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Showing content with the highest reputation on 01/30/2019 in all areas

  1. 1 point
    Ainz Ooal Gown

    On/Around Entity

    Thanks for the advice mate, this is the way i originally had it set up, but it limits you to one plant/seed on the specific tile. So far I have 16 different seeds you can grow, and I have it set up so you can grow any of the 16 on a single event tile "Farming". With this each page is set for a different seed. It works great, but its just a ball ache to set each animation / spawn npc to [THIS EVENT] every time I copy and Paste the farming event. Didnt Work: EDIT: You have given me an idea!!! It will just mean creating 4 pages per seed/crop (so 16 x 4 = 64 pages) but that will solve my issue. Basically doing it the way you said, but having the first page of each crop condition to the seed. I will post once I have have it fully working.
  2. 1 point
    moscano

    fishing system

    Hello, teaching how to make the fishing system of my game. 1st must have 4 animations, north, south, east, west. 2nd creates 4 fishing resource for all 4 sides. 3rd then just put the resource on the map and test. https://gyazo.com/7b1bbc1f91006f56d66a420f35c52532
  3. 1 point
    Ainz Ooal Gown

    WerFault.exe error

    Win 10 User? Doing a quick google search of wefault.exe error I found a few options to fix: Uninstalling .NET Framework and reinstalling it. Check your AntiVirus is not affecting Intersect, add an exception to your AntiVirus. Last option which is a bit extreme is to "Disable Windows Error Reporting Service": Follow these steps: 1. Press Win+R (Windows logo key and R key) at the same time. A Run dialog box will open. 2. Type services.msc in the run box and click on OK button. 3. Locate Windows Error Reporting Service and double-click on it to open Properties dialog box. 4. In General tab, set “Startup type” as Disabled and click on Apply then OK buttons. Source: https://www.drivereasy.com/knowledge/fix-werfault-exe-application-error/
  4. 1 point
    Go to: Client and Editor\resources\gui\layouts\game Then open one of the below in notepad++ and edit the file for the textbox size and such. Each one of the below 1, 2, 3 or 4 represents the amount of text buttons for the response from the player: EventDialogWindow_1Response.json EventDialogWindow_2Response.json EventDialogWindow_3Response.json EventDialogWindow_4Response.json They each have components called: EventDialogArea The EventDialogArea(s) have parameters called bounds in the format: <Bounds>X, Y, W, H</Bounds>. The Y value is how far from the top of the window the dialog area is at. The H value is the height of the area. You should be able to lower the Y value to make the chat area move upward, and increase the H to make it taller. Here is more help if needed:
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