<?xml version="1.0"?>
<rss version="2.0"><channel><title>Other Game Engines Latest Topics</title><link>https://www.ascensiongamedev.com/forum/46-other-game-engines/</link><description>Other Game Engines Latest Topics</description><language>en</language><item><title>Project Vertigo 2d Side-scrolling Platformer engine by MrMiguu(DirectX8 edit by Zopto )</title><link>https://www.ascensiongamedev.com/topic/7302-project-vertigo-2d-side-scrolling-platformer-engine-by-mrmiguudirectx8-edit-by-zopto/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	 
</p>

<p>
	Some of you might remember me, some might not I'm Zopto. I used to be an active member of Eclipse origins/touchofdeath forums back in the day (around 2010+). You might recall a couple of my old side-scrolling projects based on MrMiguu's dx7 engine edition vertigo: Project Angels and Project Bubble Strikers.
</p>

<p>
	I was recently clearing out some old hard drives and stumbled upon my DirectX 8 edit of Project Angels that I was working on years ago. To be completely honest, I haven't touched Visual Basic 6 since around 2014–2015, so I used an claude to help clean up the codebase a bit.
</p>

<p>
	This build is essentially a clean MrMiguu side scrolling engine just a DirectX8 version, featuring a minimap that you can toggle/scale. Keep in mind that events aren't included in this build, but it shouldn't be too hard to add them or port them over from another Eclipse engine.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>Minimap Controls:</strong>
		</p>

		<p>
			Open / Close: Press M
		</p>

		<p>
			Resize: Hold the gray button and drag
		</p>

		<p>
			Move: Click anywhere on the minimap and drag
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			<strong>VB6 Setup Note:</strong>
		</p>

		<p>
			1. If you are trying to load the client source in VB6 and encounter errors, make sure to register the DirectX 8 library manually:
		</p>

		<p>
			     Go to Project &gt; References &gt; Browse... &gt; Select dx8vb.dll &gt; Click OK / Save.
		</p>

		<p>
			2. Install Eclipse Runtimes that are also in folder.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			I belive Project Vertigo vas based on Eclipse Origins 2.0 or maybe 3.0- anywho now it has DX8 Version.
		</p>
	</div>
</blockquote>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Download link dx8 <span>:</span></strong>
</p>

<p>
	<strong><span><a href="https://mega.nz/file/XPIHVaCR#IaNoTJWiPpkycEaJtSXeMrw8Ii_wBx49DV_fiTbA7J4" rel="external nofollow">https://mega.nz/file/XPIHVaCR#IaNoTJWiPpkycEaJtSXeMrw8Ii_wBx49DV_fiTbA7J4</a></span></strong>
</p>

<p>
	 
</p>

<p>
	<strong>You can find MrMiguu dx7 version here:</strong>
</p>

<p>
	<strong><a href="https://mrmiguu.itch.io/project-vertigo" rel="external nofollow">https://mrmiguu.itch.io/project-vertigo</a></strong>
</p>

<p>
	 
</p>

<p>
	Hope someone finds this useful!
</p>

<p>
	Cheers,
</p>

<p>
	 
</p>

<p>
	<strong>Zopto</strong>
</p>

<p>
	 
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="77.05" height="722" style="height:auto;" width="937" data-src="https://i.ibb.co/V0MbmtJw/image.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">7302</guid><pubDate>Mon, 14 Sep 2026 20:47:27 +0000</pubDate></item><item><title><![CDATA[[Showcase] The Web 2D MMORPG Engine & In-Browser Development Suite]]></title><link>https://www.ascensiongamedev.com/topic/7299-showcase-the-web-2d-mmorpg-engine-in-browser-development-suite/</link><description><![CDATA[<p>
	Hey everyone,
</p>

<p>
	Years ago, many of us in the 2D ORPG scene shared a common vision: creating a deep, rich 2D MMORPG that anyone could jump into instantly from any device without installers, dependencies, or OS limitations.
</p>

<p>
	Today, I’m excited to share a showcase of our custom Web-Native 2D MMORPG Engine &amp; Toolset.
</p>

<p>
	Our goal was simple: take everything we loved about classic 2D ORPGs—the grid-based depth, real-time action, rich world-building—and engineer a modern, proprietary engine capable of running seamlessly right inside modern web browsers with high-fidelity visuals and instant responsiveness.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="[Showcase] The Web 2D MMORPG Engine &amp; In-Browser Development Suite" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/Tv2wPuuNldo?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Key Engine Capabilities
</p>

<p>
	Instant Access, Zero Install: Players can launch and play the full MMORPG directly in their browser at 60+ FPS with responsive netcode and smooth client-side prediction.
</p>

<p>
	Live-Patching Architecture: World creators can edit maps, balance items, tweak spells, and modify events on the fly, pushing updates directly to active players without needing full server restarts or game client re-downloads.
</p>

<p>
	Photoshop-Grade Multi-Layer Map System: Advanced rendering pipeline supporting dynamic Under-Player and Over-Player canopy layering, with real-time visual stack reordering and full autotiling support.
</p>

<p>
	Atmosphere &amp; Dynamic Lighting: Fully integrated day/night cycle, custom panorama horizons, real-time point lights, and dynamic lighting attached to projectiles and VFX.
</p>

<p>
	Deep Combat &amp; Spell Mechanics: Real-time directional combat, projectile trajectory calculation, ground-targeted AoE abilities, and multi-layer paperdoll equipment rendering.
</p>

<p>
	Visual Scripting &amp; Event Engine: Comprehensive in-engine event system supporting conditional branching, dynamic dialogue trees, shopkeepers, interactive objects, and map transitions.
</p>

<p>
	<span class="ipsEmoji">🛠️</span> Unified In-Browser Creator Suite
</p>

<p>
	Everything is managed through an integrated, professional web suite:
</p>

<p>
	Visual Map &amp; Layer Editor (Pencil, Fill, Auto-tile, Collision, Warps)
</p>

<p>
	Spell, Projectile &amp; VFX Studio
</p>

<p>
	Item, Equipment &amp; Paperdoll Manager
</p>

<p>
	NPC AI, Spawn Profiles &amp; Drop Tables
</p>

<p>
	Questlines, Dialogue &amp; Event Flow Designer
</p>

<p>
	Real-Time Lighting &amp; Weather Setup
</p>

<p>
	 
</p>

<p>
	This is Just the Beginning (Massive Updates Ahead)
</p>

<p>
	What you see here is only the foundation. We are actively developing and will be rolling out a massive suite of new gameplay systems and developer tools, including:
</p>

