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Celtos

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  1. Like
    Celtos reacted to Hup in How to make graphics overlay adapt to the screen size?   
    You will need to have two different types of resolutions:  client resolution and a virtual resolution.
     
    The client resolution is responsible for changing the resolution of the client window by assigning its width and height and determining if the client is full screen or not. The virtual resolution is responsible for how your game content is drawn inside of the game client. Therefore, you could set your client resolution to 800x600 and still be able to draw content that is 1920x1080 or whatever your graphics are set for.
     
    If you would like assistance with implementing something like this then let me know.
  2. Like
    Celtos reacted to Lathander in Wobby Cursor Fix   
    If anyone else is as annoyed at the wobbly cursor as I was.. you can fix it inside Client Entity.cs by adding Math.Ceiling to
    destRectangle.X = (int)Math.Ceiling(GetCenterPos().X)
    destRectangle.Y = (int)Math.Ceiling(GetCenterPos().Y)
     
    under the DrawTarget function.
     
    I'd submit a fix for bugs but I am not at my normal computer and I do not have access for a while. Damn that wobbly cursor drove me nuts, surprised I took this long to finally fix it.
  3. Like
    Celtos got a reaction from Drakan in XP range for Groups!   
    I don't know if this was supposed to be common, but staying in the city, and another one on the hunt collecting XP for both is very funny
  4. Like
    Celtos reacted to wishy in Kash Shop - Mouse Scroll   
    add
    if (HoveredControl == null) return false; to Intersect.Client.Framework\Gwen\Input\InputHandler.cs line 411
     

     
    Scrolling in friendslist is behaving a bit quirky after this, but at least it won't crash anymore
  5. Like
    Celtos got a reaction from RoyalEzra in Enemy fades away instead of just disappear   
    I agree, like, mob despawn when it is too far from its original spawn, like in Tibia
  6. Like
    Celtos reacted to Shenmue in Increase movement speed by increasing level   
    Oh ok, equations in parenthesis are done first so you need to remove the ones between "1.5 - Level".
    Something like this should work: "var time = (float)(1000f / 1.5 - Level);"
     
    Actually I am the one who came up with the parenthesis first lol. I thought you wanted to do it that way.
     
  7. Like
    Celtos reacted to Joyce in Monster talk , speak   
    I believe someone's made a mod like this for their own game. But it shouldn't be too hard to do if anyone else feels like it.
     
    Would be nice if there was an option to add a few options to an NPC, ie options for random lines when idle, options for random lines when engaging in combat and when attacking / dying.
     
     
  8. Like
    Celtos reacted to Tdogthedog in Kash Shop - Loot indicator   
    Updated for last dev. Just redownload the zip file.
  9. Like
    Celtos reacted to Tdogthedog in Kash Shop - Copy Paste Fix   
    Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. 
     
    Get it here!
     
    Built for: Intersect 0.6.1.259 and Intersect 0.6.2.421
     
    Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.259)
    Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.)
     
    Of course we offer support if you have problems installing the patch! Just reply to this topic!
     
    Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for.
     
    Patch description: Fixes copy paste functionality in Intersect, along with accessing user's machine clipboard to allow copy and paste outside Intersect.
     
    NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
     
    To stay up to date, get sneak-peeks before releases, and early access to patches. Join our support discord! Here!
     
    *EDIT*
    For those with Linux users, according to the project site that this patch uses, "Linux uses xclip to access the clipboard. As such it needs to be installed and callable.".
  10. Like
    Celtos reacted to Tdogthedog in Kash Shop - Mouse Scroll   
    Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. 
     
    Get it here!
     
    Built for: Intersect 0.6.1.259 and Intersect 0.6.2.421
     
    Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.259)
    Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.)
     
    Of course we offer support if you have problems installing the patch! Just reply to this topic!
     
    Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for.
     
    Patch description: Enable the mouse scroll wheel input to allow scrollable UI controls to be scrolled using the mouse wheel. (Chatbox, lists, etc)
     
    NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  11. Like
    Celtos reacted to Zetasis in Question about Intersect - Fitting my Sprites   
    I see no reason why this sprite sheet wouldn’t work as is. If you could post an image of the sprite in game I might be able to assist you more. 
  12. Like
    Celtos got a reaction from Justn in [$5] Kash Shop - Item of Loss   
    Working on the MY dev version now :P
    Thank you very much for the support via Discord, they were super attentive in that regard. I will do business again!
  13. Like
    Celtos reacted to Vhaeriel in Diagonal Movement   
    C:\Users\max\Desktop\Ohria, tchat 2d en ligne\Developpement Source\Moteur\Intersect-Engine>git apply --check mod.patch
    error: patch failed: Intersect.Client/Entities/Player.cs:1222
    error: Intersect.Client/Entities/Player.cs: patch does not apply
    C:\Users\max\Desktop\Ohria, tchat 2d en ligne\Developpement Source\Moteur\Intersect-Engine>
    Hello.
     
