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froggy

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  1. Like
    froggy got a reaction from Gallus in Instance System   
    It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if
    you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if
    two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  2. Like
    froggy got a reaction from Justn in Instance System   
    It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if
    you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if
    two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  3. Like
    froggy got a reaction from Sachiel in Instance System   
    It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if
    you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if
    two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  4. Like
    froggy got a reaction from Beefy Kasplant in Instance System   
    It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if
    you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if
    two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  5. Like
    froggy reacted to Beefy Kasplant in Map properties (Create Arena, Safe Zone, etc.)   
    Hi all! 
     
    Would be great if there was a system that would make it possible to set the properties of a map instead of having presets. 
     
    You would be able to check these boxes in the map editor: 
     
    Can walk through players?
    Can attack NPC?
    Can attack Player?
    Drop items on death?
  6. Like
    froggy got a reaction from Beefy Kasplant in Health % triggers for NPCs   
    A few different functions related to the same mod
     
    Different text which is prompted when a mob reaches a certain % of their health.
    Event triggers based on health Trigger event at %hp
    Spell to be casted at a %hp, or simply become available to the NPC spell table
    Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.
  7. Like
    froggy got a reaction from Celtos in Instance System   
    It would be a good idea to be able to checkbox "Instance" when placing a Warp, which would then create an instance for those players, and then delete it once they've left the map. Further, if
    you are able to set an entire map folder to: "Instance?" it creates that entire folder for that player if the instance creation is triggered. Because if
    two players initiate an event at the same time, it bugs out, parties will of course enter the same instance
  8. Like
    froggy reacted to Mapyo in Nation At War   
    The scene where you need the torch is sick.
  9. Like
    froggy got a reaction from Ainz Ooal Gown in Nation At War   
    In the next few weeks I intend to post a more thorough list regarding features and such, but until then, please enjoy a very short and simple trailer showcasing a few maps, which might be more interesting than a few still screenshots.
     
    Embedded Video Link  
  10. Like
    froggy reacted to jcsnider in Dev Blog 2/16/2020 - Beta 6.1 Wrapup   
    Beta 6.1 Wrapup!
    2/16/2020
     
     
    Introduction
    Beta 6.1 is about to be released and unfortunately we never really wrote dev blogs along the way to talk about the new features, so this will really show off all new features in the upcoming Beta 6.1 release.
     
     
    Extra Client Font Options
    You can now change the fonts in the clients config to select different fonts for damage numbers, chat bubbles, and entity names/labels!

     
     
    You can now configure the server to keep players logged in while in combat! If they disconnect their character will remain in game until they die or they are safe!
    Furthermore, item and spell cooldowns persist through logouts and server reboots, no more logging out to refresh cooldowns

     
     
    Colors Cleanup
    The colors.json file has been cleaned up, and has been made to be more dynamic. You can now add custom item rarities and color them beyond the engine defaults.

     
     
    Trap Spells & Projectile Piercing
    Kibz added trap spells! Lay traps on the ground and watch your enemies burn when they walk over them .
    Piercing projectiles will continue to fly through the air after hitting an enemy and can hit multiple targets in a row.
     
     
    Equipment Buffs
    Kibz added new effects that you can attribute to equipment. Tenacity will reduce the effects of enemy status effects, luck will increase your chances of item drops, and equipment can boost the amount of exp your players gain!

     
     
    Event Command Upgrades
    Restore HP and Restore MP commands can now adjust vitals by specific amounts (think traps )
    Entering an amount of 0 will fully restore vitals, so existing restore commands don't break.

     
     
    Attack Speed Adjustments
    If you don't like scaling attack speed off movement speed you can now set static base attack speeds for npcs and player classes:

     
     
    Player Labels
    Events can now be used to set labels over players' heads. These labels can be used for pseudo clan tags, factions, and more!

     

     
     
    Player Name Colors
    You can also change a players' name color via an event!

     
     
    String Variables
    We can finally store strings (text) into variables and collect input from players!

     

     
     

     
     
    Event Parameters
    Events now have parameters that you can use within string variables and anywhere you enter text. Use the \evtparams to get a list of all parameters available for an event. Use \evtparam{name} for an individual parameter value.
    Event parameters will contain situational fields as well, for example in a player killed event it will have a parameter for your victim or your killer.
    Mix event parameters, assign them to string variables, and you can create some really unique features with events that weren't previously possible!