<p>
	Guild Warfare &amp; Castle Siege Systems
</p>

<p>
	Global Player Economy &amp; In-Game Auction House
</p>

<p>
	In-Depth Crafting, Gathering &amp; Profession Mastery
</p>

<p>
	Pet, Mount &amp; Companion Ecosystem
</p>

<p>
	Instanced Dungeons &amp; Dynamic Raid Mechanics
</p>

<p>
	Expanded World Map &amp; Fast-Travel Routing Systems
</p>

<p>
	...and a ton of new innovative features currently in the pipeline!
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	"Fun fact: Many years ago, I got banned from this very forum for reasons unknown—guess someone lacked the patience back then. Fast forward to today, instead of giving up, I took that energy to build a whole engine from the ground up. Here’s the result."
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/cL4G9JyK/skr-nch-xt-2026-08-23-005829.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/wTkdQmP5/skr-nch-xt-2026-08-23-005839.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/JnQyLn0y/skr-nch-xt-2026-08-23-005849.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/2y818DL1/skr-nch-xt-2026-08-23-005931.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/brNZNhSd/skr-nch-xt-2026-08-23-005938.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/1X585QVg/skr-nch-xt-2026-08-23-010014.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/4yNYNgHH/skr-nch-xt-2026-08-23-010144.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/2y818DL4/skr-nch-xt-2026-08-23-010536.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/T1YKY65C/skr-nch-xt-2026-08-23-010618.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/L56J6pgx/skr-nch-xt-2026-08-23-010634.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/ZnKWKSvQ/skr-nch-xt-2026-08-23-010654.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/fyTVTNSp/skr-nch-xt-2026-08-23-010707.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/0j2z2sKh/skr-nch-xt-2026-08-23-010729.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/rsnKDP5f/skr-nch-xt-2026-08-23-010751.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/XqHprz92/skr-nch-xt-2026-08-23-010807.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/MHPvnF13/skr-nch-xt-2026-08-23-010814.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	<img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/prGpm6K1/skr-nch-xt-2026-08-23-010911.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/5y76XR8r/skr-nch-xt-2026-08-23-010924.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" /><img alt="spacer.png" class="ipsImage" data-ratio="68.80" height="537" style="height:auto;" width="1000" data-src="https://i.postimg.cc/MHPvnF1g/skr-nch-xt-2026-08-23-010954.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7299</guid><pubDate>Sat, 22 Aug 2026 17:55:46 +0000</pubDate></item><item><title>[VB6] MirageMUD</title><link>https://www.ascensiongamedev.com/topic/6367-vb6-miragemud/</link><description><![CDATA[<p style="text-align:center;">
	<img alt="e4aaEwE.png" class="ipsImage" data-ratio="65.19" height="294" width="451" src="https://i.imgur.com/e4aaEwE.png" /></p>

<p style="text-align:center;">
	<em>MirageMUD is a source code base for developing your own stand-alone MUD client and server in Visual Basic 6.<br />
	The code base comes with all the necessary basic functionality to immediately begin developing your MUD game right off the bat.</em>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Features</strong></span>
</p>

<ul><li>
		Graphical User Interface
	</li>
	<li>
		Combat
	</li>
	<li>
		Built-In Editors
	</li>
	<li>
		Byte Array Packets
	</li>
	<li>
		Password Encryption
	</li>
	<li>
		Stand-Alone Client and Server
	</li>
</ul><p>
	 
</p>

<p style="text-align:center;">
	<img alt="1" class="ipsImage" data-ratio="76.37" height="627" width="821" src="https://a.fsdn.com/con/app/proj/miragemud/screenshots/screen35.png/max/max/1" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<strong><a href="https://sourceforge.net/projects/miragemud/" rel="external nofollow">DOWNLOAD</a></strong>
</p>
]]></description><guid isPermaLink="false">6367</guid><pubDate>Wed, 05 Jan 2022 03:03:35 +0000</pubDate></item><item><title>VXA-OS - Create your MMO with RPG Maker</title><link>https://www.ascensiongamedev.com/topic/3007-vxa-os-create-your-mmo-with-rpg-maker/</link><description><![CDATA[<div style="text-align:center;">
	<p>
		<img alt="vmblUfr.png" class="ipsImage" src="https://i.imgur.com/vmblUfr.png" /></p>
	Author: Valentine<br />
	Version: 2.1.6 (released 01/27/2022)
</div>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>About</strong></span>
	</p>
</div>

<p>
	VXA-OS is the most complete and secure free 2D online game creation tool from RPG Maker. It has been in active development since October 2017 and has been used in several MMORPGs, such as <a href="https://www.aldeiarpg.com/t14262-urkon-online" rel="external nofollow">Urkon Online</a>, <a href="https://www.aldeiarpg.com/t14134-lotus-online" rel="external nofollow">Lotus Online</a>, <a href="https://www.aldeiarpg.com/t14505-darknessfall-online" rel="external nofollow">Darknessfall</a>, <a href="https://www.aldeiarpg.com/t14610-mystical-hunter-online" rel="external nofollow">Mystical Hunter</a> and <a href="https://mmodev.zone/threads/hogwarts-online-2d.173/" rel="external nofollow">Hogwarts 2D</a>.
</p>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>Features</strong></span>
	</p>
</div>

<p>
	<strong>Current:</strong><br />
	» Global real-time battle system on the server;<br />
	» 99% of the event commands on the server;<br />
	» Common events on the server;<br />
	» Configurable resolution;<br />
	» Global switches;<br />
	» SQL and MySQL databases;<br />
	» EventMachine network library;<br />
	» Friends system;<br />
	» Quest system;<br />
	» VIP system;
</p>

<p>
	» Site;<br />
	» Account editor;<br />
	» Teleportation;<br />
	» Paperdolls;<br />
	» Guild;<br />
	» Group;<br />
	» Minimap;<br />
	» PvP;<br />
	» Bank.<br /><strong>Next:</strong><br />
	» Move Event event command;<br />
	» Customized movement of events;<br />
	» 8 directions;<br />
	» Finalize states, buffs and debuffs with timer;<br />
	» New account editor;<br />
	» Day and night;<br />
	» Climate;<br />
	» Windows by image;<br />
	» Multiple languages;<br />
	» Cooldown specific to each skill and item.
</p>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>Images</strong></span>
	</p>
</div>

<p>
	» Login<br /><img alt="ayYA007.jpg" class="ipsImage" src="https://i.imgur.com/ayYA007.jpg" /><br />
	» Selection of characters<br /><img alt="RbXnfHR.jpg" class="ipsImage" src="https://i.imgur.com/RbXnfHR.jpg" /><br />
	» Bank and party<br /><img alt="7qSRclf.png" class="ipsImage" src="https://i.imgur.com/7qSRclf.png" /><br />
	» Quests and friends list<br /><img alt="QQCpwDJ.png" class="ipsImage" src="https://i.imgur.com/QQCpwDJ.png" /><br />
	» Administration panel and guild creation<br /><img alt="3N8Nj6u.png" class="ipsImage" src="https://i.imgur.com/3N8Nj6u.png" /><br />
	» Guild<br /><img alt="uwnCkxX.png" class="ipsImage" src="https://i.imgur.com/uwnCkxX.png" /></p>

<div style="text-align:center;">
	<p style="text-align:left;">
		 
	</p>

	<p>
		<strong>Website</strong>
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p style="text-align:left;">
				» Home page
			</p>

			<p style="text-align:left;">
				<img alt="wXSEP5v.jpg" class="ipsImage" data-ratio="65.70" height="487" width="1000" src="https://i.imgur.com/wXSEP5v.jpg" />» Ranking
			</p>

			<p style="text-align:left;">
				<img alt="fX9tiaD.jpg" class="ipsImage" data-ratio="65.70" height="487" width="1000" src="https://i.imgur.com/fX9tiaD.jpg" />» Players page
			</p>

			<p style="text-align:left;">
				<img alt="00f71PF.jpg" class="ipsImage" data-ratio="65.70" height="487" width="1000" src="https://i.imgur.com/00f71PF.jpg" />» Store
			</p>

			<p style="text-align:left;">
				<img alt="7TcOIId.jpg" class="ipsImage" data-ratio="65.70" height="487" width="1000" src="https://i.imgur.com/7TcOIId.jpg" />» Wikipedia<img alt="ZBK8FhC.jpg" class="ipsImage" data-ratio="65.70" height="487" width="1000" src="https://i.imgur.com/ZBK8FhC.jpg" /></p>
		</div>
	</div>

