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Showing content with the highest reputation on 07/08/2018 in all areas

  1. 2 points
    SkywardRiver

    Intersect Development Road Map

    No worries man, I got one done for you as well! ^ Kibbelz
  2. 1 point
    Gorg

    Samouraï MO

    Samouraï Mo est un rpg 2D multijoueur en ligne. Partez à l'aventure dans un univers japonais médiéval fantaisie. Facebook: https://www.facebook.com/SamouraiMO/ Website: https://samurai-mo.webnode.fr/ Discord: https://discord.gg/Z35rA9Z Quatre nations Ce jeu compte quatre nations, la nation du feu, de l'eau, de la terre et de l'air. Ces nations représentent les quatre continents de ce monde. Lors de la sélection de personnage, le choix du peuple par le joueur détermine la nation à laquelle il appartient. Chaque peuple à des sorts qui lui sont propres. Il est possible pour un joueur de devenir Daimyō et gouverner un village de votre nation! Le Daimyō a le pouvoir de déclarer la guerre à une autre nation, gérer les taxes et quêtes du village, nommer des samouraïs . . . Quête et donjon Un immense monde est à votre porté, les habitants de ce monde ont des missions pour vous! De nombreux donjons ont ouvert leurs portes, il ne vous restes plus qu'à les explorer si vous avez les tripes pour! Le Daimyō a la possibilité de mettre à la disposition des joueurs une large gamme de quête. Récolte et craft La nature est généreuse! Il est possible au joueur de récolter du bois des plantes, légumes et du minerai pour les transformer en objet, nourriture, armes . . . Screenshots
  3. 1 point
    So i said few days ago that i'll make a tutorial on how to make a cutscene quest so here it is. This is a video of what the quest will looks like: here This is probably one of the best quest of my game. If you speak french and have already watch DBZ read the text of the quest To make this quest you will need player variable. Let's call it "Emplacement", this variable will affect the first road of the first event to move. You will have to create 4 event on map around the first event npc that the player will talk to. 1 ) Edit every of those 4 event to set the "Emplacement" variable to another number. 1, 2, 3, 4 2 ) Add a second page on every npc that the player will have to talk to. 3 ) Add the condition type "Quest in progression" on each page First page of the second npc: select the quest and the option on any task. Second page of the second npc: select the quest and select the task to talk to this npc. 4 ) Let the content of the first page of every of those event npc empty. 5 ) Copy entity option of the second page: 6 ) It's now time to move this npc, start by creating many conditional branch inside another to have 4 conditional branch in all like in the previous screen. "Emplacement" is egal to 1, 2, 3, 4 7 ) Because the players can move before starting the quest they will not be at the same place when they will do the quest. So they have more than one road option. set a different road to the player in every conditional branch. Each move is affected by where the player is. No need to put the npc road, he'll go at the same place anyway. Just make it outside of every conditional branch. 8 ) Add two "wait for move road" one for the player the other for this npc. 9 ) Add some "Show option", "Show text"... fill up the task that your player have to do. 10 ) Put "Complete quest task" at the end of this page to complete the task and starting the next one. 11 ) Go on the second page of the event npc that the player will have to talk to now. The previous npc have to return where he was before so now each event npc will have to more three move road. 12) Add only two "wait for move route completion" we dont care about the previous npc road, fill up the event and complete the quest task 13) Continue as you like 14 ) Put Complete quest at the end of the last npc to talk to.
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