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Shilo

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  1. Like
    Shilo reacted to jcsnider in Possible to order name item,... ?   
    B6 allows them to be sorted alphabetically and put into folders. Hold tight, it'll be out soon!
  2. Like
    Shilo reacted to jcsnider in Intersect Beta 6 - Recruiting Testers!   
    We're finally recruiting internal testers for Beta 6!
     
     
    We'd like to do a week or two long internal testing period of Beta 6 before a full community-wide release to find and fix any major bugs that we've introduced since Beta 5.1.
     
    We're looking for testers that can contribute a couple hours each day to working within the engine. All aspects of the engine will be available for testing, including the new API. We will want some testers to work on existing projects (upgraded from B5) and others to work from scratch.
     
    If you're interested please fill out this form, and if selected you will hear back from me in the next few days .
     
    Anyone that was previously in the Beta 5 testing squad get's first dibs. If you're still available and want to participate in round 2 please let me know!
     
    Thanks everyone!
    JC
  3. Like
    Shilo reacted to jcsnider in Is It possible to make a Pokemon Like MMO using this?   
    We will release the engines source code soon. (Hoping late fall/early winter)
     
    After that Pokemon features and stuff can be manually coded in. Doing so, however, would require an absolutely insane amount of time, programming skill, and wouldn't be worth it at all since Nintendo could quickly shut you down. 
     
    None of the Pokemon features like turn based battles will be brought to Intersect. The engine is primary meant for more classic fantasy rpgs. 
  4. Like
    Shilo reacted to Zetasis in Mythril Age SFX Pack v1   
    111 sound effects to be used in your games! I created these with an RPG type game in mind but that doesn't mean these sound effects couldn't be used in many other types of game as well. With 111 sounds, I'm sure you'll find some use for these. All sound files are in .wav format.
    Download Here!
     
    Here are 22 sounds I have randomly selected  out of the 111 to present a small preview.
     
  5. Thanks
    Shilo got a reaction from jcsnider in Is it worth spending time?   
    I wouldn't say source is coming out "soon" nor "in a few months", that's all subjective. In my opinion source release is still not in the near feature. But again, its subjective. Beta 6 progress is coming along very nicely though. No matter the pace of development, I have faith in this engine. There's no official release date, but anything worth while is worth waiting for.
  6. Like
    Shilo reacted to The Bunny Gamer in Intersect Development Road Map   
    Thanks a lot for the copy & pasting event commands! This will save so much time!
    Also, when you say you will add multiple data types for variables, does this mean you can have string variables as well as int? Thx
  7. Haha
    Shilo got a reaction from Solstice in Beta 6 - GUI Part 2 (By JCsnider)   
    Huh? Kind of feel like you are purposely insulting Intersect Engine. Or maybe posted on wrong topic.

    Either way, you gotta work on your spelling and grammar, buddy.

    If that was a joke, it went way over my head.
  8. Like
    Shilo reacted to Sweet Candy in Beta 6 - GUI Part 2 (By JCsnider)   
    Update of Intersect (Beta 6)
    [GUI] - Part II
    By @jcsnider
    ---------------------------------------------------------
    MULTI-CRAFT! now you can craft stacks of items (NEW FEATURE!)

    Spells CD Display time (NEW FEATURE!)


    When you use a Buff/debuff on a target or uppon you will show a timer!!!
    Same on the Hotbar!

    Same on te Inventory! (For items with actives)

    Same on the spells window

    SHOP: 

    The precious design here it's pretty awesome
    INVENTORY: 

    Now show a bigger pic of the item and all is better positioned
    BELOW: The desc and the stats can will see by more clarity

    SPELLS DESC: 

    Similar changes than the inventory screen (A beauty)~
    QUEST OFFER: 

    It's more harder make this than appear ~
    CRAFTING TABLE: 


    TRADING: 

    EVENT DIALOGS: 


    (All images of this post are stealed from the Jc Stream)
  9. Like
    Shilo reacted to jcsnider in Beta 6 - GUI Part 2 (By JCsnider)   
    This whole thread is a giant shit post now. He is joking and means no offense
     
  10. Like
    Shilo got a reaction from jcsnider in Is it possible to pass the editor's credentials through batch?   
    If you master AutoHotkey, in theory you can have it use mouse and keyboard macros as well as executing shell scripts. So that it will automate whatever you want as a robot.
    https://www.autohotkey.com/

    AutoHotkey tries to give you the flexibility of a native developed windows app, while making it easier and more accessable through scripting and a couple clicks to compile.
  11. Like
    Shilo got a reaction from jcsnider in Is it possible to pass the editor's credentials through batch?   
    If you master AutoHotkey, in theory you can have it use mouse and keyboard macros as well as executing shell scripts. So that it will automate whatever you want as a robot.
    https://www.autohotkey.com/

