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Kibbelz

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  1. Like
    Kibbelz reacted to George in Today I did this on my project...   
    basic late night doodles. just a messy wip goblin boss, start of a design with the thought that the boss be will potentially pick up and throw the normal sized goblins at you. 
  2. Like
    Kibbelz reacted to George in Today I did this on my project...   
    Hey, this is just a sample of the current enemies you might encounter during your adventure in Tales of Tria.
     
  3. Like
    Kibbelz reacted to Pixellife in Today I did this on my project...   
    One day later

  4. Like
    Kibbelz got a reaction from Shenmue in Pokedex completion (sword)   
    Bump now I only need Zamazenta. 399/400 complete :D. Thanks to all of you that have helped me so far!
  5. Like
    Kibbelz reacted to Aesthetic in Dev Log - 6/27   
    Hey guys, just updating this section to inform you guys that the official beta release date for Leafling is July 15th at 5:00PM EST. You can find more information pertaining to the release on our website and Discord. I'd also like to dive into a new feature we've added that we think will drastically improve the fluidity of gameplay and combat.
     
     
    Dynamic 360 Projectiles + Target Acquisition
     
    Now, when casting spells or firing ranged weapons that use projectiles your character will turn to face your target and aim the projectile at the target's position current position (on cast time end). These projectiles can range in hitbox size as well as apply on-hit effects. I'm going to end the log short here because I will be going into more detail on the main game page as i update it and add new information. 
     
     
    Discord: https://discord.gg/CWZYdRF
     
     
  6. Like
    Kibbelz got a reaction from Justn in Today I did this on my project...   
    Today I got mining and placing tiles sorta minecraft style:
    https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
     
  7. Like
    Kibbelz got a reaction from CosakiGames in Today I did this on my project...   
    Today I got mining and placing tiles sorta minecraft style:
    https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
     
  8. Like
    Kibbelz got a reaction from Shenmue in Today I did this on my project...   
    Today I got mining and placing tiles sorta minecraft style:
    https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
     
  9. Like
    Kibbelz got a reaction from Engelion in Today I did this on my project...   
    Today I got mining and placing tiles sorta minecraft style:
    https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
     
  10. Like
    Kibbelz got a reaction from wishy in Today I did this on my project...   
    Today I got mining and placing tiles sorta minecraft style:
    https://ascensiongamedev.com/resources/filehost/f0267f102dc9aa2c5367e8c2a5d91205.mp4
     
  11. Like
    Kibbelz reacted to Lathelmar in IntersectCMS (Open Source)   
    IntersectCMS - Open Source CMS for ORPG
     
    Hi MMO-makers, 
     
    I've been around for years now, and firstly, I want to clap the Intersect Team for this beautiful engine. I always loved MMORPG, and especially retro-2D ones (old eclipse user here).
    Now that it's open source, i could play around with the sources, which is really satisfying :v
     
    Enough random-talking, I'm here to showoff one of my projects that I started some days ago. I know a lot of you wanted a complete CMS to use with their games, so I started one.
    I wanted something that everyone could change with minimum knowledge and more importantly, that use Intersect API. So yup, this CMS will work even if you use an sqlite database (and will work too if you migrate to mysql, without any change in the CMS settings). However, part of the CMS uses a MySQL database, so it is necessary to have one for the proper functioning of the site.
     
    I have opened a Bitbucket repository that I will update more or less regularly. I foresee some new features (that you can also propose), as well as fixes for the bugs you'll encounter. 
    I may also propose custom templates, free or paid (maybe the two options).
     
    IntersectCMS uses a number of open source projects to work properly:
    [ Slimframework ] https://www.slimframework.com/ - PHP micro framework [ Twig ] https://twig.symfony.com/ - flexible, fast, and secure template engine for PHP [ RedBeanPHP ] https://www.redbeanphp.com/index.php - fast and easy to use ORM for PHP [ PHP-DI ] http://php-di.org/ - dependency injection container [ Nyholm PSR7 ] https://github.com/Nyholm/psr7 - PSR-7 implementation  
     
    Actual features (C/P from bitbucket ofc) (DB = use MySQL cms DB, API = use Intersect API) :
     
    - News (DB)
    - Register (API)
    - Login (API + DB)
    - Ranking (API)
    - Account Informations (API + DB)
    - Shop (API + DB)
        - Quantity
        - History
        - Categories 
        - Discount
        - Item visibility
    - Points system with history (DB)
    - Account Points/Credit (currently working with https://dedipass.com/) (DB)
    - Server status (API)
    - Custom Pages (for game and wiki sections) (DB)
    - Basic administration with Rich Text editor (TinyMCE)
        - News (DB)
        - Shop (API + DB)
        - Pages (DB)
        - CMS Settings (DB)
        - CMS Translation (DB)
    - Basic Translation system (DB) (currently only EN and FR langs)
    - Multi-templates system
        - You can create as many templates as you want without even touch PHP code
        - Basic HTML knowledge is required
        - 'public\themes\[theme name]' directory contains themes assets, 'public\general' contains base assets used by all themes (like objects images), and 'application\templates\[theme name]'' contains twig views
     
    How to install (C/P from bitbucket ofc) :
     
     
     
    How to customize payement system :
     
     
     
    Actual screenshots (cuz you want some uh? but C/P from bitbucket too ofc) :
     
     
     
    Your mods (always better when it's customized) :
     
     
     
    What's coming next (in case you didn't reed my short intro) :
     
    Some features update, like more payements gateaway Bugfixes/Code cleaning Optimizations New templates (free, or paid)  
     
    How to download (that's the point of this topic nah?) :

    You can find everything on my Bitbucket repository :
    https://bitbucket.org/ramlethalss/intersectcms/src/master/
    I know the installation is a little technical, but hey, we have google and damn, this help a lot.
    Moreover, it may have some bugs, but I'm here to correct them !
     
