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Draken

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  1. Like
    Draken got a reaction from PinkAngel in Real life photos   
    My profile pic is also my RL pic, took another real quick while im sitting here. dont ask about the shirt i need to do laundry lol.
     

  2. Like
    Draken reacted to Gwendalin in Real life photos   
    Many of you have seen these, and one day I might give a new pic.
     
    but here you go.
     
    Sorry, but being a succubus interferes with the camera lenses... I dont know why the pics always come out distorted.
    I always have to post this pic... i dont know why, but i love it.

     

  3. Like
    Draken reacted to Oddly in [WIP] Gaia Game Engine   
    Gaia Game Engine
    Gaia is a game engine targeting easing the production of large-scale ready 2D MMORPGs. This application is being modeled after existing MMORPGs. I figure, if you want it done, do it right. The engine is planned to contain a user friendly development suite, fully implemented scripting features allowing custom server-side and client-side event handling, and an extension manager to assist you in installing game add-ons with ease. Along with the release of the game engine will come a publication providing an in-depth explanation of how I designed this engine. This publication will be readable throughout the entire development of this game engine. The article will allow anyone to check how far I am in the development of Gaia.
     
    This publication, as a work in progress, may be found found on my one drive:
    https://1drv.ms/w/s!AjfWuGQffpNdgkk6j5j0meclYAo_
     
    The game engine will NOT be full open source. Source code will be available by license. A premium version of the software will also be available in the far future.
     
    Application Map:

    MySQL Database [In Development]:
    (Structure in development, UML is a work in progress)

     
    NodeJS REST Service [In Planning]:
     
    Development Suite [Not Started]:
    The Gaia Engine Development Suite features the resources to game developers and designers to modify the in-game world, manage in game quests, items and NPCs, install extensions and remotely publish game client and server updates. The suite also enables a developer to manage multiple servers and a single client under a single managed project. This allows you to design multiple game servers designated to different jobs. For example, I may have a main world server hosting my game, and two mini game servers all hosting different game worlds all dedicated to the same game. When ready to deploy, the suite delivers content to the Game Client's Update Service to dispatch to all users running the client. It also schedules server updates, switching the designated game server(s) in to maintenance mode, disconnecting all active users so the Game Server may be patched and updated. The development suite will commit any changes to your game objects to the REST Service, updating your world and its content, at the database level. The development suite supports Side Scrolling, Tile Based, and Pixel Based games.
     
    Extension manager[Not Started]:
     
    Game Client [Not Started]:
    The Game Client is first of two application outputs of the Development Suite. The client requests game data from the REST Service and caches what it finds necessary. This takes strain off the game server, by making a separate application work as a data relay instead. The client is written in C++ using QT as a graphical user front-end interface and Boost::Asio as its networking library. Game files on the client are encrypted and secured where a new encryption key is generated each new game version release. 
    Supports: Apple OSX, Windows(7, 8, 10), and Linux Debian (and based distros)
     
    Game Server [In Planning]:
    The game server is written in C++ using Boost::Asio as its networking library. It is a console application which only officially supports Linux Debian Based Distros (Ubuntu, Linux Mint, Etc). The reason for this is because there are many excellent free debian linux distos available on practically any VPS host. Windows 10 also now supports embedded Linux Subsystems For Windows. Allowing you to develop on a local testing suite on Windows. It features a full logging system and data caching system.
  4. Like
    Draken got a reaction from Xeno in City Of The Brain Eatters   
    Well It's about time to start this topic.
     
    City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off.
     
    The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital.
     
    I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User .
     
    There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out.
     
    I plan on also making a full sewer system under the city.
     
    Graphic Update screen shot
    Basic Map Idea
     
    Resources and general idea how to harvest what they will give.
     
    Crafting basic idea still need to add number of objects to it
     
    Drugs
     
  5. Like
    Draken got a reaction from hra in City Of The Brain Eatters   
    Well It's about time to start this topic.
     
    City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off.
     
    The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital.
     
    I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User .
     
    There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out.
     
    I plan on also making a full sewer system under the city.
     
    Graphic Update screen shot
    Basic Map Idea
     
    Resources and general idea how to harvest what they will give.
     
