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Showing content with the highest reputation on 03/01/2019 in all areas

  1. 3 points
    Gwendalin

    Panda at his job

    In my latest expose'... I hacked Panda's company's CCTV, and bring you another view of our elusive Panda.
  2. 2 points
    YoshiGirl

    Development Blog

    Level 40 Knight
  3. 2 points
    Underglow

    [2ME] 2D MMORPG Engine

    @Weylon Santana Thank you for your interest. I will happily answer questions about the project. Will it be free to use? The short answer is yes. The long answer is, it depends on: Public interest - If a lot of people are interested in this project, I'll happily commit more time on the project. Public support - If the above point (public interest) is high, would there be people out there willing to help support me financially developing the tool? As I'm a full-time Software Developer, this tool will unfortunately remain 2nd in priority; unless, as mentioned, there is a public support. If I could dedicate my full-time to this project, support myself & family - I would! Or alternatively, would people want a 'comercial' product? Already own website? Not yet, this will come in the future once the tool has progressed & gained more attention (I hope). Do you want to do open source? Also not yet, this isn't out of the question. This also heavily comes down to your first question & the projects popularity. The philosophy of this tool is to not require source changes to drastically change core mechanics (more on this soon). Are there places to be able to follow you? Sadly...again, not yet! But this is coming shortly, that is a promise. I will provide a lot more details soon, including a development timeline & what I'm currently working on. Are there more people on staff besides you? There is one additional member - graphics artist. I want to be able to ship exclusive 2ME graphics. There will also be more on this shortly. Do you work on more than one project? I work full-time as a Software Developer to support myself & family. This is my 2nd priority. Do you want to give this engine a long time? Yes. I want to use this tool for myself also! I was sick of tools not bridging the gap of easy-to-use & customisation without needing to edit the source. Does streaming or something like that always present the engine and such? I don't quite understand this question. Do you mean will I stream development of the engine, or; does the engine stream it's content to the server? And finally, in how many months [or years] do you think you will have a ready '' functional '' base? I am aiming for the final last quarter of 2019 (perhaps December) to begin closed alpha testing (whether this be based on additional team members or supports is yet to be determined). I am aiming for the tool to be "ready" by mid next year. I hope this clears things up. @panda I have the client & server ready. I worked on the client / server all throughout last year - that is where the bulk of development has been spent so far. As I'm very busy, the least amount of time I've spent is showing progress; there is a lot to show & I'll be happy to show more, just be patient! Thanks!
  4. 1 point
    DarkDino

    Development Blog

    Hi players, I've created this topic to show you a bit more about the DarkStory's Development, hope you enjoy .
  5. 1 point
    Underglow

