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Kibbelz

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Reputation Activity

  1. Like
    Kibbelz reacted to jcsnider in Display The Crafting Bench Name In Window   
    @Niko @Kibbelz made that change on July 26 for B6

  2. Like
    Kibbelz got a reaction from jcsnider in [Fix Target: B6] Player touch moving event   
    "Player Collision" sounds more intuitive than "player on" @jcsnider
  3. Like
    Kibbelz got a reaction from Xeno in Self Switch Reset   
    Thats not a bug thats how they are designed to work. Maybe making it a global event fixes this @jcsnider
  4. Like
    Kibbelz got a reaction from Talikan in [5.1]Incorrect Stats with "Stat bonus range"   
    Thats literally the point of the feature. To randomly add an offset +- of each stat. If you want a static value for your stats assign them invidually in the scroll bars above.
  5. Like
    Kibbelz got a reaction from Beefy Kasplant in Cleanse does not remove stat changes   
    Cleanse only removes status effects not debuffs
  6. Like
    Kibbelz reacted to Xeno in Sound FX duration   
    Hey guys.. The issue is not only with projectiles but with any animations.. For example we have pots that you smash in game. We have the animation set at a fairly fast speed (so its not slow mo), but the sound gets cut off at exactly the time the animation ends.. Why does this suck? Because irl sounds reverberate, they dont just cut off.. Problem is you cant get anything to resound atm, because chances are Most if not all animations are gonna be shorter than the sound files.. In the case of sound files being really long, well imo people shouldnt be using long sound files to begin with.. I have even gone to the lengths of shortening sounds in Audacity to fit (sounds that were already pretty short to begin with), however my attempts at correcting this on the user level have failed
  7. Thanks
    Kibbelz got a reaction from Khaikaa in Party request instead trade request   
    Changed Status to Fixed
  8. Like
    Kibbelz got a reaction from Beefy Kasplant in Attacks that are too weak heal you.   
    Changed Status to Fixed
  9. Haha
    Kibbelz reacted to jcsnider in Bank bug - item transformation   
    @Khaikaa @Kibbelz
    Kibz never followed up, but he actually fixed this back in March
     
    Marking as resolved for 4.9
  10. Like
    Kibbelz got a reaction from Khaikaa in Bank bug - item transformation   
    Perfect i'll look into this.
  11. Thanks
    Kibbelz got a reaction from Khaikaa in can't unequip equipment when usage requirements are not meet   
    Changed Status to Fixed
  12. Like
    Kibbelz got a reaction from jcsnider in NPC Summon Event   
    This is not a bug as only players can call events. I'm sure @jcsnider can change this with future revisions of the event editor. For now I'm going to close this as events should not be called from NPC's.
  13. Like
    Kibbelz got a reaction from Beefy Kasplant in Projectile Editor can't use more than 2 animations   
    Changed Status to Fixed
  14. Thanks
    Kibbelz got a reaction from Khaikaa in Chest bug 4.8.1   
    Changed Status to Fixed
  15. Like
    Kibbelz got a reaction from Beefy Kasplant in Transformations and animations don't work with warps   
    Changed Status to Fixed
  16. Like
    Kibbelz reacted to jcsnider in Projectile Anchor Bug?   
    @pandacoder @Kibbelz
     
    I think this is the first bug that I will acknowledge and mark as a "Won't fix"
     
    The projectile correctly fires where the entity exists. This is just a single use case where you'd want to add some custom code so the wings are not treated as feet and therefore the Sprite wouldn't be shifted up OR you'd want to increase the tile size of that game to the size of your sprites. 
     
    The custom code isn't a great choice but it is your best one. Fixing this case for you would break everyone using sprites in their game taller than 32 pixels. 
  17. Like
    Kibbelz got a reaction from Pigot in Event Bug - Log out, log in   
    Changed Status to Fixed
  18. Like
    Kibbelz got a reaction from marikito in Intersect Engine Bugs/Glitches   
    The not found bugs have already been fixed and will be out in beta 4
  19. Like
    Kibbelz got a reaction from Xeno in Npc Spawn On/Around Entity   
    Changed Status to Closed
  20. Like
    Kibbelz got a reaction from Xeno in Npc Spawn On/Around Entity   
    Weird. When i attempt to recreate this in 4.0 it works perfectly. Maybe its been fixed already? Strange since when i tried to get it to work on nightmare it didn't. Going to close this for now @Murdoc and we'll look further if it persists in 4.0 in the hotfix ~1-2 days after a release.
  21. Like
    Kibbelz reacted to panda in Alpha 1.9   
    1. Alpha 1.9 was replaced by Beta 1 three months ago -- it's not supported anymore.
    2. No logs were provided so we can't exactly debug your issue.
    3. It's highly likely that the issue was resolved in a later release, so we won't be looking into this issue.
  22. Like
    Kibbelz got a reaction from tekadon in Look into Equipment Behavior   
    When we release 4.0
  23. Like
    Kibbelz reacted to panda in [Fix Target: B5/B6] 1 FPS on gaming PC when using the move tool   
    So @jcsnider said that if you turn off preview (no idea how, kick Kibbelz until he tells you) it won't have the lag issue, but I will still look into whether or not something can be optimized as part of another bug I am working on.
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