Jump to content

The Bunny Gamer

Members
  • Content Count

    298
  • Donations

    $0.00 
  • Joined

  • Last visited

  • Days Won

    4

The Bunny Gamer last won the day on April 14

The Bunny Gamer had the most liked content!

1 Follower

Contact Methods

  • Website URL
    tinyurl.com/darkestdawnonline

Profile Information

  • Gender
    Male
  • Location
    In dream world 😋

Profile Fields

  • My Project
    Darkest Dawn Online

Recent Profile Visitors

1,465 profile views
  1. The Bunny Gamer

    [Paid] Need characters/sprites maker

    RPG Maker VX Ace uses different spritesheet structure to Intersect I believe. It is inverted and there are only three columns rather than four.
  2. The Bunny Gamer

    My first attempt at making game music.

    Some interesting instruments in these songs. Most video game songs tend to be overwhelming. This leads to me to believe these sound like retro game musics. :p
  3. The Bunny Gamer

    [Paid] Need characters/sprites maker

    If you're recruiting people for VX Ace, why don't you go on the RPG Maker forums? https://forums.rpgmakerweb.com/index.php
  4. The Bunny Gamer

    Event not doing face movement route

    Yes, because then you can also have movement animations as well as the light thingy
  5. The Bunny Gamer

    [SQLITE] Automatic HTML Leaderboards with Python

    Also, I found a helpful tool while using this engine. When a difference is found, it tells you it in a big block. To compare the differences between two texts you can use this: https://www.diffchecker.com/diff So for instance: Update 1: Bunny - lvl 1 exp 50 Blop - lvl 2 exp 999 Blinkyboopyblop - lvl 1 exp 56 Update 2: Bunny - lvl 1 exp 51 Blop - lvl 2 exp 999 Blinkyboopyblop - lvl 1 exp 56 It will tell you that bunny has got 1 more exp.
  6. The Bunny Gamer

    Enemy teleporting player

    I'm glad it works then. Let's mark this topic "Answered"
  7. The Bunny Gamer

    Event not doing face movement route

    ^ We also need some context.
  8. The Bunny Gamer

    Editor randomly crashing in quest editor

    I have a corrupted quest too. Clicking on it crashes the editor so you can't delete it. Deleting it from the SQLite database doesn't even remove it! I really hope B6 is a bit more stable.
  9. The Bunny Gamer

    Refine/Upgrade Weapons.

    It's practically impossible without creating more items. However, there are three things to bare in mind: 1) NOT RECOMMENDED AS YOU CORRUPT BREAK THE SERVER, but it is possible to edit items through the database which may help. 2) In B6, there's gonna be item folders so you can organise these items. 3) I mean you can just use level stat upgrades.
  10. The Bunny Gamer

    Possible to make an item go on any equipment slot?

    Not unless you create new equipment slots...
  11. The Bunny Gamer

    Refine/Upgrade Weapons.

    Yes of course it is.
  12. The Bunny Gamer

    Weapon Upgrade/Refine System

    WEAPON UPGRADE / REFINE SYSTEM Made for Capivarinha. Feel free to modify this example. EXAMPLE (Sword upgrade 4x) Firstly create a sword and duplicate it 3 times to give you four swords. Secondly edit all these swords so each better sword is a bit better than the previous one in stats. Thirdly create a blacksmiths or something. Create a variable called "Sword Upgrade State" or whatever you want to call it. Must be a PLAYER variable. Fourthly create an event in the blacksmiths or anvil so you can pay gold or whatever to upgrade your sword. You should make it to pay gold to add +1 to sword state, as long as it is not already maxed. (Level 4 in this case.) Fifthly create a LOOPING common event. Make four conditional branches - if sword upgrade state equals 1, 2, 3 or 4. If it equals 1, remove swords level 2, 3 and 4 from your inventory and add level 1 sword to your inventory if you don't already have one. If it equals level 2, remove swords level 1, 3, 4 from your inventory and add level 2 sword to your inventory if you don't already have one. Etc. And you're done! Feel free to use this system without credit but it would be appreciated of course.
  13. The Bunny Gamer

    Party and Time of Day Monsters

    wrong Of course there is First you need to check they're in a party. Create an NPC. Set the on kill - player event to set the variable players in party to 1. Set the on kill - party event to set the variable players in party to add 1. Then make the player kill the NPC. Give it 1 hp and make it so it can't move (NPC Avoid box). Then just have the NPC you want to have a spawn condition of the variable players in party if it is >1!!!
  14. The Bunny Gamer

    Is it worth spending time?

    In a few months.
  15. The Bunny Gamer

    Set NPC/Event sprite to character

    It would be easy for the devs to add a set NPC/event Sprite to player Sprite and the same with faces, because if your player Sprite is stored as a variable then it would just be varEventSprite = varPlayerSprite lol
×