	<p style="text-align:left;">
		 
	</p>

	<p>
		<span><strong>Download</strong></span>
	</p>
</div>

<p>
	<strong>With standard DirectX (requires no installation):</strong><br /><a href="https://mega.nz/file/zAxXTCoD#4xF1gBk9xqzIXdQO4ECm0L0jKiiRFcscO1Fu75Nlo3E" rel="external nofollow">Mega</a><br /><a href="https://www.4shared.com/rar/rb1j4KeMiq/VXA-OS_214_-_Sem_SQLite-MySQL.html" rel="external nofollow">4shared</a>
</p>

<p>
	 
</p>

<p>
	<strong>With DirectX + SQL/MySQL database (requires installation):</strong><br /><a href="https://mega.nz/file/3JgynSYI#N5cBxNED2eUH1nK3J47Nr4GFwZUBLRJKSlsIJLS5XTo" rel="external nofollow">Mega</a><br /><a href="https://www.4shared.com/s/f5dubY10Mea" rel="external nofollow">4shared</a>
</p>

<p>
	<a href="https://github.com/Valentine90/VXA-OS" rel="external nofollow">GitHub</a>
</p>

<p>
	 
</p>

<p>
	<strong>Without DirectX (if the client with DirectX does not work):</strong><br /><a href="https://mmodev.zone/threads/client-without-directx.32/" rel="external nofollow">Click here</a>
</p>

<p>
	 
</p>

<p>
	<strong>Official DirectX download:</strong><br /><a href="https://www.microsoft.com/en-us/download/details.aspx?id=8109" rel="external nofollow">Click here</a>
</p>

<div style="text-align:center;">
	<p style="text-align:left;">
		 
	</p>

	<p>
		<span><strong>Tips</strong></span>
	</p>
</div>

<p>
	<strong>How to attack or speak to events:</strong><br />
	Press Ctrl.<br /><strong>How to open the administration panel:</strong><br />
	Press Insert.<br /><strong>English vocabulary:</strong><br /><a href="https://mmodev.zone/threads/vocabulario-em-ingles-english-vocabulary.28/" rel="external nofollow">Click here</a>
</p>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>Discord</strong></span>
	</p>
</div>

<p>
	Keep in touch with us and report any errors that you find also in our group <a href="https://discord.gg/cVhjdsF" rel="external nofollow">Discord</a>.
</p>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>Tutorials</strong></span>
	</p>
</div>

<p>
	<a href="https://www.aldeiarpg.com/t14385-vxa-os-level-ao-lado-do-nome-do-jogador-no-chat" rel="external nofollow">Level next to the player's name in the chat</a><br /><a href="https://www.aldeiarpg.com/t14387-vxa-os-exibir-grupo-no-chat-e-em-cima-do-personagem" rel="external nofollow">Show group in chat and on top of the character</a><br /><a href="https://www.aldeiarpg.com/t14624-vxa-os-experiencia-em-porcentagem" rel="external nofollow">Percentage experience</a><br /><a href="https://www.aldeiarpg.com/t14392-vxa-os-monstros-nao-atacarem-administradores" rel="external nofollow">Enemies do not attack administrators</a><br /><a href="https://www.aldeiarpg.com/t14395-vxa-os-nao-atacar-membro-da-party" rel="external nofollow">Do not attack party member</a><br /><a href="https://www.aldeiarpg.com/t14417-vxa-os-fundo-preto-embaixo-do-nome" rel="external nofollow">Black background under the name</a><br /><a href="https://www.aldeiarpg.com/t14630-vxa-os-nome-dos-jogadores-e-eventos-so-aparecer-se-passar-o-mouse-em-cima" rel="external nofollow">Player names and events only appear if you hover over them</a><br /><a href="https://www.aldeiarpg.com/t14740-vxa-os-nao-perder-nivel-ao-morrer" rel="external nofollow">Do not lose level when dying</a>
</p>

<p>
	<a href="https://www.aldeiarpg.com/t14961-drops-fixos-no-mapa" rel="external nofollow">Fixed drops on the map</a><br /><a href="https://www.aldeiarpg.com/t14808-vxa-os-dia-e-noite-por-evento" rel="external nofollow">Day and night by event</a>
</p>

<p>
	<a href="https://www.aldeiarpg.com/t14814-vxa-os-como-adicionar-mais-slots-de-equipamento" rel="external nofollow">Adding more equipment slots</a><br /><a href="https://www.aldeiarpg.com/t14488-vxa-vxa-os-independencia-grafica" rel="external nofollow">Independence from RTP</a><br /><a href="https://www.aldeiarpg.com/t14519-vxa-os-parallax-system" rel="external nofollow">Parallax System</a><br /><a href="https://www.aldeiarpg.com/t14807-vxa-os-mapa-parallax" rel="external nofollow">Parallax Map</a>
</p>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<span><strong>Additional utilities</strong></span>
	</p>
</div>

<p>
	<a href="https://www.aldeiarpg.com/t14438-launcher-simples" rel="external nofollow">Simple launcher</a><br /><a href="https://www.aldeiarpg.com/t14521-auto-update-mais-facil-de-usar" rel="external nofollow">Auto Update</a><br /><a href="https://www.aldeiarpg.com/t14802-vxaos-ct-protect" rel="external nofollow">CT Protect</a>
</p>
]]></description><guid isPermaLink="false">3007</guid><pubDate>Mon, 02 Jul 2018 00:00:00 +0000</pubDate></item><item><title>Pokemon Engine</title><link>https://www.ascensiongamedev.com/topic/242-pokemon-engine/</link><description><![CDATA[
<p>All credits go to Sherwin for creating this engine. Found it on the Eclipse forums but thought it deserved a post here too.</p>
<p>
I did not create this, I am simply crossposting this from the Eclipse forums, Sherwin is the one who made this!</p>
<p>
Features:</p>
<p>
- Complete Wild Battle System</p>
<p>
- Learning Moves</p>
<p>
- Forgetting Moves when Learning new one</p>
<p>
- Evolve</p>
<p>
- Random Wild Pokemon Editor</p>
<p>
- Experience Editor</p>
<p>
- Random Wild Pokemon Level Editor</p>
<p>
- Item usage on both Battle and Not in Battle</p>
<p>
- Switching Pokemon on Battle</p>
<p>
- Pokemon Formula (I search the formula on google, i don't know if they are correct or not)</p>
<p>
- Multiple Character on one Account</p>
<p>
- Scrolling Entrance of Wild Pokemon</p>
<p>
- Animated HP bar reducing, increasing</p>
<p>
- Pokemon-Like Map Name Title</p>
<p>
- Player vs Player</p>
<p>
- Pokemon Catch</p>
<p>
- Pokemon Storage</p>
<p>
What's not here</p>
<p>
- Item Storage   (ToDo: when i have free time)</p>
<p>
- Trading</p>
<p>
- Gym Battle</p>
<p>
- NPC Trainer Battle</p>
<p>
- Move Animations and Sound</p>
<p>
- Pokedex</p>
<p>
<a href="http://freemmorpgmaker.com/thread-85281.html" rel="external nofollow">Here is the OP with screenshots</a></p>
<p>
<a href="http://ascensiongamedev.com/resources/filehost/472975006efa0175a7e6ca2441e1506a.zip" rel="external nofollow">Click here to download the engine</a></p>
]]></description><guid isPermaLink="false">242</guid><pubDate>Wed, 21 Oct 2015 15:38:28 +0000</pubDate></item><item><title>Quick MMO Template</title><link>https://www.ascensiongamedev.com/topic/3578-quick-mmo-template/</link><description><![CDATA[
<p>
	Quick MMO is a game template for MMO games using Dark Rift 2. It can be easily set-up for any mmo game type needed (3d or 2d).<br />
	 