    Thank you for reading this topic, and again, thanks Intersect Team
    Have fun making MMOs !
  12. Like
    Kibbelz reacted to Joyce in Character hair customization (+ basics for expansion)   
    I've written it so that the hair replaces a configurable paper doll layer. If no paper doll render hair. 
     
    There's some jank I'd like to clean up. But that's for later. 
  13. Like
    Kibbelz reacted to wishy in Today I did this on my project...   
    Getting close to releasing this, just gotta add a few more customisation options, everything, including the cashshop, is working ofcourse.
    Setup is done in less than 5 minutes with little to no programming experience needed.
    Thoughts?
    Embedded Video Link  
  14. Like
    Kibbelz reacted to George in Today I did this on my project...   
    The art is commissioned. 

  15. Like
    Kibbelz reacted to Jumbofile in Today I did this on my project...   
    Little mock up

     
  16. Like
    Kibbelz got a reaction from Justn in Tileset Element Random Placer   
    @Mimus I will be excited to see you add resources to this. I think scattering trees etc will be useful
  17. Like
    Kibbelz reacted to jcsnider in Dev Blog 4/5/2020 - Beta 6.2 Development (Ongoing!)   
    Embedded Auto Updater - (4/21/2020)
    6.2 introduces an optional built in updater system that you all can use for your games! It's pretty simple, but requires that you have some sort of web hosting capabilities available to you.
     

     
    To use the updater:
    In the editor you click on Tools -> Package Update, and that will create a folder full of files for you, upload that folder and it's contents to your webhost!
     
    Inside that folder is a file called update.json, get a link to that (ie: https://freemmorpgmaker.com/updater/update.json) and throw that into your Client/Resources/config.json file as your UpdateUrl.
     
    As you upgrade your game to new Intersect versions, or update any of your games' resources simply use the editor to package a new update to replace the one on your webhost.
     
    Your client and editor will do the rest every time they're launched, they can even replace themselves so you don't need an external updater application.
     
    Full documentation can be found here!
  18. Like
    Kibbelz reacted to Jumbofile in Intersect Platformer Edition v1.1   
    Ive added jumping animations, climbing animations and the ability to add a ladder tile to your maps!
    This update is currently on github, I will update the download link when I fix the projectile bug.
     
    Here is some videos of the animations. The jumping animations are the blue and red sprites and can be added by putting "_jump" on the end of a sprite sheet. Climbing animations are what were previously Move up and Move Down sprites.
     
  19. Like
    Kibbelz got a reaction from Jumbofile in Intersect Platformer Edition v1.1   
    I really like this mod, will defo check it out soon! Will 100% be interested in seeing features like springs, double jump, NPC collision damage and jumping on enemy heads for damage in the future if they are planned!
     
    Are NPC's smart enough to jump between platforms? Or do they just run from either side of the platform?
     
    Either way a super cool mod, will keep an eye on this.
     
    Joe
  20. Like
    Kibbelz got a reaction from rpgscroll in Intersect Platformer Edition v1.1   
    I really like this mod, will defo check it out soon! Will 100% be interested in seeing features like springs, double jump, NPC collision damage and jumping on enemy heads for damage in the future if they are planned!
     
    Are NPC's smart enough to jump between platforms? Or do they just run from either side of the platform?
     
    Either way a super cool mod, will keep an eye on this.
     
    Joe
  21. Like
    Kibbelz got a reaction from Mighty Professional in Text is unreadable   
    No, unfortunately our UI changes got muddled up during a migration that ruined some of the UI. @Xeno is fixing this ASAP
  22. Like
    Kibbelz got a reaction from Agoraphobic in Today I did this on my project...   
    Today I've been working on character customisation within Nightmare:
     

    Edit: Ignore the misaligned UI. @Xeno is fixing it
  23. Like
    Kibbelz got a reaction from wishy in Today I did this on my project...   
    Today I've been working on character customisation within Nightmare:
     

    Edit: Ignore the misaligned UI. @Xeno is fixing it
  24. Like
    Kibbelz got a reaction from Ainz Ooal Gown in Today I did this on my project...   
    Today I've been working on character customisation within Nightmare:
     

    Edit: Ignore the misaligned UI. @Xeno is fixing it
  25. Like
    Kibbelz got a reaction from Beefy Kasplant in Today I did this on my project...   
    Today I've been working on character customisation within Nightmare:
     

    Edit: Ignore the misaligned UI. @Xeno is fixing it
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