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jcsnider last won the day on July 14

jcsnider had the most liked content!

About jcsnider

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  1. jcsnider

    Possible to order name item,... ?

    B6 allows them to be sorted alphabetically and put into folders. Hold tight, it'll be out soon!
  2. I made a mistake and partially upgraded it to run off the B6 database long before having B6 ready for launch XD. Once B6 is out the demo game will return
  3. jcsnider

    Intersect Beta 6 - Recruiting Testers!

    Thanks to everyone who expressed interest. Testers are currently being selected based on responses and will be contacted in the next 24 hours. Regards, JC
  4. jcsnider

    Event not doing face movement route

    Or instead of using the face direction commands you can use the "Set Graphic" command at the bottom of the move route page and select the individual frames... should work.
  5. We're finally recruiting internal testers for Beta 6! We'd like to do a week or two long internal testing period of Beta 6 before a full community-wide release to find and fix any major bugs that we've introduced since Beta 5.1. We're looking for testers that can contribute a couple hours each day to working within the engine. All aspects of the engine will be available for testing, including the new API. We will want some testers to work on existing projects (upgraded from B5) and others to work from scratch. If you're interested please fill out this form, and if selected you will hear back from me in the next few days . Anyone that was previously in the Beta 5 testing squad get's first dibs. If you're still available and want to participate in round 2 please let me know! Thanks everyone! JC
  6. Fixed in B6: Player Touch is now Player Collide and works when events walk into players and when players walk into events: Player Bump is another trigger, and works with non-passable events. If you hold a direction trying to walk into an event it will trigger. This will be great for doors and such
  7. We will release the engines source code soon. (Hoping late fall/early winter) After that Pokemon features and stuff can be manually coded in. Doing so, however, would require an absolutely insane amount of time, programming skill, and wouldn't be worth it at all since Nintendo could quickly shut you down. None of the Pokemon features like turn based battles will be brought to Intersect. The engine is primary meant for more classic fantasy rpgs.
  8. No, sorry. This isn't possible with Intersect.
  9. jcsnider


    Fixed in B6, but only works if the exhausted graphic is toggled to render below entities.
  10. jcsnider

    (Bug) Projectile animations

    Modified the code so that even when projectiles are immediately cleared they at least render 1 frame.
  11. jcsnider

    (Bug) Animations Out Of Sync

    Map animations within a map should stay in sync starting in B6.
  12. jcsnider

    Animation Rotations

    Fixed in B6.
  13. jcsnider

    Animation Rotations

    Lol. I saw the guy with the axe, and a sword slash and thought the player was attacking. Rip.
  14. jcsnider

    Sound FX duration

    Fixed in B6.