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Showing content with the highest reputation on 01/06/2018 in all areas

  1. 6 points
    EVOLV

    Bite and Slash Animations

    Free to use - I made these for A4C and don't think I ever shared them. Good for monsters, creatures, or anything you like! Set them up 3x2, obviously No need to give me credit - only if you want to/have space in credits.
  2. 3 points
    @Beefy Kasplant The round tree looks more like a tree you would expect to find in a pokemon game and seems out of place with the art style, the shorter pine tree is okay but shouldn't be in an environment with the rest of those trees as it doesn't really fit, something such as a snowy area seems more fitting.
  3. 1 point
    Aesthetic

    Very Good News!

    Hey everyone, I've been getting a lot of PM's and messages both on and off AGD about the status of Arcwyre and tbh the reason I've been so silent is I didn't think there were actually this many people itching to try it so I'm addressing a few things on here and on the official forums/social media. I also come with some great news! First off, I'd like to publicly apologize to everyone who has been following the progress of the game, I've made multiple claims of a release date now, 4+ I believe, and they've all bombed terribly. There are a few reasons behind this: Home life, Overextension, and Underestimation. I refuse to release this game until I personally believe it's worth playing, if I don't have fun on it, why would you all? I know a lot of people view it as "just a free orpg engine game" but I think everyone is seriously underestimating this engine that JC, Kibbz, and Panda have put together here, it's only a matter of time until open source and from there development will skyrocket. I truly believe this game can be so much more than a 100 player cult game, and I believe with enough time and work this engine can produce an amazing experience. I take 100% blame however, I have an awful habit of totally underestimating the amount of work a set of content will take to create. Arcwyre is big, the only game of comparable size I've seen in the history of this community as well as eclipse, mirage ect, is Nightmare, who's world map is moderately larger than the first area of Arcwyre, Almdalia. Which is also the smallest area on the world map out of 8 cities 4 nations. I also work alone making this task monumental. Anyway with all that aside, here's the good news! If any of you have had the pleasure to hear me whine about my childhood before, you may know I grew up in foster care. I just recently reunited with my birth mother whose been looking for me for over a decade now. Long story short she is very wealthy and retired and learned of Arcwyre and personally invested enough money for me to pay my bills for the next 3 months so I may work on releasing this full time! I've been approved for a leave of absence from work as well, so for the next 3 months I will be working on Arcwyre full time 8 hours a day from 9am-5pm EST. This means a much faster Alpha Release, more constant updates, more time and care devoted to content ect. I'd like to spend a large bit of this time promoting the game and starting an active community. I will be hiring on moderators for the social media accounts as well as moderators for Discord and even some developers should they be skilled enough. I invite you all to join the Discord and drop a hello! The more active the better. I'll also be posting tons of sneak peaks and hosting some contests via the discord, social media and the forums! So tell a friend and jump on board, because I can't wait to see you all in Arcacia https://discord.gg/YytfMKG
  4. 1 point
    Kibbelz

    Incredibly easy /commands tutorial

    Yo everybody, while preparing for the alpha of Nightmare, I decided we needed some player /commands to spice up the chat. I felt like releasing a tutorial on this since no one had really done this yet and I feel this is a nice little perk for your game community to interact with one another! Trust me, when you have a server with 30-40 people they love to use these all the time! Before we start, be sure to learn the chat commands in the event editor located here: Without further ado, lets head to the common event editor! Look below for some example commands I made for nightmare! Hopefully from this you should be able to make your own! Basic one liner commands: Basic condition commands: Using the \param chat command: Calling in the game time variables: Using variables: In game results: Hopefully you all will be able to make some of your own inventive commands! You can also use /commands as emoticons in game by playing an in game animation on the player in game like smilies etc. Got any really cool commands you've made? Post em here
  5. 1 point
    Quite sure the round one is from a pokemon game actually! I agree with the round one, getting rid of it and instead I'll make a bigger version of the pine tree.
  6. 1 point
    Kasplant

    Today I did this on my project...

    Trying to get some variance in my trees. Anyone feel like the round one is out of place?
  7. 1 point
    Kasplant

    More slots and paperdolls

    Awesomeee. I knew you could change the rendering order, didn't know you could add extra paperdoll layers in there. That's amazing! I'm quite sure I donated money like 2 years ago to get JC to add paperdolls sooner too, guess I should start actually using intersect
  8. 1 point
    pLeet

    More slots and paperdolls

    Sure you can, as MCADAMS state, edit the server "config.xml". You'll find everything you want here : equipment slots, paperdoll, and so on !
  9. 1 point
    Well I was thinking about this when I wanted to switch character. Right now, the only way to switch character is to quit the game, and start it back. I think it might be usefull to change the current "exit" button : rather than closing the client, this button could bring the player back to the character selection.
  10. 1 point
    Totally forgot you put in XP autotiles and animated tiles Much love <3, best feature yet!
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