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Eraor

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  1. Hello again my fellow makers. I am having a problem with the launcher and would like to place an inquiry to have this issue resolved as soon as possible. Having followed the steps an making sure not to miss/mess anything I still can not get past the "Please Wait, Checking For Updates..." for some reasons. I have replaced the keys and even tried to change out the folder ID back and forth a few times but, to no avail the issue still persists. [Settings Text File] (Things Removed for Reasons) { "FolderId": "1_rcITFvnB95bFs9OE8EUAmmo_sqrIQrn", "ApiKey": "-Removed-", "UpdaterTitle": "-Removed-", "Background" : "data/launcher.png", "LaunchApplication": "data/Intersect Client.exe" } If anyone could be so kind as to show me how to fix this problem, please let me know ASAP. Namaste, ERAOR (p.s.: If i have placed this Inquiry in the wrong place, Please let me know so I can post it in its proper place.)
  2. Eraor

    Possibility Of Multiple skills?

    @Taliel Studios Is it possible to be shown an example, and is it possible to still use the resources with the event? Namaste, ERAOR
  3. Eraor

    Possibility Of Multiple skills?

    @eins Thank you, so i see what your saying but, is it possible to use the varibles or something to create skills such as Fishing or Foraging by having the player interacting with the resource tile? EX: Player is foraging and can only obtain and collect resources that his/her level in this skill allows. Gul-Gul berries give 23xp and can be sold for (Insert Currency here) per pick, Blood Oranges give 32xp and can be sold for (Insert Currency here) per pick. So the player sees that it is more profitable or maybe the item is consumable when cooked and useful for training and bossing. One Problem... Player only has a Foraging level of 12 and the Blood Oranges are a Level 15 or 20 item. so they have to find different ways to go about getting these levels. [You Gained 23 Foraging XP] [+23xp Gained In Foraging] [+23 Foraging XP] This is what i am looking for in a nut shell. the ability to summon pets would be granted through the leveling process and the right requirements were met. This is also the idea i had with the Optional Weapon efficiency skill. (player uses axes more often than Swords then he would hit harder when using that type of weapon.) I'd like to give my player a Hand Book or something that keeps track of the skills too if that is possible but that is for another question post. I hope this make sense to you all. i'm trying my best to describe it. Namaste, ERAOR
  4. Hello again! I Just a have a quick question about the possibility of multiple skills being leveled in game via Resource, Crafting an item, Completing a quest Ect. I am planning on having a mass array of skills that span from the ability to summon pets for tasks, to optional weapon efficiency (Sword users gain a bonus when using swords when the stat is at a certain level) To be fair i have tried messing with Variables and commen events to see if it would work but the only thing i can think of to use is an event but i am not sure if that would work either. I figure i did something wrong or missed a step somewhere when trying this before asking. So if there is anyway you can explain how to do this i would be extremely grateful. Namaste, ERAOR
  5. I didn't know they were automatically set to false, so i learned something new today! Its good to know that the switches are false, now I can use multiple pages and commands to make the event as desired! ~EX: [Page one] spawn condition set to 'False' code possible before interaction event "The stones seem to move when i'm not looking" [Page Two] Spawn condition set to 'True' Code after a possible Quest Start or Item helps seeing certain monsters "You use the ring of stealth and begin to see the rock move and take shape" Rock-slab Crab(s) Spawn~ everything went perfect an i have a better grasp on the Event\Logic Flow. You are a Saint JC, thank you again for the quick response.
  6. Currently i am working on an event that uses Player Switches and Multiple pages of event processes but, the problem i seem to be having is the Event Flow/Logic does not want to give me any bit of an inch to work around. I have looked around the forums and have even downloaded a handy guide by one of the users in the forum (Will give name later Sorry..) Yet i am still stuck and scratching my head. Now lets get into it: Currently my Event/Logic Flow looks like this so Far: Various Items are given to the player in this event and then you are given the option for a quest (Choosing the correct path of course) This seems to all work fine until I add the Starter Switch into the Event/Logic Flow and Add in the Spawn/Execution Condition: Everything is supposed to be blank like this so the event will despawn (Because you obtained the remains from the ground) *Also Page two is blank entirely the other screenshots were from earlier attempts below this one, I was a little lazy and didn't want to go back and re screen cap and file host over and over again.* The End result is unfortunately the event become uninteractable But it has despawned as desired so... What do i do now is the question and i could use the Help on this one. I hope this is organized enough and shows enough to give you a idea of what i am dealing with. Your Friend an Fellow Gamer/Maker, Eraor
  7. Thank you very much for cleaning that up for me JC!
  8. I was looking about and really couldn't find anything about this and i most likely over looked something or missed a small detail someplace but, What is the 'Points' for in the 'Character Info' Tab? Is it used for quest points? or some kind of stating? Please let me know. Thank you very much!
  9. Eraor

    Issue with Map Importing

    After messing around in the editor, I have resolved this myself I believe.
  10. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When maps are imported they break into individual maps, No longer allowing the seamless Map before (One square area at a time) I have even taken the time to try and make the Connected map before the importing. This works until the Server and editor are closed. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// 1. Open Server/Editor 2. Make a Dummy map about Four or Five Squares. 3. Name them whatever you think sounds pretty. 4. Export files to a location on your computer (Names the same and possibly a nice folder telling you where theses belong) 5. Close Editor and Server then reopen both 6. Start New map (UNCONNECTED!) 7. Begin importing and try to arrange map as before 8.Realize it keeps cutting your map into parts and making them unconnected. 9.Become frustrated at the fact that after three days of trying to regain the progress of lost map(s) is just not working. 10. Post Bug Report. 11. ??? 12. No Profit /////////////////////////////////////////////////// Attach Screenshots/Other media ///////////////////////////////////////////////// Before Closing server/Editor, After Making Massive Empty Map and Importing. After Rebooting the Sever/Editor *The Black border is all unused Map space I had made when trying to make the imported maps onto an massively empty area otherwise it just splits them into One to Two Sections of map. Even trying to import on pages that have been made into an unconnected map will NOT let me even make maps or attach maps to the cut maps*. /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// No Logs Available for this issue.
  11. I am humbled by your help Everyone.
  12. Hello there, I am Eraor! I am new to the engine and have just started mapping out my world and noticed this problem. I looked all over the forums to see if somebody else was having this issue and even tried different ways in the editor to get this to work but nothing has. I am kinda hoping i am overlooking a small detail or something but i don't want to waste anyone's valuable time here but I'm at an end here and need help. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When I am in the Intersect Editor trying to create large bodies of water or shape the land using certain tiles i find that I am unable to do so. 'Tileset2.png' has Holes, bodies of water, etc that the editor can only grab the corners. There are no Horizontal or vertical tiles as well as solid water tiles that would allow me to create lakes, oceans, again etc. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Log into your Editor pull up 'Tileset2.png' click tiles mentioned Notice they don't have certain tiles or the size being off /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// Example 1: Example 2: /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// Don't believe this is necessary, correct me if i'm wrong
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