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Xenogene

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Everything posted by Xenogene

  1. Xenogene

    (Suggestion) Job Editor

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I would like to make a suggestion for a job(or something different from "skills") editor. It would work like this: You create a job variable, which can be used with the event system. When jobs are added to the list they show up in a job menu. Max level for any job could be set via editor. In turn one could use these variables to determine weapon/skill strength, among other things. This would allow for skill based mmo's similar to Ultima Online or Runescape. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  2. Xenogene

    Heroes Apocalypse

    There's some great progress here since I last checked. Well done.
  3. Xenogene

    Proyecto Helheim

    I like the structure of the map. Nice work.
  4. Has been my favorite genre of music for a few years. There's a pretty elaborate history about it. Mostly it's just based on 80's video games and movies. Quite the nostalgia. The first vid is the history of synthwave. The second, a track I composed myself(admittedly this is my first attempt in this genre):
  5. Xenogene

    Synthwave / Darksynth / Chillwave

    My latest mix entitled "Streets Of Tokyo". If you guys like my mixes, help me out by hitting subscribe. Enjoy!
  6. Xenogene

    Synthwave / Darksynth / Chillwave

    Decided to take a break from production, and create some good Synthwave mixes. This is my latest entitled "Drive":
  7. Xenogene

    Synthwave / Darksynth / Chillwave

    A badass mix:
  8. Xenogene

    Map Dissolving

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Maps appear to be dissolving at random locations. Happens if I exit server and restart after making several maps (possible timeout?). /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. Xenogene

    Map Dissolving

    Actually, im not sure whats going on lol
  10. Xenogene

    Map Dissolving

    Turns out it may not be saving correctly. If I save using the save button it doesn't happen. If I save by moving to another map via the prompt, the maps tend to not save.
  11. Xenogene

    New Map Load Times

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Something I noticed in B5, is that if you make new connected maps in quick succession (I do this often to get the size of a zone) there is a huge lag spike that happens after making the second (but not first) map. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  12. Xenogene

    Nightmare

    We're currently looking for two competent mappers to help us brush up the world of Nightmare before release. If interested please message myself or Kibbelz, with screenshots of previous work.
  13. Xenogene

    Nightmare

    Hi everyone. This is the official thread for Nightmare, a survival mmo game with werewolves. That's right werewolves. The whole concept basically goes like this. During the day, you can kill, level up, craft, trade and go on quests like any normal mmo. However, at night you can transform into a werewolf and engage in PvP against other werewolves. There are 4 Werewolf Packs in which you can join after completing the main quest line "Werewolf Dilemna". Quests can be Day or Night associated quests respectively. And NPC mobs that are more threatening survive at night. It will take your werewolf abilities to take them out. Daily tournaments will be held to determine which pack is the strongest, and the person with the most points will be given the position of Alpha for that pack. Character Customization: At the beginning of the game you can choose from one of four classes: Warrior, Assassin, Sniper and Mage. Players will also have a wide variety of gear to choose from, and various hair styles to make their character unique. World Map: Screenshots: Features: Extensive collecting/crafting system to help you survive in the wild. Four Packs, each with their own element and sigil. PvP during night-time in wilderness areas. Werewolf morph with special skills not accessible in human form. Tons of stories and quests that interact with day/night system. Various mini-games spread throughout the world. Pets you can purchase that help you kill enemies. Make allies with friends, create a guild, and even own your own house. Nightmare is made using the Intersect engine, and is copyright of Magework Studios. Magework Studios consists of @Xenogene (Artist/Writer) and @Kibbelz (Programmer). If you'd like to participate in our Pre-Alpha phase, download here! Join our Discord for in-depth discussion: https://discord.gg/4vgqptU
  14. Xenogene

    Recruiting Mappers

    We're currently looking for two competent mappers to help us brush up the world of Nightmare before release. If interested please message myself or Kibbelz, with screenshots of previous work (assuming we dont already know of your skills). The Nightmare project thread can be found here:
  15. Xenogene

    Synthwave / Darksynth / Chillwave

    So I've learned quite a bit about synthwave production over the past week. Unfortunately I had to remove one of my videos, but I will be editing and re-uploading soon. This is my latest track entitled "Midnight FM":
  16. Xenogene

    Synthwave / Darksynth / Chillwave

    @Ainz Ooal Gown Awesome track. It reminds me of this one from Neverending Story: As a sidenote. These and other like-minded tracks are a major inspiration for synthwave in general. Neverending story was released in 84'. Giorgio Moroder the artist for "Ivory Tower" is so legendary that Daft Punk have a whole song dedicated to him Another infamous track by Giorgio:
  17. Xenogene

    Synthwave / Darksynth / Chillwave

    Here's a great synthwave gaming mix. Cheers!
  18. Xenogene

    Synthwave / Darksynth / Chillwave

    My latest track: (Has been removed. Will re-upload.)
  19. Xenogene

    Synthwave / Darksynth / Chillwave

    @Vus Nice. Funny thing is I never played the game. Ended up stumbling on "New Retro Wave" channel some years ago. Definately gonna try it out. @Ainz Ooal Gown Awesome list bro.. This one is pretty badass too:
  20. Xenogene

    XPLORIA

    I like the overall concept. However, the maps are lacking character and depth. Here's an example map from Nightmare to give some inspiration:
  21. Xenogene

    New map server crash

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Server sometimes crashes when making new maps /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// 2018-12-26 22:22:58.447 [Info] Listening on 0.0.0.0:5400. 2018-12-26 22:23:00.230 [Warn] UPnP Could Not Open UDP Port 5400 Open.Nat.MappingException: Error 718: ConflictInMappingEntry at Open.Nat.SoapClient.GetXmlDocument(String response) at Open.Nat.SoapClient.<InvokeAsync>d__3.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Open.Nat.StreamExtensions.<TimeoutAfter>d__7`1.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Open.Nat.UpnpNatDevice.<CreatePortMapAsync>d__4.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter.GetResult() at Intersect.Server.Networking.Helpers.UpnP.<OpenServerPort>d__5.MoveNext() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\Helpers\UPnP.cs:line 45 /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  22. Xenogene

    What did you get for Christmas?

    Coal...
  23. Xenogene

    Max Stats Ignored.

    My understanding is that it caps at 255. Someone correct me if I'm wrong.
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