    [2ME] 2D MMORPG Engine

    Hi, I have been an indie game developer for the last 15 years & am a professional software developer. Eclipse / Intersect Engine have inspired me develop a tool to create 2D MMORPGS that's flexible. I'm developing a 2D MMORPG engine that will provide full customisation while delivering full control to the user; this engine is currently unnamed and therefore, I'll be referring to it as "2ME" (2D MMORPG Engine). The current issues I've noticed with the 2D MMORPG Engines available, is they take a lot of control out of the users hands when it comes assets and game play. 2ME strives to give that control back to the user. For example, animations: Not only can individual animations be named, but each frame can have a different set duration & origin. Create play lists for maps: 2ME has been under development for the last 3 months. Check out my public Trello board for progress. Planned Features: Editors Maps Classes Items Quests Shops NPCs Resources Sprites / Animations (+ Editor) Tilesets Images Languages / Language Items Sounds Music Music Play Lists System Highly scalable reliable UDP network. Customisable folder and resource structure. Triggers (Events -> Conditions -> Actions) - No need to code. Customisable: Player attributes Genders Formulas Player controls (includes point & click movement!) Movement: choose between: grid or pixel based movement. Multiple database back-end support (MSSQL, MySQL etc.). Platformer / Top-down game support. Path Finding (A*) Other: Documentation will exist for every editor and system within 2ME. That is a promise.
  6. 1 point
    Hello! Today i'll show you how to make a ranked system like "League of Legends" with Intersect Engine 5.1! On my game i have an a more advanced system like this photo I'll show you how So...step by step We will made a basic system of 3 leagues with 5 divisions Bronze 5 to 1 Gold 5 to 1 And Master First step: Make 3 player variables: "Leagues", "Divisions","Points" Make a common event to set Variable {Leagues} and {divisions} to 1 by default on login with conditional "If player league is equal to 0" and "If player divisions is equal to 0" On the other common event make the next: Insert a "Wait" for 15.000 ms (15 seconds) Insert a Conditional Branch for check if the player points are greather than or equal to 100 Inside of this conditional add other conditional branch for check if player division are equal to 5 (This means that the player is in a division 1 ready for obtain a new league) Inside of this conditional add another conditional branch for check if player league is equal to 3 (The max league) [For obtain infinite points and don't acquire more leagues] on Else sectión (Blue line) add player variable {leagues} +1 and set player variable {points} to 0 on another Else section (Cyan) add player variable {divisions} +1 and set player variable {points} to 0 (This is because the player dont have a division equal to 5 (Ex. Gold 1,bronze 1,etc) Set the trigger on "autorun" and we will go to another conditional branch below all this On the next conditional will do this: Add a new conditional branch for check if player points are less than or equal to -20 (For descend) Inside add another conditional for check if player variable {leagues} is equal to 1 (Because a bronce can't lose more leagues) Inside add another conditional for check if the bronze division are equal to 1 and dont add anything more (For lose inifinity points only) On Else part (2nd green lane) substract 1 from player variable {divisions} (This is because the Bronze player are on division like 4,3,2 or 1 and can descend) On Else part (Cyan color) add another conditional branch for check if player variable {divisions} are equal to 1 inside Subtract 1 to player variable {leagues} - Set player variable {Divisions} to 5 and Set player variable points in a random number 50 to 80 Now on the last else part (Blue color) Subtract 1 to player variable {Divisions} and set the player variable {points} in a random number 50 to 80 Save this and go to make another Common event for players (This will be for check manually our leagues) Now on the new Common event you need to do this: Add a conditional Branch for check if player variable {leagues} is equal to 3 (Max league "Master") If are Master add a Chatbox text that say "\pn are MASTER with \pv{points} points" On Else (Yellow) add another conditional for check if player variable {leagues} is equal to 2 Inside (Green) add another conditional Branch for check if player variable {divisions} are equal to 5 (League 2/División 5 = "Gold 1") If are Gold add a Chatbox text that say "\pn are Gold 1 with \pv{points} points" On Else (Cyan) add another conditional Branch for chek if player variable {divisions} are equal to 4 (Var. League 2/Divisions 4 = Gold 2) Reply the steps to División 3,2 and 1 Below that insert other conditional for check if player variable {league} are 1 Reply the same steps from previous image Put the trigger /command and add the command to call this event (On my case are /rank) And now you have your own ranked system For add more leagues or divisions only add more numbers to the 2nd Common event
  7. 1 point
    Sweet Candy

    How to make - Ranked system (Tested)

    For obtain Points you can make a common event Call him "Lp + X" (The X represent the amount of Points you want to receive) When you kill a creep you obtain +20 points Every 15 seconds the system will check and order you in your league and division
  8. 1 point
    Kibbelz

    Panda at his job

    *begins David Attenborough voice* This is the wild panda in his natural habitat...
  9. 1 point
    Cleaned up the thread. Got more updates! Character Selection Character Creation Password Reset The email the clients get when resetting their password looks like this, it is provided with the server as an html template, so you can completely design it to your hearts' content I've got a little polishing to do on the menus but I am now moving onto the in-game ui
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