</p>

<p>
	Features
</p>

<p>
	TCP or UDP Connection using Dark Rift 2 (100% Done)
</p>

<p>
	Login and Game Servers (100% Done)
</p>

<p>
	Login server will list all the game servers (100% Done)
</p>

<p>
	Game Server Selection (100% Done)
</p>

<p>
	Character Selection (100% Done)
</p>

<p>
	Character Creation (100% Done)
</p>

<p>
	Character Delete (100% Done)
</p>

<p>
	Registration/ Login/ Forgot Passowrd (using email) (100% Done)
</p>

<p>
	Player Instantiation (100% Done)
</p>

<p>
	Player Movement (100% Done - Simple)
</p>

<p>
	<br />
	Screenshots: https://imgur.com/a/hob8GJ5
</p>

<p>
	 
</p>

<p>
	For more information and updates join our discord: https://discord.gg/KR6cQNg
</p>
]]></description><guid isPermaLink="false">3578</guid><pubDate>Sun, 13 Jan 2019 21:01:32 +0000</pubDate></item><item><title>[C#] CryBits v0.7.1</title><link>https://www.ascensiongamedev.com/topic/2588-c-crybits-v071/</link><description><![CDATA[<div style="text-align:center;">
	<p>
		<img alt="kRm5as.png" class="ipsImage" src="http://img910.imageshack.us/img910/8273/kRm5as.png" /></p>

	<p>
		 
	</p>

	<p>
		<br /><strong>Introduction</strong>
	</p>
</div>

<p>
	 
</p>

<p>
	CryBits is a project developed by me, Ricardo, aimed at learning the C# language. It is a totally free and open-source 2D ORPGs creation tool.<br />
	You can expect that I will still bring new updates! I hope you like it, the project demands a lot of effort and time, and your support motivates me to continue!<br />
	 
</p>

<div style="text-align:center;">
	<p>
		<strong>Download</strong>
	</p>

	<p>
		 
	</p>

	<p>
		<a href="https://github.com/ricardodalarme/CryBits" rel="external nofollow">https://github.com/ricardodalarme/CryBits</a>
	</p>
</div>

<div style="text-align:center;">
	<p>
		 
	</p>

	<p>
		<strong>Images</strong>
	</p>

	<p>
		 
	</p>

	<div class="ipsSpoiler" data-ipsspoiler="">
		<div class="ipsSpoiler_header">
			<span>Spoiler</span>
		</div>

		<div class="ipsSpoiler_contents">
			<p>
				<img alt="Server.png" class="ipsImage" src="https://i.ibb.co/rwLKhjN/Server.png" /></p>

			<p>
				 
			</p>

			<p>
				<img alt="Game-Login.png" class="ipsImage" src="https://i.ibb.co/98Ntq2b/Game-Login.png" /></p>

			<p>
				 
			</p>

			<p>
				<img alt="Create-Char.png" class="ipsImage" src="https://i.ibb.co/yP2c2Sg/Create-Char.png" /></p>

			<p>
				<br /><img alt="Game.png" class="ipsImage" src="https://i.ibb.co/FVfDqn9/Game.png" /></p>

			<p>
				<br /><img alt="Interface.png" class="ipsImage" src="https://i.ibb.co/yQLVQ39/Interface.png" /></p>

			<p>
				<br /><img alt="Map-Editor.png" class="ipsImage" src="https://i.ibb.co/fd6cZ38/Map-Editor.png" /></p>

			<p>
				 
			</p>
		</div>
	</div>

	<p>
		 <br /><em>Suggestions are always welcome!</em>
	</p>
</div>

<p>
	 
</p>]]></description><guid isPermaLink="false">2588</guid><pubDate>Thu, 11 Jan 2018 17:37:40 +0000</pubDate></item><item><title>[C#] Lupus Engine - The First Complete Open Source C# Orpg Engine</title><link>https://www.ascensiongamedev.com/topic/3440-c-lupus-engine-the-first-complete-open-source-c-orpg-engine/</link><description><![CDATA[<p style="text-align:center;">
	<span style="color:#999999;"><u><span style="font-size:48px;">LUPUS ENGINE</span></u></span>
</p>

<p style="text-align:center;">
	<span style="font-size:10px;">The Sharpest Engine....</span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Lupus Engine (Previously known as Orion+#) started as a project to convert Orion+ to c# just to see how fast I could do it.
</p>

<p style="text-align:center;">
	I succeeded in about 4 days though it was quite unstable. After a lot of work the engine is starting to become stable and useable!
</p>

<p style="text-align:center;">
	I Have fixed many bugs while also intoducing many new features and improvements!
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><span style="font-size:18px;">Images:</span></u>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<br />
			Dynamic Lighting and Shadows:<br /><img alt="unknown.png" class="ipsImage" data-ratio="52.25" height="418" width="800" src="https://cdn.discordapp.com/attachments/425462385696833537/625409591580164101/unknown.png" /><br />
			Toggle Between Tile-based and Smooth<br /><img alt="unknown.png" class="ipsImage" data-ratio="59.42" height="530" width="892" src="https://cdn.discordapp.com/attachments/605725027018604546/625376506075414548/unknown.png" /><br />
			Differant Light Sizes and Light flickering:<br /><img alt="unknown.png" class="ipsImage" data-ratio="65.70" height="477" width="726" src="https://cdn.discordapp.com/attachments/605725027018604546/624470432417841152/unknown.png" /><br />
			Outdated - Colorful server to help find stuff easier:<br /><img alt="unknown.png" class="ipsImage" data-ratio="37.66" height="354" width="940" src="https://cdn.discordapp.com/attachments/425163801944391682/626690771898204161/unknown.png" /></p>

		<p>
			Dynamic lighting in a cave
		</p>

		<p>
			<img alt="unknown.png" class="ipsImage" data-ratio="87.37" height="733" width="839" src="https://cdn.discordapp.com/attachments/605725027018604546/626653926795640832/unknown.png" /></p>

		<p>
			Smooth 8 Directional Movement - Can be turned off<br /><a href="https://i.gyazo.com/3748c1a48d6de00c629765cfbb763fb1.mp4" rel="external nofollow">https://i.gyazo.com/3748c1a48d6de00c629765cfbb763fb1.mp4</a>
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<u><span style="font-size:18px;">Features:</span></u>
</p>

<p>
	<span style="color:#999999;">   </span><br /><span style="color:#999999;">           Lots of new Major Features!</span>
</p>

<ol><li>
		<span style="color:#999999;"> - Multiple Characters per account</span>
	</li>
	<li>
		<span style="color:#999999;"> - Party</span>
	</li>
	<li>
		<span style="color:#999999;"> - Discord Rich Presence</span>
	</li>
	<li>
		<span style="color:#999999;"> - Trading</span>
	</li>
	<li>
		<span style="color:#999999;"> - Housing System</span>
	</li>
	<li>
		<span style="color:#999999;"> - Crafting System</span>
	</li>
	<li>
		<span style="color:#999999;"> - Event System</span>
	</li>
	<li>
		<span style="color:#999999;"> - Quest System</span>
	</li>
	<li>
		<span style="color:#999999;"> - Instanced Maps - Per player/party map, great for dungeons</span>
	</li>
	<li>
		<span style="color:#999999;"> - Emotes</span>
	</li>
	<li>
		<span style="color:#999999;"> - Leveling Skill system </span>
	</li>
	<li>
		 - <span style="color:#999999;">Randomized Items</span>
	</li>
	<li>
		<span style="color:#999999;"> - Procedural Random Maps</span>
	</li>
	<li>
		<span style="color:#999999;"> - Toggleable Auto Attack</span><br /><br /><span style="color:#999999;">Major Improvements on movement, much smoother gameplay</span>
	</li>
	<li>
		<span style="color:#999999;"> - Fixed jitteryness on the edge of maps, Gives for a much smoother gameplay (Most eclipse engines have this bug)</span>
	</li>
	<li>
		<span style="color:#999999;"> - 4 Directional Movement</span>
	</li>
	<li>
		<span style="color:#999999;"> - 8 Directional Movement - Toggleable</span><br />
		 