    Crafting basic idea still need to add number of objects to it
     
    Drugs
     
  6. Like
    Draken got a reaction from Bradley in City Of The Brain Eatters   
    finished the city map. Next is to do all the buildings maps.
     
     
    I'm thinking about keeping max level around 30, in order to keep groups of pvp players from taking control of the server due to the size. Will also make it so multiple groups will need to go into areas to clear them out. So game play will be more based around doing small quest and hunting for parts to craft weapons or dealing drugs for cash.(hopefully dealing system doesnt break game economy too much)
     
    Keep in mind I'm mostly building this for me to have fun on. Build a small community around and maybe get a small team together for some of my other projects. I might add more cities to this game also later. Depends on if game gets popular and streets get over populated.
  7. Like
    Draken got a reaction from Sethis in City Of The Brain Eatters   
    finished the city map. Next is to do all the buildings maps.
     
     
    I'm thinking about keeping max level around 30, in order to keep groups of pvp players from taking control of the server due to the size. Will also make it so multiple groups will need to go into areas to clear them out. So game play will be more based around doing small quest and hunting for parts to craft weapons or dealing drugs for cash.(hopefully dealing system doesnt break game economy too much)
     
    Keep in mind I'm mostly building this for me to have fun on. Build a small community around and maybe get a small team together for some of my other projects. I might add more cities to this game also later. Depends on if game gets popular and streets get over populated.
  8. Like
    Draken got a reaction from hra in City Of The Brain Eatters   
    finished the city map. Next is to do all the buildings maps.
     
     
    I'm thinking about keeping max level around 30, in order to keep groups of pvp players from taking control of the server due to the size. Will also make it so multiple groups will need to go into areas to clear them out. So game play will be more based around doing small quest and hunting for parts to craft weapons or dealing drugs for cash.(hopefully dealing system doesnt break game economy too much)
     
    Keep in mind I'm mostly building this for me to have fun on. Build a small community around and maybe get a small team together for some of my other projects. I might add more cities to this game also later. Depends on if game gets popular and streets get over populated.
  9. Like
    Draken got a reaction from Ariel in City Of The Brain Eatters   
    Well It's about time to start this topic.
     
    City Of The Brain Eatters is a modern zombie survival game created in the intersect engine. Players will be able to enter different buildings scavenge for loot and with the loot they will be able to create weapons and armor. There will only be 1 "safe area" in the world which will be the old police station. This area is now controlled by ex-police and what few survivors made it to this area. Even this area is not truly safe, Zombies can still enter the city if they happen to kill the guards off.
     
    The game will have a random ish world spawn(I will set up about 100 different spawn spots and you will randomly warp to one of these on spawn) I might also add a spawn at Police station button after you do a certain quest. Also debating about adding another controlled area at the hospital.
     
    I will be adding 2 main Drug dealers in the world which will have random prices on drugs, you will not be able to sell to them you must find a drug user to sell the drugs to. There are only 6 users in the world(might drop to less). You can not talk to the same drug dealer twice in a roll and you can not talk to the same drug user twice. (Meaning you must buy drugs from dealer A the sell to User A then you must buy from dealer B next, Dealer A will not sell to you, and You must sell to User .
     
    There will be 3 different craft houses you can used these are not located in any police camps and you will need to either clear them out yourself or get help to clear these out.
     
    I plan on also making a full sewer system under the city.
     
    Graphic Update screen shot
    Basic Map Idea
     
    Resources and general idea how to harvest what they will give.
     
    Crafting basic idea still need to add number of objects to it
     
    Drugs
     
  10. Like
    Draken reacted to froggy in Deleting characters/accounts   
    For anyone as technologically inept as me:
    1. Install SQLite DB Browser
    2. Open Intersect/Server/Resources/intersect.db with the software
    3. Go to the tab "Browse Data", select "Users" in the dropdown menu, and then select the account you wish to delete and click "Delete record"
     
