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Posts posted by Kibbelz

  1. 40 minutes ago, Andical said:

    Wise words, I should have done that too.
    Someone from this community spammed me in discord 1 week to help him for $$, after I spend days fixing his problems in remote desktop he didnt pay anything.

    If you can give some evidence to a forum admin and identify his forum account we can take action.

  2. Thanks for all of your hard work @XFallSeane.


    Recently Nightmare has launched its new website via Intersect CMS here! Its worth noting it is still a work in progress and the color schemes are currently being evaluated by @Xeno. I would highly suggest that most people consider basing their game websites off Intersect CMS. It is very sophisticated even though it is still unpolished at present. @XFallSeane has been working closely with me to get this site up and running with all of our custom systems. I'm also looking into some API optimisations to improve site load time.

  3. @XFallSeane I have started using this for Nightmare since its quite a sophisticated website template for Intersect based games. However, I have run into some issues. Mainly because the installation guides are either incomplete or poorly translated.


    I have been unable to complete this step:



    I have managed to connect to my webserver via PuTTy using the SSH protocol. However I have absolutely no idea what you mean by this sentence. Can you please tell me exactly what I need to type in to the Linux terminal?


    I have google translated the french installation guide and I completed everything inside it. The only step I haven't done is the one highlighted in the above image.


    Have I missed any other undocumented steps too?





  4. 15 hours ago, Lunam said:

    Today I will be finishing up the northern part of my Tutorial Island I've named Breakwater Isle. Im not sure I like the beach from this height. Walking around with my character doesnt seem too bad, kinda gives me an Ark: SE feel with all the rocks and palms. If you can't tell, the dense wooded area is elevated off of the beach using cliffs. The blank part in the NE corner will be a smoothing ramp to connect the beach to the inner island.



    Very impressed by this. Only critique would be using dirt pathways to illustrate direction to the player.



  5. 20 hours ago, gallighanmaker said:

    Hi guys, i'll share some progress on my game.


    Here, we have some cute horses.




    And here we have some bee's.




    And here some skill tests (still WIP).




    And another great progress, our level design






    < I hope u enjoy 3

    Very impressive. Is that Pixel Based movement I see? If so I would be very interested to know its performance on a network with a large amount of players.


    Did you make the graphics yourself? I like them a lot however I'm not much of a fan of the resolution difference between the entities and the tiles.


    Looks really good, all the best.



  6. 2 minutes ago, Beast Boyz said:


    I see your point, in the engine it's similar to the sharedXpRange ? The number is range in terms of tiles yeah ?


    But there's several way to bodyguard low level player, even in modern mmo.

    So i'm not sure the game balance has to do with it ^^ I remember of ragnarok online having spots for power leveling and people stacking themself in safe spot. Also it's very hard to make a full non safe spot map, can be stressful for players too.

    In the overworld this might apply with different zones etc but shouldn't in a dungeon. This is why I mainly randomly spawn my npcs as opposed to fixed positions so there is a high chance they will spawn near you and oneshot you if you are low level. If this is still a problem give atleast 1 npc type in each area a long range move.

  7. The best way to look at this is to check if the low level player is within the same proximity of the higher level player. We have a mapGrid object which contains the map the player is standing on and the 8surrounding maps (if there is any). Just do a simple check that party members are on either 1 of the up to 9 maps, if they are award the exp. If not don't. This will force players to actually be inside the level 70 dungeon whilst level 10. If they somehow survive without dieing at that point that's a game balance issue not a party exp one.

  8. 4 hours ago, naj said:

    Hello. I can add more informations but I'm French then I have to use translate and that's very difficul to use it everytime.

    You can use google translate however I'm going to lock this topic until you can put up a better one. Low effort topics like this are not allowed on the forums. If you would like to have an example of what we expect from a recruitment thread you can check out this: 


  9. Hi Naj, If you would like to hire a developer please put a little more into your recruitment topic. Tell them about your project, what you bring to the team (why do they want to work with you over the other thousands of game devs we have here). Show ingame screenshots, concept art etc.

  10. Bump!

    I've gotten most of the mons, these are the only ones left until I have all 400!



    If anyone is free to trade these with me I'd really appreciate it! More than happy to give them back and help you shield players with some sword mons I just want the dex entries haha!

  11. Hi guys, I'm trying to complete the Galar pokedex for Pokémon Sword. Does any of you have Pokemon shield and willing to trade with me so we can complete our dex's?


    We should be able to trade via pokemon home for free without paying for Nintendo membership.


    If anyone wants to hit me up on discord! :5_smiley:

  12. I really like this mod, will defo check it out soon! Will 100% be interested in seeing features like springs, double jump, NPC collision damage and jumping on enemy heads for damage in the future if they are planned!


    Are NPC's smart enough to jump between platforms? Or do they just run from either side of the platform?


    Either way a super cool mod, will keep an eye on this.



  13. 12 hours ago, jcsnider said:

    Nope. It is often used in lower level hardware code (which is what Kibz does IRL).. I personally cannot think of usages for the event system but that's just because I forgot about those operators after college.


    Gonna tag @Kibbelz, he made have had ideas for it in mind.

    Flags honestly. So I'm in the process of making a title system for Nightmare. Instead of having 64 boolean variables to be true or false if a title is owned or not per player. I'm going to use bit flags and thus with binary shifts I can achieve this to detect what flags are set and which ones are not.

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