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The Bunny Gamer

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Everything posted by The Bunny Gamer

  1. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Ok then f1ne
  2. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Wait does it have to be different users saying the numbers or can it be like User 1: 1 User 2: 2 User 1: 3 User 2: 4 Etc
  3. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    1 agree Damian is mean
  4. Uh yeah .. that's how NPC's work. What you seem to be looking for is events. If you really want to change her move route, though, at the top right there are some options - "move randomly", "turn randomly" and "stand still". Make sure to turn aggressive OFF. Seriously though, for friendly NPC's you should use events
  5. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    World of Jimmy, u 2
  6. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Wow you're so fast your message was posted 1 minute ago
  7. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Well at least when we get to the number six it'll be easy.
  8. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Is it a bird? Is it a plane? No, it's Dam1an
  9. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Noo phenomenal your name is SON1C I NEED YOU NOW
  10. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Phenomenal qu1ckly
  11. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Not sure what 1'm supposed to do now. I give up.
  12. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Look at how precise the vector pixels are in this labyrinth. Just look at it for 1 year and come back to me 000000000000000000000000 000000000 00000000000000 000000000000000000000000
  13. The Bunny Gamer

    Count as high as you can while staff are sleeping!!!

    Damn 1t son, you're too clever
  14. The Bunny Gamer

    A cluster of questions:

    5. No cuz you can't generate maps automatically, only create new ones. You could have it so it goes to a random map of a huge list of maps. I'd say if you want to create a dungeon crawler, though, you'd be better off using a different engine. I'm sure there are tons of dungeon crawler creator engines out there.
  15. The Bunny Gamer

    Drop restrictions & quests

    For the non drop items when you have enough you could make a non bound item and a bound item and when you get let's say 5 not bound mushrooms you get 5 bound mushrooms
  16. The Bunny Gamer

    Custom damage counters

    I know you could certainly put an animation based on how much damage the weapon does (I think) but defo not crits atm
  17. The Bunny Gamer

    Custom damage counters

    Oh. I guess you could do some kind of animations trickery
  18. The Bunny Gamer

    Custom damage counters

    Do you mean counting enemy kills? Just make for each enemy in the when enemy killed: add 1 to NPC kills
  19. The Bunny Gamer

    Change things with client

    Lmao you get me every time 😂👌
  20. The Bunny Gamer

    Change things with client

    Hi. I would like to use python to use webcam, mic and VR modules, etc. I would like it so Intersect could react. So for instance, I could open a python script that asks me for some speech and I say "hello world" and the python program sends the client "hello world" as a string and the client will send a message in the chat saying "hello world". Is this possible? You'd have to edit the client.exe file I'm sure, and is this possible?
  21. The Bunny Gamer

    Faction based enemies

    Of course. Firstly, you could make it so NPC's of a faction would kill other NPC's of a faction with NPC hostility and even team them with removing NPC hostility for the the monsters in the same faction. You CAN also make it so it does. There in the top right of the NPC editor are some condition lists. One of them is "player friend and/or protector" or something along the same lines. If the enemy is in faction 1 for instance, make a condition in that list as a condition which says "if faction = 1" then it wouldn't attack you and you can't attack it if you were faction one.
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