	</li>
	<li>
		<span style="color:#999999;">Day/Night cycle</span>
	</li>
	<li>
		<span style="color:#999999;"> - Brightness Value for Indoors (Override day/night)</span>
	</li>
	<li>
		<span style="color:#999999;"> - Basic Lighting system</span>
	</li>
	<li>
		<span style="color:#999999;"> - Advanced Lighting system with Shadows</span>
	</li>
	<li>
		<span style="color:#999999;"> - Both Lighting rendered in Editor</span>
	</li>
	<li>
		<span style="color:#999999;"> - Player Light</span>
	</li>
	<li>
		<span style="color:#999999;"> - Light sizes</span>
	</li>
	<li>
		<span style="color:#999999;"> - Light Flickering</span><br /><br /><span style="color:#999999;">NPC improvements</span>
	</li>
	<li>
		<span style="color:#999999;"> - NPC Stat generator - Support for Boss's</span>
	</li>
	<li>
		 - <span style="color:#999999;">Adjustments to Npc Drops</span>
	</li>
	<li>
		<span style="color:#999999;"> - NPC Pathfinding- Supports 8 and 4 Directional movement</span><br />
		 
	</li>
	<li>
		<span style="color:#999999;">Projectiles</span>
	</li>
	<li>
		<span style="color:#999999;"> - Diagonal Projectiles - for 8 Directional Movement</span><br />
		 
	</li>
	<li>
		<span style="color:#999999;">Pets</span>
	</li>
	<li>
		<span style="color:#999999;"> - Pet Evolve</span>
	</li>
	<li>
		<span style="color:#999999;"> - Pet Pathfinding - Supports 8 and 4 Directional movement<br /><br />
		Rendering/Visuals!</span>
	</li>
	<li>
		<span style="color:#999999;"> - Cached Maps for huge performance boosts on the client - Up to 300+ fps</span>
	</li>
	<li>
		<span style="color:#999999;"> - Cached Lights for huge performance boosts on client - Up to 100+ fps</span>
	</li>
	<li>
		<span style="color:#999999;"> - Adjustable Resolution</span>
	</li>
	<li>
		<span style="color:#999999;"> - Auto Tiles, Normal and Animated</span>
	</li>
	<li>
		<span style="color:#999999;"> - Knock-back and screen-shake on Critical hit</span>
	</li>
	<li>
		<span style="color:#999999;"> - Toggleable V-Sync</span>
	</li>
	<li>
		<span style="color:#999999;"> - GUI Drawn to screen, including chat</span>
	</li>
	<li>
		<span style="color:#999999;"> - Working Weather</span>
	</li>
	<li>
		 - <span style="color:#999999;">Customizable Main Menu layout by UI Config - More will be added</span><br /><br /><span style="color:#999999;">Server Improvements!</span>
	</li>
	<li>
		<span style="color:#999999;"> - up to 40x more server performance then some existing Engines!</span>
	</li>
	<li>
		<span style="color:#999999;"> - New Server Commands</span>
	</li>
	<li>
		<span style="color:#999999;"> - Shutdown Countdown command</span>
	</li>
	<li>
		<span style="color:#999999;"> - Server maintenance mode</span>
	</li>
	<li>
		<span style="color:#999999;"> - Global Experience Multiplier</span>
	</li>
	<li>
		<span style="color:#999999;"> - Server sided client settings</span>
	</li>
</ol><p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;line-height:28.8px;"><u>Download:</u></span><br /><span style="font-size:16px;"><span style="line-height:28.8px;"><a href="https://github.com/michaelsakharov/OrionPlusSharp" rel="external nofollow">Github</a></span></span>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:16px;"><u><span style="line-height:28.8px;">Testing Discord</span></u></span><span style="font-size:18px;line-height:28.8px;"><u>:</u></span><br /><span style="font-size:16px;"><span style="line-height:28.8px;"><a href="https://discord.gg/9Fu8EZq" rel="external nofollow">Discord</a></span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;line-height:28.8px;"><u>Changelog:</u></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p style="text-align:center;">
			<em><strong>10/12/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Fixed bug where client would sometimes not start the game
		</p>

		<p style="text-align:center;">
			Fixed bug where multiple of the same character could log in
		</p>

		<p style="text-align:center;">
			Fixed XP not working<br />
			Fixed multiple Conditional events<br />
			Fixed Event Editor sometimes crashing and not re-opening<br />
			Fixed a rare server crash when players left<br />
			Fixed projectiles being carried over maps<br />
			Fixed projectiles inside instances maps crashing the server<br />
			Fixed Resource types and tools being off<br />
			Fixed a Null Reference with Discord AppID<br />
			Fixed Projectile Speed
		</p>

		<p style="text-align:center;">
			Fixed a Bug with the Resource Editor
		</p>

		<p style="text-align:center;">
			Fixed Editor crashing when deleting a resource<br />
			Weapon and Shield paperdolls now render better
		</p>

		<p style="text-align:center;">
			Added light Caching to improve performance
		</p>

		<p style="text-align:center;">
			Pets now get summoned next to the playyer
		</p>

		<p style="text-align:center;">
			Implemented a custom VBMath system to further pull us away from vb.net<br /><em><strong>1/10/2019:</strong></em><br />
			Cleaned up forum post a lil more<br />
			Started the Projectile Overhaul<br /><em><strong>28/09/2019:</strong></em><br />
			Added some basic UI Configuration - Currently only the main menu is supported<br />
			Diagonal Projectiles (Rotated projectiles)<br />
			Cleaned up Forum Topic<br /><em><strong>27/09/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Added 8 Directional movement - Toggleable<br />
			Moved the Toggle for Smooth light and 8 Directional movement into a server sided config (No longer require recompiling the project to toggle them)<br />
			Added NPC A* Pathfinding<br />
			Added Pet A* Pathfinding<br />
			Pathfinding works for both 4 and 8 directional<br />
			Fixed pets in Instances maps<br />
			Fixed pets in Houses<br />
			Pathfinding is compatable with Instances maps and Houses<br />
			Added Maintenance mode - Only staff can join<br />
			Added shutdown command - 30 second countdown to server close<br />
			Fixed many bugs and 3 server Crashes
		</p>

		<p style="text-align:center;">
			<em><strong>26/09/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Fixed some server issues<br />
			Fixed Client Jittering on edge of map<br />
			Fixed some client bugs<br />
			Fixed some editor bugs<br />
			Added V-Sync
		</p>