    Also thank you Kibbelz
  11. Like
    Draken reacted to TheNuclearWolf in Wolfy 2D Engine   
    MMXV 3D is built specifically for MMORPG's, it could work for your game, but I do not recommend using this for that style of game. A player model cannot be changed once it is created after character creation, you could trick the system, and make the character model empty, and use armor piece's to simulate a body instead, but there would be no animations. It would be easier to start from scratch, MMXV will add a lot of unnecessary additions to your game. It would be inefficient for your game. Though it is possible to make this style of game.
  12. Like
    Draken got a reaction from TheNuclearWolf in Wolfy 2D Engine   
    well the game i want to make will be a mmorpg just not the normal type that people think of. You still gain levels  but you buy body parts which different parts upgrade different stats, also wanted to use like a scale model feature which will make the player larger and give more defense and hp so you could become a giant creature to murder other players. I had a lot of stuff planned for this and just seeing what you was doing I was thinking an eariler version might be possible to turn into this.
     
    Also no quest system in it or npc editor needed. all npcs will just need to be randomized parts and thrown in the world and all them to hunt for food / level themselves up. i dont know just saw what you was doing and could see how it could be possible. I just don't code much now days it drives me insane.
  13. Like
    Draken got a reaction from TheNuclearWolf in Wolfy 2D Engine   
    Been looking at your 3d engine and was wondering if it might work for a project I've been wanting to start up again. I'm looking for an engine to make a 3d animal evolution game(how spore should have been) would not require to many features and would base the it more off the game from snes called E.V.O search for eden.
     
    Is your system using a random world gen or a height map or editor to raise / lower terrain?
  14. Like
    Draken got a reaction from Pigot in City Of The Brain Eatters   
    all i'm doing is adding a canvas effect to my graphics and changing the hue and lightness to them. Seems to be working a lot better than I would have expected XD.
     
    Added Resource List to first post. about to finish graphic updates and then get back to mapping.
     
    Found a name that isnt used for some other zombie game / book / movie therefor I nabbed it for now.
     
    Zombie sprites / player sprite / water tiles graphic update preview And yes I have no pants on still only a leather vest
     
    Sewers Example
     
  15. Like
    Draken got a reaction from SkywardRiver in [WIP] Life Forge   
    Im so happy you said Draken correctly XD some say it as Dr-ack-in
  16. Like
    Draken got a reaction from Zetasis in [WIP] Life Forge   
    yep Ive seen a few botters / afk hold down ctrl players already lol. no admins online so cant really do anything. I'll start writing down names for ya. also wish i knew about the new sword world have went melee lol.
  17. Like
    Draken reacted to Zetasis in [WIP] Life Forge   
    Oh don't worry. We have ways of knowing if a player is botting or not. And when we catch them they are punished. 
  18. Like
    Draken got a reaction from Zetasis in [WIP] Life Forge   
    yea it would be easy to make a bot for it. I thought about it but decided against it because where would the fun be lol.
     
  19. Like
    Draken got a reaction from Zetasis in [WIP] Life Forge   
    Installing as soon as my steam updates lol
  20. Like
    Draken got a reaction from Pigot in Will be possible to create Huge Seamless Maps?   
    Yes you can make a seemless world map.  It is possible already.
     
    What they are talking about 9 maps. is the maps are connected threw a map grid after which they will appear to be seemless.
     
    So If you connected like 100 maps then you could walk on all 100 maps with no load screen. Since the engine is loading and unloading maps while you move at 9 at a time(which isnt really that noticable I do get a small lag spike here and there on my project when walking onto a new map but only last for like 1/10 of a sec)
    . 
     
  21. Like
    Draken got a reaction from Space Pirate Jesus in Minecraft   
    Created a 1.10.2 server that runs factions and skyblock. It's a bit diffrent than most servers. Redstone is the rarist thing you can find. And there is a Diamond Mine to get diamonds that respawns ever hour. How ever the mine is protected with around 40 mob spawners.

    The over world is a Roofed forest Superflat world and is the only place you can place a mob Spawner once you buy one from the spawner shop. It is about 20 blocks thick but I added around 100 layers of bedrock so no slimes spawn unless you have a slime spawner.
     
    There is a global market (auction house system) and /trade with gui for trading with other players.
     
    The only way to get redstone is by finishing skyblock challages or killing witches. You can only receive 18 redstone by doing challages.
     