    I try to apply the patch on the latest developpement branch but i getting error when i try to apply the basicmod
    error: patch failed: Intersect.Client/Entities/Player.cs:1222
    error: Intersect.Client/Entities/Player.cs: patch does not apply
     
     
  14. Thanks
    Celtos got a reaction from EduKrowlley in How to Use Bigger Sprites (like 256x256)   
    I believe that the engine takes the total size of the sheet, and divides it by 4, both vertically and horizontally. for you to disable this must change in the source.
  15. Like
    Celtos reacted to Justn in Character hair customization (+ basics for expansion)   
    @Celtos Make sure your paperdoll stuff in the server config.json file is correct. I had the same issue as you cause the format had changed after applying the patch causing the crash.
  16. Like
    Celtos got a reaction from Justn in Equipable Arrows   
    I would like players to be able to exchange the arrows equipped with the bow, this will expand for a future update of elementals, such as fire arrows, electric arrows etc ...
    For example the bow will use the projectile it has equipped in slot x
  17. Like
    Celtos reacted to Shenmue in Tags on NPCs, Items and Maps for Event Editor   
    Tags on NPCs and Items for Event Editor
     
    Description:
    Instead of adding multiple items for the execution conditions "has item" or "Item equipped is" of an event, you can now add a tag to all identical items and just put one condition. Moreover, there are conditions that make possible the execution of an event depending of the map or the NPCs on the map.
     
    Features:
    Four new conditions for the execution of an event
    1. The player has an item with x tag in his inventory
    2. The player equipped an item with x tag
    3. The map has NPCs with x tag
    4. The map has x tag
    Multiple tags per entity (seperated by semi-colons ( ; ) )
    For an improved mod with more features, go check @Joyce version of the tag system.
     
    V1 to V1.4 : download this patch, be sure to clear all existing tags before applying this as it re-use that field in a different way!
    You can also download the zip file in order to be sure you have not missed an update patch.
     
    If you have installed the new patch without removing existing tags, you will have to manually modify your database or your server will crash.
    Here is a procedure to follow:
     
    Note:
    This mod adds fields to the database.
    You have to add a tag on an Item or an NPC first.
    Tags are case sensitive and don't have default value.
    NPCs, items and maps tags are not related.
    Special thanks to @Aesthetic and @Joyce, MVP
     
    Media:


     
    Git Patch: V1.4
    Download Joyce's version (more features)
    Download full mod
    Download zip file with all patches used (separated)
     
    Based On:
    Version 0.6.2.415
     
    Last official working commit with the patch:
    ID: 0137cf54
    From: JC Snider 
    Date: 4/21/2020 12:32:45 AM
    Message: Fixing ghost players 160 (#166)
     
    Setup:
    The patch should do it. Be sure to build your project after.
    How to apply a patch
    How to solve patch conflicts
    About diffy.org


     
  18. Thanks
    Celtos reacted to Shenmue in Spreading out loot upon Entity death   
    Soon you will be sharing mods too haha
  19. Like
    Celtos got a reaction from Justn in Spreading out loot upon Entity death   
    can you help me to add this patch?
     
    http://prntscr.com/s3ov9y
     
    http://prntscr.com/s3ovgn
     
     
    EDIT: I learned to manually add HAHA
    NOW NOBODY SAVES ME
  20. Haha
    Celtos got a reaction from Shenmue in Projectiles, like TIBIA   
    upp
  21. Like
    Celtos got a reaction from Beefy Kasplant in Kash Shop - Startup Argument   
    Working Perfectly <3
     
    Tanks for Free addon
  22. Like
    Celtos reacted to Beefy Kasplant in Kash Shop - Startup Argument   
    Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. 
     
    Get it here!
     
    Built for: Intersect 0.6.1.253 and Intersect 0.6.2.412
     
    Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.253)
    Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.)
     
    Of course we offer support if you have problems installing the patch! Just reply to this topic!
     
    Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for.
     
    Patch description: Adds an argument which can be set in game launchers like Steam. This stops the user from launching the game outside of the game launcher and effectively makes it only possible to launch one instance of the game on a PC. If you have no clue what this patch is about, you probably don't need it (yet).
     

     
    NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES
  23. Like
    Celtos got a reaction from Beefy Kasplant in [$5] Kash Shop - Item of Loss   
    BUYING
  24. Like
    Celtos got a reaction from Beefy Kasplant in [$5] Kash Shop - Item of Loss   
    Working on the MY dev version now :P
    Thank you very much for the support via Discord, they were super attentive in that regard. I will do business again!
  25. Like
    Celtos got a reaction from jcsnider in [$5] Kash Shop - Item of Loss   
    Working on the MY dev version now :P
    Thank you very much for the support via Discord, they were super attentive in that regard. I will do business again!
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