		<p style="text-align:center;">
			Added Discord Rich Presence<br />
			Added a Data Formar version which allows me to add backwards compatability<br />
			Adjusted movement speed<br />
			Players can walk thru pets<br />
			Extreme server performance boost, 200k cps to 4 million cps on my computer<br />
			Finished implementing Crafting<br /><em><strong>23/09/2019:<br />
			NAME CHANGED FROM ORION+# TO LUPUS</strong></em><br />
			Added dynamic lights with shadows - Experimental<br />
			Added lots of new Event Message Placeholders<br />
			Fixed a few Server Crash's<br />
			Server now handles errors and should no longer crash unless the error is related to ASFW in which case it will<br />
			Fixed being able to accidently place a tile on the map while selecting a tile<br />
			Fixed pets being extra retarded<br /><em><strong>22/09/2019:</strong></em><br />
			Fixed major server crash<br />
			Text above npc's events and players should move smoother<br />
			Updated ASFW to latest<br />
			Fixed Crafting<br />
			Fixed some editors not working<br />
			Major map performance by Caching maps<br /><em><strong>18/09/2019:</strong></em><br />
			Lots of Cleanup<br />
			Minor Performance boost<br />
			Fixed Client not instantly connecting to the server<br />
			Server now has Colored text<br />
			Cps now shown in realtime on the title of the server - Removed /cps command<br />
			Lots of new Graphics<br />
			Fps Calculated now gives much more accurate results<br /><em><strong>5/09/2019:</strong></em><br />
			Auto Maximize map editor on start<br />
			Fixed Weather in Map Editor<br />
			Fixed a ton of bugs in the Map Editor
		</p>

		<p style="text-align:center;">
			Drastically Improved Editor and Client performance
		</p>

		<p style="text-align:center;">
			Fixed Weather
		</p>

		<p style="text-align:center;">
			In Map Editor you can how move your view with the MouseWheel<br /><em><strong>1/08/2019:</strong></em><br />
			Map Editor Selection can no longer be smaller then 1<br />
			Ingame Map Editor Fix<br />
			Map Editor Fix Crash on Start<br />
			Fixed Saving maps and Changing Maps<br />
			Improved NPC Editor<br />
			Fixed Error on Adding Quest Task<br />
			Fixed Unable to Save on Pets And unable to Reopen Pets Editor
		</p>

		<p style="text-align:center;">
			Fixed Unable to Reopen some Editors without a Restart
		</p>

		<p style="text-align:center;">
			Added Pet Example
		</p>

		<p style="text-align:center;">
			Added Arrow Key Movement
		</p>

		<p style="text-align:center;">
			Fixed Typo<br /><em><strong>30/07/2019:</strong></em><br />
			Huge Server performance boost, Went from 42k cps to 220k cps
		</p>

		<p style="text-align:center;">
			Camera bound by map agian (Not sure why i turned it off so soon)
		</p>

		<p style="text-align:center;">
			Losing Connection or Manually quitting the game now exits to the Main Menu
		</p>

		<p style="text-align:center;">
			<em><strong>26/07/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Levels are no longer tied to Bytes, you can now level beyond 255<br /><em><strong>25/07/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Auction house has been removed (For some reason it was so very broken <span><img alt=":(" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/43_slight_frown.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/43_slight_frown@2x.png 2x" title=":(" width="20" /> </span>)
		</p>

		<p style="text-align:center;">
			<em><strong>21/01/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Camera no longer is confined by the map (Preparing for Seamless maps)
		</p>

		<p style="text-align:center;">
			<em><strong>20/01/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Added Auction House (Needs a bit of work) - Removed
		</p>

		<p style="text-align:center;">
			<em><strong>19/01/2019:</strong></em>
		</p>

		<p style="text-align:center;">
			Added NPC Stat generator
		</p>

		<p style="text-align:center;">
			Fixed lights dissapearing when at the egde of the screen.
		</p>

		<p style="text-align:center;">
			Added Toggleable Auto Attack.
		</p>

		<p style="text-align:center;">
			Added Light around player.
		</p>

		<p style="text-align:center;">
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">3440</guid><pubDate>Sat, 08 Dec 2018 05:26:24 +0000</pubDate></item><item><title>[RMXP] Pokemon essentials cable club(online trades/battles)</title><link>https://www.ascensiongamedev.com/topic/5844-rmxp-pokemon-essentials-cable-clubonline-tradesbattles/</link><description><![CDATA[<p>
	Hi everyone, after so long I'm finally sharing the pokemon essentials cable club system I commissioned a while ago. If you ever wanted to make some pokemon fan games with rpg maker xp + pokemon essentials, now you will be able to implement online features.
</p>

<p>
	 
</p>

<p>
	It is meant to work on pokemon essentials v16 and v17. Sadly, it has no support for the latest pokemon essential version(v18), which was launched just a few days after we finished the cable club system(yeah, we were a bit unlucky there).
</p>

<p>
	 
</p>

<p>
	Please, refer to the original download thread made by <strong>mgriffin</strong> in <a href="https://www.pokecommunity.com/showthread.php?t=447015" rel="external nofollow">pokecommunity</a> in order to download it and learn about how to use it.
</p>

<p>
	 
</p>

<p>
	I hope it helps you to make the pokemon fangame of your dreams!
</p>
]]></description><guid isPermaLink="false">5844</guid><pubDate>Sat, 20 Mar 2021 02:49:56 +0000</pubDate></item><item><title>MonoGame Android</title><link>https://www.ascensiongamedev.com/topic/5613-monogame-android/</link><description><![CDATA[<p>
	I am trying to develop an android game using MonoGame 3.8 and I am just a tad bit confused on how things work. The main issue is rendering the graphics. If I draw a 32x32 tile to the screen, it looks as if its 4x4 and very tiny. How are you suppose to draw graphics properly on mobile? If I were to do this on PC it looks normal. I was curious if anyone on here has had any experience on this and has any info about it. Thank you.
</p>]]></description><guid isPermaLink="false">5613</guid><pubDate>Sat, 07 Nov 2020 21:35:34 +0000</pubDate></item><item><title>Thoughts on different engines....</title><link>https://www.ascensiongamedev.com/topic/4304-thoughts-on-different-engines/</link><description><![CDATA[<p>
	Basically I'm wanting to discuss different engines people have tried and how they felt about their experience with them.
</p>

<p>
	 
</p>

<p>
	After having tried Unity and Ummorpg 2d, I realized how you really need to be able to work with code. They're amazing tools just not as beginner friendly as a needed. It's more of the same from what I gather from the similar assets on the store, namingly Suriyun MMORPG.
</p>

<p>
	 
</p>

<p>
	Ummorpg has nice built in features and there is a community with add-ons, however even those add-ons require you to do documented changes to the source. I found myself wanting to understand what I was doing to the code and wondering why Ummorpg required those changes be made to allow the add-on Dev to implement the purpose of the add-on. As a non programmer I felt lost in this aspect, the complexity of the Unity editor added to this.
</p>

<p>
	 
</p>

<p>
	So now I'm trying GODOT.... So far I find GDscript easy to follow and the editor to be a lot less overwhelming. This comes with the hidden benefit of not having a shiney game maker type asset, helping push me to learn to code stuff myself.
</p>]]></description><guid isPermaLink="false">4304</guid><pubDate>Wed, 02 Oct 2019 21:21:32 +0000</pubDate></item><item><title>Ummorpg 2d</title><link>https://www.ascensiongamedev.com/topic/4263-ummorpg-2d/</link><description><![CDATA[<p>
	I'm considering picking this unity engine up. Anyone have any experience or insight with it?
</p>]]></description><guid isPermaLink="false">4263</guid><pubDate>Mon, 23 Sep 2019 17:17:45 +0000</pubDate></item><item><title>[2ME] 2D MMORPG Engine</title><link>https://www.ascensiongamedev.com/topic/3696-2me-2d-mmorpg-engine/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	 
</p>

<p>
	I have been an indie game developer for the last 15 years &amp; am a professional software developer. Eclipse / Intersect Engine have inspired me develop a tool to create 2D MMORPGS that's flexible.
</p>