    Unlike most server I am running Smart Items plugin. This is one of my fav plugins but I never find it on any servers, therefor I added it to this. It allows you to use tools in dispensors and cauldrons to lift items so you can make waterways to sort things and fully automatic factories. Smart Items plugin only works in Skyblock world.
     
    Players can make chest shops on their islands.
     
    Server is in Testing Phase. Still working on getting all my permissions set up.
    120 Player slots.
    Server IP/port  149.202.36.42:42069
     
    STUFF LEFT TO DO ON SERVER
     
    Fix permissions (30mins to hour of work)
    Change Prices on Mob Spawner Shop ( < 5 mins of work about)
    Add permissions rewards to some challages. like /fly in the skyblock world. ( < 5 mins of work about)
    Add some stuff to the Minishop for quicker sales of items. Just use the same prices from spawn. ( 20 mins of work about)
     
     
  22. Like
    Draken got a reaction from Giligis in Storm Of Conquest (A mmorpg made using minecraft as an engine)   
    Greetings all, Draken here. I've currently been working on a minecraft server with a custom mod pack I made in order to add quest and a few other fun things to the game.
     
    Im using the Feed the beast launcher for my mod pack.
     
    FTB pack code: stormofconquest
     
    Server IP:  142.4.198.93
     
    Server RAM : 3.5 GB
    Player Slots: 42
     
    Mods in Pack:
    Bibliocraft -Furniture
    CrafGuide - Shows you craft recipes
    CustomNPC - Full system to make RPG stuff, quest factions etc Also some furniture.
    EnviroMine - Adds thirst, sanity, Body temp, and air quality. Also adds physics.
    Hardcore Darkness- Makes darkness more realistic
    LevelUp - Level skills up
    Minecraft comes alive - Marry other players or villager and have npc children with them.
    MrCrayfish Furniture - More Furniture
    Secret Rooms Mod - Make hidden rooms and secret doors.
    Smart Moving - Climb up walls, hang from ironbars, Prone and go threw a 1 block size hole.
    Storage Drawers - More Furniture with better storage.
     
    Plugins installed on server:
    McMMO - Even More skills for you to gain.
    McJobs - Make server cash by doing things
    Essentials - /sethome, /spawn, and a lot more
    GriefPrevention - claim land
    SilkSpawners - pick up spawners or craft them
    Treasure Chest - Plugin to make a chest each player can loot once or again after so long.
     
    Screen Shots
    Inside Bar
     
    Outside at night near mining town you can see the effects of the darkness mod here.
     
  23. Like
    Draken got a reaction from jcsnider in Storm Of Conquest (A mmorpg made using minecraft as an engine)   
    Greetings all, Draken here. I've currently been working on a minecraft server with a custom mod pack I made in order to add quest and a few other fun things to the game.
     
    Im using the Feed the beast launcher for my mod pack.
     
    FTB pack code: stormofconquest
     
    Server IP:  142.4.198.93
     
    Server RAM : 3.5 GB
    Player Slots: 42
     
    Mods in Pack:
    Bibliocraft -Furniture
    CrafGuide - Shows you craft recipes
    CustomNPC - Full system to make RPG stuff, quest factions etc Also some furniture.
    EnviroMine - Adds thirst, sanity, Body temp, and air quality. Also adds physics.
    Hardcore Darkness- Makes darkness more realistic
    LevelUp - Level skills up
    Minecraft comes alive - Marry other players or villager and have npc children with them.
    MrCrayfish Furniture - More Furniture
    Secret Rooms Mod - Make hidden rooms and secret doors.
    Smart Moving - Climb up walls, hang from ironbars, Prone and go threw a 1 block size hole.
    Storage Drawers - More Furniture with better storage.
     
    Plugins installed on server:
    McMMO - Even More skills for you to gain.
    McJobs - Make server cash by doing things
    Essentials - /sethome, /spawn, and a lot more
    GriefPrevention - claim land
    SilkSpawners - pick up spawners or craft them
    Treasure Chest - Plugin to make a chest each player can loot once or again after so long.
     
    Screen Shots
    Inside Bar
     
    Outside at night near mining town you can see the effects of the darkness mod here.
     
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