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emptyaccount

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  1. Like
    emptyaccount got a reaction from buu in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  2. Thanks
    emptyaccount reacted to Damian666 in Chat History?   
    don't think so atm
  3. Thanks
    emptyaccount reacted to jcsnider in Chat History?   
    Not at this time. Storing chat logs is a goal of mine but probably won’t happen until after we go open source. 
  4. Like
    emptyaccount got a reaction from Rayslay in Chat History?   
    Hi, Is the In-game chat stored somewhere in the engine or doesn't have that option?
     
    Thanks!
  5. Thanks
    emptyaccount reacted to jcsnider in Item Description Panel   
    Sorry, no. That will require some source code modifications down the line.
  6. Like
    emptyaccount reacted to Oddly in I did an art.   
    I did an art, Just showing it off. Photoshop is love, Photoshop is life.


  7. Like
    emptyaccount reacted to jcsnider in Resource Above Target?   
    https://www.ascensiongamedev.com/bug_tracker/intersect/fix-target-b5-glitchy-resources-r504/
     
    Related I think. 
  8. Like
    emptyaccount reacted to Trixer in Resource Above Target?   
    Hey Moon!
     
    This is a really interesting problem.  I wonder if the resource editor is taking your layer selected in the editor into account when you place the resource spawn point.   I haven't checked myself but the first thing that comes to mind is to set the resource spawn down with a higher layer selected.  If that doesn't work I will try and think of something better (also I am trying to duplicate the problem on my game)
  9. Like
    emptyaccount reacted to Nekloire in Sharing my own made sprites   
    hello, ive been a silent reader on this forum for a while and finally decided to come surface. im sharing my own sprites and intend to update this post weekly (reality can hurt ) with new sprites. the sprites are created by me, i got passion in making animated sprites lately and i want to keep practicing my spriting skill. 
     
    1. Rose Worm
     
    2. Neklod Powered Slime
     
    3. WIP Ghost Armor
     
    4. Jellyfish (requested by @Khaikaa )
     
    5. Community Suggestion placeholder (available)
  10. Like
    emptyaccount got a reaction from Zetasis in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  11. Like
    emptyaccount reacted to Trixer in HOW TO: Make a vanity pet system (kinda)   
    HOW TO: Make a vanity pet system (kinda)
     
    Hello anyone who might be reading this. I am still pretty new to the intersect engine (today is my second day on it) but it seems straight forward.
     
    I have been reading around the forums and noticed everyone mentioning pets, and pet systems.  I think I might have a way to give developers something to "get them buy" until the source code officially releases.  My apologies if this has been posted else where or something.

    Getting Started
     
    1.  First we need to add a new equipment slot for a player to equip the pet. So shutdown your server and open up the config.xml file in the server resources directory. 
      
    2. Find the section that looks like the following 

     <Equipment>
        <WeaponSlot>2</WeaponSlot>
        <ShieldSlot>3</ShieldSlot>
        <Slot0>Helmet</Slot0>
        <Slot1>Armor</Slot1>
        <Slot2>Weapon</Slot2>
        <Slot3>Shield</Slot3>
        <Slot4>Boots</Slot4>
      </Equipment>
     
    Modify it so that it looks like this 
     
     <Equipment>
        <WeaponSlot>2</WeaponSlot>
        <ShieldSlot>3</ShieldSlot>
        <Slot0>Helmet</Slot0>
        <Slot1>Armor</Slot1>
        <Slot2>Weapon</Slot2>
        <Slot3>Shield</Slot3>
        <Slot4>Boots</Slot4>
        <Slot5>Pet</Slot5>
      </Equipment>
     
    Awesome now save it! This adds a new equip slot for out pet. You can also use this method to add equip slots for other places too.