     

     

     
     
     
    Release Plans & Going Forward
    Starting with Beta 6.1 we're going to open up a second release channel called development. You can upgrade from stable to development and try out the new features, but development  releases will be prone to more bugs.
     
    You cannot downgrade from development (B6.1) back to stable (B6) due to database migrations, so if you opt to give the development build a try be sure to backup everything first!
     
    Beta 6.0 will continue to receive patches in the stable builds channel and should be used for live games until Beta 6.1 is deemed stable.
     
    There are no more features planned at this time until we've cleaned everything up .
     
    The next major release will be source once Beta 6.1 reaches a relatively stable state!
    We're actively working on prepping our Github repo, forum, documentation, and more for the imminent Intersect source code release!!!!
    We're finally here, and hope you all are as excited as we are!
     
     
  11. Like
    froggy got a reaction from Kibbelz in Nation At War   
    Hello everybody, short update today.
     
    Simply wanted to let you all know development has been going really great, made good progress since my last update. And that I want it to be as polished as possible for the first phase, so I will do my best to have something ready in march.
     
    Hopefully the next update post will be about a release date for the alpha test.
     
    And as always, I won't post an update without a map teaser:


     
  12. Like
    froggy got a reaction from Alexoune001 in Nation At War   
    Hey guys,
     
    froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons.
    Story
     
    Concept
     
    Features
     
    Current progress
     
    Content
     
    Maps
     
    Items/NPCs
     
    Staff and future plans
     
     
    I will update this main post when I have something newsworthy.
     
    Thank you for reading,
     
    froggy
  13. Like
    froggy got a reaction from Ainz Ooal Gown in Help With Stat System   
  14. Like
    froggy reacted to Ainz Ooal Gown in Scailing Stat Renaming - editor_strings.json   
    You can change them in "client_strings.json" and "editor_strings.json" located in client and editor resources folder. Just open them up in "note pad ++" and do a search/ find and replace them one by one, dont do a replaceall as you only change the wording for the end part like so:
     
    "defense": "Defense:", changed to "defense": "Armour:",
  15. Like
    froggy got a reaction from EVOLV in Nation At War   
    Update as of 6/1 -20
     
    While there is still a lot to do, a testing phase for the current content is not far away.
     
    I've mostly been doing non-visual developing. The current goal is to do what I did previously and do a testing phase to balance out the current content. What is taking up a lot of my time is the ground work that I want to complete first. Meaning creating pixel art, making paperdolls, creating spells/skills and animations, planning up to later phases etc, so that once all of that is complete I can just map and do regular developing for future content.
     
    Currently all of the maps, quests, npcs and so on is (almost) complete regarding a testing phase, but as I said, there's a few things missing such as paperdolls.
     
    The first testing phase I would like to do in 1 or 2 months, perhaps sooner.
     
    A few things to look at for those interested
    Some custom pixel art
    300% zoomed:


     
     
    Pixelart 100% zoom:
    https://imgur.com/a/kQkNC9G
     
    And a few maps
    https://imgur.com/a/GhMVIxK
     
    While this is not really news worthy, I wanted to at least post something, since i created the thread quite some time ago and have yet to post any updates.
     
    Will update with more later!
  16. Like
    froggy got a reaction from EVOLV in Nation At War   
    Hey guys,
     
    froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons.
    Story
     
    Concept
     
    Features
     
    Current progress
     
    Content
     
    Maps
     
    Items/NPCs
     
    Staff and future plans
     
     
    I will update this main post when I have something newsworthy.
     
    Thank you for reading,
     
    froggy
  17. Like
    froggy reacted to nvh in Nation At War   
    i'm sorry.I have no intention of taking it. I skim and thank you for thinking this is a shared resource.
  18. Thanks
    froggy got a reaction from nvh in Nation At War   
    Update as of 6/1 -20
     
    While there is still a lot to do, a testing phase for the current content is not far away.
     
    I've mostly been doing non-visual developing. The current goal is to do what I did previously and do a testing phase to balance out the current content. What is taking up a lot of my time is the ground work that I want to complete first. Meaning creating pixel art, making paperdolls, creating spells/skills and animations, planning up to later phases etc, so that once all of that is complete I can just map and do regular developing for future content.
     
    Currently all of the maps, quests, npcs and so on is (almost) complete regarding a testing phase, but as I said, there's a few things missing such as paperdolls.
     
    The first testing phase I would like to do in 1 or 2 months, perhaps sooner.
     
