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Ainz Ooal Gown

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Ainz Ooal Gown last won the day on December 22 2018

Ainz Ooal Gown had the most liked content!

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About Ainz Ooal Gown

  • Birthday 09/07/1987

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    Othala Dawn
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    Ainz Ooal Gown
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  1. Ainz Ooal Gown

    Count as high as you can while staff are sleeping!!!

    One hidden number
  2. Ainz Ooal Gown

    Making a skill level up

    Ah yeah total agree with that, but I always have it so a player can see his level and normally keep EXP hidden unless they run a /command EDIT: Wooop! 100th Post!
  3. Ainz Ooal Gown

    Resource Skill Mining

    Nice tutorial mate
  4. Ainz Ooal Gown

    Making a skill level up

    Depends on if he wants a level variable to display to players to show what level they are
  5. Ainz Ooal Gown

    Making a skill level up

    If your using player variables for example "Mining EXP" & "Mining Level" and want the "Mining Level" to increase when "Mining EXP" gets to a certain point you can use a condition for player variable "Mining EXP" is equal to or greater than. Example: Condition: Is Mining EXP => 1000 Then Mining Level = 1 Else Condition: Is Mining EXP => 2000 Then Mining Level = 2 Else Condition: Is Mining EXP => 3000 Then Mining Level = 3 And so on... Hope this helps.
  6. Ainz Ooal Gown

    On/Around Entity

    Thanks. That's a good workaround but it wont work for me as its for a farming event I have, so I copy and paste it across different maps. As well as I have 10 different crops you can grow, so that's 10 different animations and spawn npc's that need set each time I copy and paste So when you have something like this: Its a lot of editing to change the animations and spawn NPCs to the correct position on map / across multiple maps.
  7. Ainz Ooal Gown

    On/Around Entity

    Quick question. When you copy and paste an event that has a animation/spawn NPC, is there a way so the event keeps [THIS EVENT] on the "On/Around Entity" location? As when I copy and paste a lot of events I have to go through each one and set its On/Around Entity to [THIS EVENT], as it holds/stores the original events location for the spawn npc or animation. Thanks in Advance
  8. Ainz Ooal Gown

    Variable Strings

    Not a Bug but a Suggestion Possible to have variables store string values as well as integers? Be good for the likes of showing / writing out a string defined within the variable instead of just a number.
  9. Ainz Ooal Gown

    Free programming books

    Nice! Thanks for the share, some good reads!
  10. Ainz Ooal Gown

    Event - Copy and Paste

    Didn't even know that existed! Thanks for that mate and sorry for reporting a false bug!
  11. Ainz Ooal Gown

    Event - Copy and Paste

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// When you copy and paste an event, it also copies the tile / layer you are currently on, so when pasting the event it also pastes the tile / layer. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// Copy an event and depending on what layer you had selected from tiles tab, it will also copy and paste that tile / layer /////////////////////////////////////////////////// Work Around /////////////////////////////////////////////////// Select a layer not being used when copying event such as fringe 2 as it will have no tile to copy.
  12. Ainz Ooal Gown

    InventoryWindows.json - Close Button Position

    That worked a treat! Sorry I'm still learning Thanks buddy
  13. Hi, I changed the GUI for the Inventory to be bigger and sorted out the alignment for most things, but I cant seem to get the "CloseButton" to change its bounds. When i set the bounds to: "CloseButton": { "Bounds": "378,1,20,20", It does not change it in game, and when I go back to NotePad++ and update the file it has reverted the Bounds to: "CloseButton": { "Bounds": "-10,1,20,20", Any ideas on what will be doing that? Here is what my Inventory looks like: Thanks In Advance
  14. Ainz Ooal Gown

    Animated Sprites - New .json Config

    Yeah are right mate, changed it to just "bird.png" and it worked. Dont think it likes the hyphen Thanks