    3.  Now we need to tell the engine how to display the paper doll for the pet.    The next section in the file is just for this. Change it to look like the following 
     
    <Paperdoll>
        <Up>
          <!--Paperdoll is rendered in the following order when facing up. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
          <Slot0>Helmet</Slot0>
          <Slot1>Armor</Slot1>
          <Slot2>Weapon</Slot2>
          <Slot3>Shield</Slot3>
          <Slot4>Boots</Slot4>
          <Slot5>Pet</Slot5>
        </Up>
        <Down>
          <!--Paperdoll is rendered in the following order when facing down. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
          <Slot0>Helmet</Slot0>
          <Slot1>Armor</Slot1>
          <Slot2>Weapon</Slot2>
          <Slot3>Shield</Slot3>
          <Slot4>Boots</Slot4>
          <Slot5>Pet</Slot5>
        </Down>
        <Left>
          <!--Paperdoll is rendered in the following order when facing left. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
          <Slot0>Helmet</Slot0>
          <Slot1>Armor</Slot1>
          <Slot2>Weapon</Slot2>
          <Slot3>Shield</Slot3>
          <Slot4>Boots</Slot4>
          <Slot5>Pet</Slot5>
        </Left>
        <Right>
          <!--Paperdoll is rendered in the following order when facing right. If you want to change when each piece of equipment gets rendered simply swap the equipment names.-->
          <Slot0>Helmet</Slot0>
          <Slot1>Armor</Slot1>
          <Slot2>Weapon</Slot2>
          <Slot3>Shield</Slot3>
          <Slot4>Boots</Slot4>
          <Slot5>Pet</Slot5>
        </Right>
      </Paperdoll>
     
    4. Ok that's it for the server config. Save it close it and restart your server! 
     
    5. Before you open your editor and client! Go to the resources folder of the editor/client and under the enities folder find the one that looks like a bat. Copy that file into the paperdolls folder  (We are gonna make a bat pet for this tutorial but you can use any sprite you want) 

    6.  Ok! Now open the editor and go to items. Make a new item call it "Bat Pet" and set it to equipment type. Then where it equips set it to "Pet".    At the bottom set the male and female paper dolls to the bat image we copied before.

    7. Spawn the item in game and equip it.  Blam! You have a bat following you around. (kinda)


    The bat sprite sheet isn't really made for a pet system because the bat sprite is centered on the sprite frame. If you wanted the bat to appear off to the side of you for up and down views you would need to adjust the bat so he doesn't stick in the center of the image.  Same with side views it might be good to move the bat up.

    Each pet will take some adjusting and pixel arting to make it look good in the system, but this could serve at very least as a place holder for your game until source can be released and we can do a proper pet system from the NPC system.


    If you guys liked this tutorial or thought it was helpful please leave a like, follow me, and leave a comment and I will try and do more tutorials as I discover how to do more things with the engine!
     
    <This is a repost from my status update. I am not sure if I am allowed to post here, or if this tutorial meets the requirements for tutorials posted here. Apologies ahead of time for typos or issues>
  12. Like
    emptyaccount got a reaction from Kibbelz in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  13. Like
    emptyaccount got a reaction from Phenomenal in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  14. Like
    emptyaccount got a reaction from Beefy Kasplant in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  15. Thanks
    emptyaccount got a reaction from Mcadams in Old Base (Free to use)   
    Hi guys, yesterday I was cleaning my PC there was ton of  files and I found this old base I made time ago so I'm giving it for free.

     
    Feel free to do whatever you want with it. All yours.
     
  16. Thanks
    emptyaccount reacted to jcsnider in Intersect Beta 4.9.1 Released!   
    Topic updated!  I just released 4.9.1!!!
     
    4.9.1 has two hotfixes that has impacted a small percentage of our user base:
    Extremely low fps bug on some machine that has impacted some users since 4.2!
    A server bug that was being overprotective and sometimes canceling players' attacks.
    I want to give a massive thanks to one of our newest members @LinkTaylord for allowing me to use his pc to debug. Even if you aren't experience these errors you might as well grab 4.9.1. I will go get back to work on B5.
     
     out  
  17. Like
    emptyaccount reacted to Gilgamesh in Cast Animation (?)   
    Couldn't agree more, tbh I was thinking about it Yesterday, directional animations is the way to go.
  18. Like
    emptyaccount reacted to Beefy Kasplant in Cast Animation (?)   
    Why don't we just add an animation based on direction? (Maybe as an extra option)
    So in the spell editor you can choose which animation it will play if you are looking up, down, left or right
     
    I know it's extra work to set up, but if we add it as an option, it will only be extra work for the people who are already willing to put in the extra work. 
     
    So I would say that for an animation you can set:
     
    Rotate, flip, static
     
    And in the spell editor you can set animations for up, down, left, right. (Maybe with a checkbox next to the different directions, and when the checkbox is empty, the direction is greyed out and it will automatically use the animation for 'up'.
     