    A few things to look at for those interested
    Some custom pixel art
    300% zoomed:


     
     
    Pixelart 100% zoom:
    https://imgur.com/a/kQkNC9G
     
    And a few maps
    https://imgur.com/a/GhMVIxK
     
    While this is not really news worthy, I wanted to at least post something, since i created the thread quite some time ago and have yet to post any updates.
     
    Will update with more later!
  19. Like
    froggy got a reaction from Ainz Ooal Gown in Nation At War   
    Hey guys,
     
    froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons.
    Story
     
    Concept
     
    Features
     
    Current progress
     
    Content
     
    Maps
     
    Items/NPCs
     
    Staff and future plans
     
     
    I will update this main post when I have something newsworthy.
     
    Thank you for reading,
     
    froggy
  20. Like
    froggy got a reaction from Shiro1GI in Equipment slots and GUI   
    In steps:
     
    1. Install Photoshop
    2. Open character.png from Client and Editor/resources/gui
    3. Use rulers (atleast this is how i did it to line the boxes up nicely), enable pixels as measurement for the rulers, press F8 to bring out the info window (shows X,Y for mouse cursor). You can also drag from the X and Y rulers to bring out a line that lines up with layers for extra precision
    4. Copy & Paste the equipment box from the character.png gui folder onto the character.png in photoshop, fill out the egdes with color of choice to make a 36x36 image to see where you want to place your icons
    5. Paste the amount of boxes you want, i used 9.
    6. Mouse over the top left pixel of the box and see the X,Y coordinates you need to input in the characterwindow.json
    7. Input the X,Y coordinates in the bounds part, see below:
    7. Open characterwindow.json from resources/gui/layouts/game (you can use notepad++) and edit the bold part in the spoiler
    8. Save and load client
     
    Example images:
    https://imgur.com/wmKfuvU
    https://imgur.com/QYQPE1U
     
  21. Like
    froggy got a reaction from Beefy Kasplant in Equipment slots and GUI   
    In steps:
     
    1. Install Photoshop
    2. Open character.png from Client and Editor/resources/gui
    3. Use rulers (atleast this is how i did it to line the boxes up nicely), enable pixels as measurement for the rulers, press F8 to bring out the info window (shows X,Y for mouse cursor). You can also drag from the X and Y rulers to bring out a line that lines up with layers for extra precision
    4. Copy & Paste the equipment box from the character.png gui folder onto the character.png in photoshop, fill out the egdes with color of choice to make a 36x36 image to see where you want to place your icons
    5. Paste the amount of boxes you want, i used 9.
    6. Mouse over the top left pixel of the box and see the X,Y coordinates you need to input in the characterwindow.json
    7. Input the X,Y coordinates in the bounds part, see below:
    7. Open characterwindow.json from resources/gui/layouts/game (you can use notepad++) and edit the bold part in the spoiler
    8. Save and load client
     
    Example images:
    https://imgur.com/wmKfuvU
    https://imgur.com/QYQPE1U
     
  22. Like
    froggy got a reaction from The Bunny Gamer in Nation At War   
    Hey guys,
     
    froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons.
    Story
     
    Concept
     
    Features
     
    Current progress
     
    Content
     
    Maps
     
    Items/NPCs
     
    Staff and future plans
     
     
    I will update this main post when I have something newsworthy.
     
    Thank you for reading,
     
    froggy
  23. Like
    froggy got a reaction from Zetasis in Mythril Age Assets on Itch(includes Freebies!)   
    Very nice of you Zetasis
  24. Like
    froggy reacted to Zetasis in Mythril Age Assets on Itch(includes Freebies!)   
    Mythril Age is an idea I had for a game that ended up turning into something better. The assets I originally started for the game became assets for others to use as well. I release free and paid assets in hopes that it will help other game developers along their journey and I love when I see the assets being used.
     
    Freebies!
     
     

    Youtube videos for both Intersect Tutorials as well as Mythril Age pixel art updates.
     
  25. Like
    froggy got a reaction from Kibbelz in Nation At War   
    Hey guys,
     
    froggy(SCTrav) here. I have been working on a project beside Adea for a while, while Adea was fun to do, I've put it on the shelf for various reasons.
    Story
     
    Concept
     
    Features
     
    Current progress
     
    Content
     
    Maps
     
    Items/NPCs
     
    Staff and future plans
     
     
    I will update this main post when I have something newsworthy.
     
    Thank you for reading,
     
    froggy
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