<p>
	 
</p>

<p>
	I'm developing a <span>2D MMORPG engine that will provide full customisation while delivering full control to the user; this engine is currently unnamed and therefore, I'll be referring to it as "2ME" (2D MMORPG Engine). The current issues I've noticed with the <span>2D MMORPG Engines available, is they take a lot of control out of the users hands when it comes assets and game play. 2ME strives to give that control back to the user. </span></span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span><span>For example, animations:</span></span>
</p>

<p>
	 
</p>

<p>
	<img alt="5bf781e74343595cfc2ef44378ee5774.png" class="ipsImage" height="542" src="http://ascensiongamedev.com/resources/filehost/5bf781e74343595cfc2ef44378ee5774.png" width="1000" /></p>

<p>
	 
</p>

<p>
	Not only can individual animations be named, but each frame can have a different set duration &amp; origin.
</p>

<p>
	<img alt="12ef41b3826e3fa9a363df5423c87f43.png" class="ipsImage" height="543" src="http://ascensiongamedev.com/resources/filehost/12ef41b3826e3fa9a363df5423c87f43.png" width="1000" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Create play lists for maps:
</p>

<p>
	<img alt="be167d4016b56902003bba0f7c9f0669.png" class="ipsImage" height="695" src="http://ascensiongamedev.com/resources/filehost/be167d4016b56902003bba0f7c9f0669.png" width="997" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	2ME has been under development for the last 3 months.
</p>

<p>
	Check out my public <a href="https://trello.com/b/bJdWJbZ3/2me" rel="external nofollow">Trello board</a> for progress.
</p>

<p>
	 
</p>

<p>
	Planned Features:
</p>

<ul><li>
		Editors
		<ul><li>
				Maps
			</li>
			<li>
				Classes
			</li>
			<li>
				Items
			</li>
			<li>
				Quests
			</li>
			<li>
				Shops
			</li>
			<li>
				NPCs
			</li>
		</ul></li>
	<li>
		Resources
		<ul><li>
				Sprites / Animations (+ Editor)
			</li>
			<li>
				Tilesets
			</li>
			<li>
				Images
			</li>
			<li>
				Languages / Language Items
			</li>
			<li>
				Sounds
			</li>
			<li>
				Music
			</li>
			<li>
				Music Play Lists
			</li>
		</ul></li>
	<li>
		System
		<ul><li>
				Highly scalable reliable UDP network.
			</li>
			<li>
				Customisable folder and resource structure.
			</li>
			<li>
				Triggers (Events -&gt; Conditions -&gt; Actions) - No need to code.
			</li>
			<li>
				Customisable:
				<ul><li>
						Player attributes
					</li>
					<li>
						Genders
					</li>
					<li>
						Formulas
					</li>
					<li>
						Player controls (includes point &amp; click movement!)
					</li>
					<li>
						Movement: choose between: grid or pixel based movement.
					</li>
				</ul></li>
			<li>
				Multiple database back-end support (MSSQL, MySQL etc.).
			</li>
			<li>
				Platformer / Top-down game support.
			</li>
			<li>
				Path Finding (A*)
			</li>
		</ul></li>
	<li>
		Other:
		<ul><li>
				Documentation will exist for every editor and system within 2ME. That is a promise.
			</li>
		</ul></li>
</ul>]]></description><guid isPermaLink="false">3696</guid><pubDate>Sat, 23 Feb 2019 08:54:54 +0000</pubDate></item><item><title>So I want to create a side scrolling MMORPG using VXAOS and Arc, but something is not right.</title><link>https://www.ascensiongamedev.com/topic/3698-so-i-want-to-create-a-side-scrolling-mmorpg-using-vxaos-and-arc-but-something-is-not-right/</link><description><![CDATA[<p>
	I just installed Arc Engine on a VXA-OS project, but so far, VXA-OS is interfering with the platform movement of Arc Engine. It just uses the default movement. Is there any way to change this?
</p>]]></description><guid isPermaLink="false">3698</guid><pubDate>Sat, 23 Feb 2019 18:43:31 +0000</pubDate></item><item><title>Deruvial - WIP</title><link>https://www.ascensiongamedev.com/topic/3664-deruvial-wip/</link><description><![CDATA[
<p>
	Just got torches and animated stuff, working doors as well as tentative z sorting added to this. Super excited.
</p>

<p>
	The working title is Deruvial. It's planned to be dungeon crawler that's a mix of Diablo and Zelda, using the SNES resolution and playable up to 4 players local coop via controllers.
</p>

<p>
	The players are all implemented and can move, but their attacks are non functional at the moment. Player 1 can play via keyboard (WASD) and mouse _or_ controller.
</p>

<p>
	I have 2 enemies, one with a semi complex AI.
</p>

<p>
	Pretty simple at the moment but I hope to flesh it out much more in the future.<br />
	 
</p>

<p>
	You can find a functional version of the "game" so far here. All of the art is mine. 100%. The music is a CC0 piece from Opengameart and possibly going to change.<br /><a href="https://deruvial.netlify.com/" rel="external nofollow">https://deruvial.netlify.com/</a><br /><br /><img alt="3234a284dfb3dfa67547252335edb0b1.png" class="ipsImage" height="750" src="https://www.ascensiongamedev.com/resources/filehost/3234a284dfb3dfa67547252335edb0b1.png" width="851" /></p>
]]></description><guid isPermaLink="false">3664</guid><pubDate>Sun, 10 Feb 2019 22:30:56 +0000</pubDate></item><item><title>Lethal Bosses! (In development)</title><link>https://www.ascensiongamedev.com/topic/3484-lethal-bosses-in-development/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="3709514892e17ffff12135a4871d9d2d.png" class="ipsImage" height="562" src="https://www.ascensiongamedev.com/resources/filehost/3709514892e17ffff12135a4871d9d2d.png" width="1000" /></p>

<p style="text-align:center;">
	<span style="font-size:48px;"><img alt="44fee3ce187a55aefdcc0c7ec3d9b940.png" class="ipsImage" height="64" src="https://www.ascensiongamedev.com/resources/filehost/44fee3ce187a55aefdcc0c7ec3d9b940.png" width="64" /><span style="color:#e74c3c;"><strong>Lethal Bosses</strong></span><img alt="fb5cd9843427d81cb5ff1a036c5ff78c.png" class="ipsImage" height="64" src="https://www.ascensiongamedev.com/resources/filehost/fb5cd9843427d81cb5ff1a036c5ff78c.png" width="64" /></span>
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><strong><span style="color:#2ecc71;">English Desc.</span></strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p style="text-align:center;">
			<span style="font-size:14px;"><strong>Lethal Bosses</strong> is a game <strong>roguelike</strong> made with <strong>Construct 2</strong>.</span>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			(Status: <strong><span style="color:#2ecc71;">In development</span></strong>)
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<span style="font-size:14px;">You must fight with epic bosses with lethal abilities that complicate your game, every time you defeat a boss, another boss will emerge randomly much stronger than the previous one and increase your difficulty, <strong>but calm</strong>! You will not be totally helpless, each boss that defeats could give you items that will help you throughout the game, or you will even have 10 seconds after defeating him to buy objects from <strong>the seller</strong> (if he appears, apparently he is somewhat fatigued and does not always want to sell you something.)</span>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			This game does not have a story in itself to follow, but it does have a story of why you are struggling to survive.
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			As many of us already know, magicians, sorcerers, sorcerers, were despised in antiquity, when one was discovered they were executed, however, this sorcerer <img alt="898740c9e604d83a910807fdca215275.png" class="ipsImage" height="32" src="https://www.ascensiongamedev.com/resources/filehost/898740c9e604d83a910807fdca215275.png" width="32" /> (<strong>Which is you</strong>), your punishment was to be banished to a place with no exit where these fervent monsters live!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			There will be more than one character, each one will have a brief review of how they got there, also their statistics will be different, life, energy, strength (The way to unlock these characters will be very special, which I will not mention so as not to take away the magic game.)
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			There will be several game modes: <strong>The classic Arcade</strong>, <span style="color:#f1c40f;">Survival (No objects or special abilities)</span>, <span style="color:#e67e22;">Challenge (Challenge a specific boss that you have already defeated in Survival to a very epic battle)</span> and <span style="color:#e74c3c;">Perfect (It is a real challenge, you must defeat the bosses without receiving damage).</span>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>On what devices will it be available?</strong>
		</p>