    Also, it would be perfect for spells that look weird when rotated. Like in here:
     
     
     
    Especially the flying dragon spell would need a different animation for the up and down directions to look good! (I know this is an example for my own project, but Im SURE that other people will run into the same problem)
     
     
    That's something that would be perfect IMO, of course I dont know how hard it is, and what others think. Maybe there are also better options, Im open for discussion!
  19. Like
    emptyaccount reacted to jcsnider in Cast Animation (?)   
    So here is how it currently works... if you have an uneven animation (not symmetrical)
     

     
    I like this because the extra stuff is always on the left side of the tip of the arrow.
     
    Roy is asking for something like this:
     

     
    So that if you fire the arrow left and right the dot is always on top...   this is easily achievable.. but should this be standard?
     
    Furthermore.. in that case...  how should it work for top and bottom? Should the extra stuff (the dot) be on the left or right of the arrow? Why?
     

     
     
    If we come to a consensus of what options /most/ people would like we'll implement it.  Ready, set, discuss!  
  20. Like
    emptyaccount reacted to jcsnider in Cast Animation (?)   
    Right now it's rotating and not mirroring.... so assuming I switch to mirroring is there any reason why we might want rotations? It doesn't really matter to me.. im just wondering if we need to change the logic or add more options completely....
  21. Thanks
    emptyaccount reacted to jcsnider in Intersect Beta 4.9.1 Released!   
    Intersect Beta 4.9.1 Released!
    July 4th/5th 2018
     
     
    Bug Fixes/Problems Solved:
    Bank errors when withdrawing items. Tilesets multiplying within the editor Combat crashing when no weapon slot is configured Critical hit text fixed! (Delete your Server/Resources/Languages/* files for the updated one to generate) Invalid textures and sounds being able to crash the client and editor Negative hp/mp spell costs allowing health/mana to exceed maximum values Erase tool placing tiles on click & drag in the editor Time not displaying correctly in event dialogs when time is set to sync with the server World screenshots crashing due to a memory leak Various editor crashes when saving maps, loading maps, linking maps, etc Crashes when trying to modify existing event commands Unexpected delays/channeling warnings when trying to cast spells back to back that have 0 cast time. More!!  
    Updates:
    There is now an option to disable animation rotations in the animation editor!  
          
     
    4.9.1 Hotfixes!
    Extremely low fps bug that has impacted some users since 4.2! Server bug that was being overprotective and sometimes canceling players' attacks.  
     
     
     
     
    Up Next
    We're wrapping up the major database changes in B5 finally.. so we'll implement the new features and get that out ASAP!
     
    Download
    If you're already using 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.8.1, or 4.9 just download 4.9.1 and overwrite your .pdbs and .exes and run the migration tool! 
    Download
     
    As always please keep in touch with us and report all bugs that you find!
  22. Thanks
    emptyaccount reacted to jcsnider in Intersect Development Road Map   
    All of these bugs have been fixed for Beta 4.9 in the past 36 hours. Between those, random bugs I've fixed along the way, and bugs that @Kibbelz has fixed I'm estimating that 4.9 will contain between 25 and 40 bug fixes!
     
    The bug fixes going into 4.9 include fixes so combat won't crash the server, checks so vitals cannot exceed 100%, bank fixes, and the ability to disable animation rotations!

     

     
    I am in contact with 3 other members about some harder to find bugs I would like to attempt fixing. I'm hoping 4.9 will be really stable and safe to use whilst we continue working on Beta 5 and go through the first couple Beta 5 releases which will be really really buggy.  Thanks for bearing with us and I'll get this out asap!
  23. Like
    emptyaccount reacted to Kibbelz in Side Scroller / Platformer ORPG engine?   
    I'll lend a hand if you need it @Jumbofile
  24. Like
    emptyaccount reacted to Jumbofile in Side Scroller / Platformer ORPG engine?   
    Thats what I plan to do when source is available. Im much more comfortable with c# in comparison to vb.net.
  25. Like
    emptyaccount reacted to Kibbelz in Side Scroller / Platformer ORPG engine?   
    I personally would love a sidescroller version of Intersect. I would be very interested in helping those interested when we go open source provided we share with the community
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