skill point) I will come back and clean this tutorial up, it's a bit complicated and maybe confusing. I also had a few whiskeys tonight.. I appreciate this community and I am trying to give back, please let me know if something is unclear and I will help you! Sample Video:
  19. I created a Fishing system with the following features: (uses only Intersect Events/Variables) *Animation and Sound effects (Cast/Reel) *Cast Speed [Choose between: Slow Reel - High Chance to Catch; Low chance to Keep Bait, Steady Reel - Even chances, Fast Reel - Low Catch chance, High Bait Keep) Plan to add Pole Break chance as well. *Fishing Skill system Skill Effects Loot, Catch Rate, Fishing Pole type use. [Catching gives a chance to level your skill, the higher your skill, the slower the skill increases] *Bait [Uses bait per cast, chance of loosing bait based on Cast Speed] *Random Loot - [Based on Skill and Random Chance] *Scalable [Event is scalable for: Loot based on Skill, Catch based on Pole, Bait Based on Pole]
  20. They keep running, you could do an event tile on the map where you wold want it to be triggered.
  21. Wow, cant believe I missed that. Thank you, worked like a charm
  22. Ive tried to set this up too and have the same problem as you. Maybe @Ainz Ooal Gown can chime in, he seems to have done it successfully
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