    AutoHotkey tries to give you the flexibility of a native developed windows app, while making it easier and more accessable through scripting and a couple clicks to compile.
  12. Like
    Shilo got a reaction from jcsnider in Is it possible to pass the editor's credentials through batch?   
    If you master AutoHotkey, in theory you can have it use mouse and keyboard macros as well as executing shell scripts. So that it will automate whatever you want as a robot.
    https://www.autohotkey.com/

    AutoHotkey tries to give you the flexibility of a native developed windows app, while making it easier and more accessable through scripting and a couple clicks to compile.
  13. Like
    Shilo reacted to starlord in Intersect Development Road Map   
    Really appreciate the complete dedication and the hard work you put into improving this engine.  I will happily donate soon to this community, thank you!
  14. Like
    Shilo reacted to jcsnider in NEWB to this engine but having a big hurdle and search doesnt seem to have an awnser.   
    Our inspiration for events came from the RPG Maker engines. Their event system is slightly more powerful than ours right now, but we really liked that concept. Intersect is generally the logical step up from RPG Maker since we provide multiplayer functionality.  Making the transition as smooth as possible for those users seemed like a good idea.  I'm glad you're figuring it all out though phawse, and if you have any other questions feel free to ask!
  15. Like
    Shilo got a reaction from Ainz Ooal Gown in Dev Blog 5/3/2019 - Combat + Event additions   
    +1

    I know this isn't meant to for suggestion thread. But I entirely agree.

    I don't remember the details, but I recall the transformation combined with paperdolling had much to desire. Also I believe there was no way to cancel spells which was a huge bummer.
  16. Like
    Shilo reacted to Zetasis in AGD Hunger Games!   
    Ahh wtf, @jcsnider and/or @Shilo killed me. Bummer. 
  17. Haha
    Shilo reacted to jcsnider in AGD Hunger Games!   
    @Shilo shoots a poisonous blow dart into JCSnider's neck, slowly killing him.
     
    <.<
  18. Haha
    Shilo reacted to The Bunny Gamer in Dehydrated Water   
    Hi, just found something that will really give you a boost when programming, cuz it's so tiring sometimes!!!
     
     
  19. Like
    Shilo reacted to Ainz Ooal Gown in Dev Blog 5/3/2019 - Combat + Event additions   
    Does the check equipment have the ability to remove the item equipped? Or is it just a check condition?
     
    Be good to have the ability to remove an item from equipment slots to be used with paper doll and transformations, as if you have paperdoll graphics and a transformation spell to a different sprite such as a wolf, then the paperoll  will no longer align. 
  20. Like
    Shilo reacted to Ainz Ooal Gown in Show Off - Lift System (video)   
    Tutorial for system: 
     
     
    Not posted or worked on my game in a while due to starting my new job, but now I'm settled in I have jumped back on development. Today I have been messing around with a few new concepts which I have got working such as "Hunger / Thirst System" and a "Lift System" for my game, which I will disclose more late on, for now I just want to show off my "Lift System" I made:
     
    https://ascensiongamedev.com/resources/filehost/a58c6c76386b9421958fa3337aba5509.mp4
     
    If people are interested in how I done this I can make a video / tutorial
     
    Let me know what you guys think. Ignore the mapping, just placeholders for now until I add more detail...
  21. Haha
    Shilo got a reaction from Xeno in No   
    So this is what these forums have resorted too!
     


  22. Like
    Shilo reacted to jcsnider in No   
  23. Like
    Shilo got a reaction from Mighty Professional in No   
  24. Like
    Shilo reacted to Seruwin in Rebirth Fantasy Online   
    Game is now available to play on steam
    https://store.steampowered.com/app/1025260/Rebirth_Fantasy_Online/
  25. Like
    Shilo reacted to Kibbelz in Dev Blog 5/3/2019 - Combat + Event additions   
    Combat + Event additions
     
    Introduction
    Combat has been advanced heavily since the days of eclipse, such as advanced projectiles, dash spells, warping to target spells etc but we could always do better! So without further due, allow me to announce our new additions!
     
    Spells
     
    Shields
    Yes you heard that right, we now have shields in Intersect that can block damage for a specified period of time and the strength of the shield can be specified in the spell editor. Here are the results ingame:

     
    On Hit Spell Types
    This spell works slightly differently to most spells, it adds an "on hit" status onto the target so with their next attack (Non-spell attack) will recast the spell and apply the damage, buffs and spell effects! 
     
    Sleep
    You can now put targets to sleep! Works exactly the same way as stun just a different name and text for a little bit of diversity!
     
    Warp To Target
    Now has damaging options if you want this move to deal damage to the target!
     
    The ability to make spells bound to the user like bound items
     
    Damaging event spells.
     
    Events
     
    Hide/Show player
    You can now hide/show players with the event system. This is important for cutscenes! (or even a cheeky perma stealth spell for ninja admins )
     
    Is item equipped condition
    A mass requested condition is finally here! You can now check if an item is equipped for conditions! This will help for stealth operations where you don't want NPC's to attack you if you are disguised as them!
     
    Adding/Subtracting player variables and global variables

    Let us know what you think, stay tuned! I will be updating this thread as I finish off what is in the WIP section!
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