Jump to content

igorlipe93

Members
  • Content Count

    15
  • Donations

    $0.00 
  • Joined

  • Last visited

Recent Profile Visitors

352 profile views
  1. I remember in intersect the old versions of the intersect o NPC gained exp when NPC helped
  2. igorlipe93

    Skill Animation Radius

    we want to create spells of impact that have animation on the target and spreads but all the targets are antigid with the same animation you understand what I mean
  3. igorlipe93

    Skill Animation Radius

    Animations skill that targets single target and expands the damage to targets next to an explosion example instead of applies animation only to that target the area animation applies same to all targets would have to add this option so that the area magic applies animation only to that target and the target area damage is invisible sorry for english I'm using a translator
  4. igorlipe93

    Dev Blog 5/3/2019 - Combat + Event additions

    updates thank you it would be great if the skills had a chance to apply status and multiple status on the target Example Powerful Strike - has 50% chance to fool the target Ice Beat - has 50% chance to freeze the target and leave it Slow for 3 sec Another suggestion would be Dot based on the maximum life of the target or based maximum damage and pure damage would be great to create Burn and Poison in the spells with more possibilities
  5. proteger/amigo ele ataca os monstro mais quando uso uma habilidade mesmo ele sendo meu protetor consigo ferir e tbm antes no intersect 4.0 ou antes dava para o npc convocado ganhar o exp quando matava os monstros agora com esses novos requisitos o npc não ganha mais exp para jogadores isso pode ser um bug?? se fosse criado um requisito para npc proteger o jogador que convocou e proteger a party seria ótimo e abre muitas possibilidades /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  6. when you finish a quest example you kill 10x of small rats when you complete this task, the type automatically appears quest to eliminate the giant rat, it is generated and you have a tip galera what I want and after completing a mission the other appears as if it was a requirement to kill 10 servants for there then appear the big boss Thank you for your help att sorry for the bad english I'm using a translator
  7. I'll be soon friends with my suggestions apply status by chance, for example, fire blast of a percentage of apply burn or damage over time until has this function but we have no way to set a chance to apply will always be 100% Magic drains life mana or steals attributes by time Spells with an explosion in solo and automatic target when you have targets nearby use the mouse to aim Spells that we create type an explosive projectile we create we create a magic to and when to collide with enemy that hits type it causes animation of the explosion in the enemy instead of all the targets receive the same animation thank you you devs creator of this excellent engine and sorry for asking too much the day that I can without doubts I will contribute with the work of you excuse my English
  8. My friend, I had managed to do it this way, but there is no option for him to be my ally. He even wins the exp for me with each kill. I really wanted a way to create one more npc being my ally and earning the exp for me
  9. Hello friends how do I make an ability to summon a npc to help in fighting up to a certain time some idea by event?
×