		<p style="text-align:center;">
			Obviously for <strong>PC</strong> and <strong>Android</strong>, I'm working to also include <strong>iOS</strong> and not leave them out!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>When will it be available?</strong>
		</p>

		<p style="text-align:center;">
			Currently the date is not defined, but it is a project to which I dedicate daily hours! I work independently, the designs, music, etc. I have done it myself, so when I have a safe release date I will let you know!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>Will there be a demo?</strong>
		</p>

		<p style="text-align:center;">
			Of course! Obviously you will not have all the available options for being a demo, but you will have that characteristic of being able to enjoy several minutes defeating bosses!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			If you have more questions, you can comment and I will gladly answer them!
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><strong><span style="color:#1abc9c;">Desc. Español.</span></strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p style="text-align:center;">
			<strong>Bosses Letales</strong> es un juego <strong>roguelike</strong> realizado con <strong>Construct 2</strong>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			Debes luchar con jefes épicos con habilidades letales que complicaran tu juego, cada vez que derrotes a un jefe, saldra otro jefe mucho mas fuerte que el anterior y aumentara su dificultad, <strong>pero tranquilo</strong>! no estaras totalmente indefenso, cada jefe que derrotes podra darte objetos que te ayudaran a lo largo de la partida, o incluso tendras 10 segundos tras derrotarlo para comprar objetos <strong>al vendedor</strong>(si es que aparece, al parecer es algo fatigado y no siempre quiere venderte algo).
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			Este juego no tiene una historia en si la cual seguir, pero si tiene una historia de porque te encuentras luchando para sobrevivir.
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			Como muchos ya sabremos, los magos, hechiceros, brujos, eran despreciados en la antiguedad, cuando alguno era descubierto los ejecutaban, sin embargo, este hechicero <img alt="898740c9e604d83a910807fdca215275.png" class="ipsImage" height="32" src="https://www.ascensiongamedev.com/resources/filehost/898740c9e604d83a910807fdca215275.png" width="32" /> (El cual eres tu), tu castigo fue ser desterrado a un lugar sin salida donde habitan estos feroses monstruos!<br /><br />
			Habra mas de un solo personaje, cada uno tendra una pequeña reseña de como llegaron ahi, tambien sus estadisticas seran distintas, vida, energia, fuerza (La manera de desbloquear estos personajes sera muy especial! lo cual no mencionare para no quitarle la magia al juego.)
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			Habran varios modos de juego: <strong>El clasico Arcade</strong>, <strong><span style="color:#f1c40f;">Supervivencia(Sin objetos ni habilidades especiales)</span></strong>, <strong><span style="color:#e67e22;">Reto(Reta a un boss en especifico que ya hayas derrotado en Supervivencia a una batalla muy epica)</span></strong> y <strong><span style="color:#e74c3c;">Perfecto(Es un verdadero reto, deberas derrotar a los jefes sin recivir daño)</span></strong>.
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>¿En que dispositivos estara disponible?</strong>
		</p>

		<p style="text-align:center;">
			Evidentemente para <strong>PC</strong> y <strong>Android</strong>, estoy trabajando para tambien incluir a <strong>iOS</strong> y no dejarlos por fuera!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>¿Cuando estara disponible?</strong>
		</p>

		<p style="text-align:center;">
			Actualmente la fecha no esta definida, pero es un proyecto al que diariamente le dedico horas! Trabajo independientemente, los diseños, musicas, etc lo he realizado yo, asi que cuando tenga una fecha segura del lanzamiento les hare saber!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<strong>¿Habra una demo?</strong>
		</p>

		<p style="text-align:center;">
			Claro que si! Obviamente no tendra todas las opciones disponibles por ser demo, pero si tendra esa caracteristica de poder disfrutar varios minutos derrotando jefes!
		</p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			Si tienen mas preguntas, pueden comentarlas y con gusto las respondere!
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="font-size:24px;"><strong><font color="#1abc9c">Pictures.</font></strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p style="text-align:center;">
			<img alt="07a63a7c3e8be9885f19156fe3468867.png" class="ipsImage" height="515" src="https://www.ascensiongamedev.com/resources/filehost/07a63a7c3e8be9885f19156fe3468867.png" width="1000" /></p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<img alt="2971c779d38ff0f72cc70a364eff1d84.png" class="ipsImage" height="515" src="https://www.ascensiongamedev.com/resources/filehost/2971c779d38ff0f72cc70a364eff1d84.png" width="1000" /></p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<img alt="f70694446f766639eb9449b02d1a10fd.png" class="ipsImage" height="515" src="https://www.ascensiongamedev.com/resources/filehost/f70694446f766639eb9449b02d1a10fd.png" width="1000" /></p>

		<p style="text-align:center;">
			 
		</p>

		<p style="text-align:center;">
			<img alt="3e57a1ce4e0aa7a87a424ea83d6d6405.png" class="ipsImage" height="515" src="https://www.ascensiongamedev.com/resources/filehost/3e57a1ce4e0aa7a87a424ea83d6d6405.png" width="1000" /></p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">3484</guid><pubDate>Sun, 16 Dec 2018 14:09:59 +0000</pubDate></item><item><title>[VB6] Kevin's Engine - 2D MMORPG</title><link>https://www.ascensiongamedev.com/topic/999-vb6-kevins-engine-2d-mmorpg/</link><description><![CDATA[
<p style="text-align:center;">
	<span style="font-size:28px;"><u><strong>Kevin's Engine</strong></u></span>
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<strong>Hello Ascension Community, i want to present you my Engine i work on for quite a while.</strong>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>This Engine is based on the Crystalshire Source Code. All Graphics in following screenshots are not mine.</em>
</p>

<p style="text-align:center;">
	<em>The Graphics will change on Release!</em>
</p>

<p>
	<u><strong>Feature List:</strong></u>
</p>

<ul><li>
		- Full DX8 Rendered Menu/Game
	</li>
	<li>
		- Character Selection (Multiple Chars)
	</li>
	<li>
		- Character Creation
	</li>
	<li>
		- News
	</li>
	<li>
		- Dungeons
	</li>
	<li>
		- Party
	</li>
	<li>
		- Guild
	</li>
	<li>
		- Boss Monster
	</li>
	<li>
		- Custom Events
	</li>
	<li>
		- Talent System
	</li>
	<li>
		- Stealth
	</li>
	<li>
		- Fly
	</li>
	<li>
		- Teleport Map
	</li>
	<li>
		- PVP
	</li>
	<li>
		- Matchmaking
	</li>
	<li>
		- Dungeon Finder
	</li>
	<li>
		Quests
	</li>
	<li>
		and much more
	</li>
</ul><p style="text-align:center;">
	<u><strong>DungeonBrowser (GIF Video)</strong></u>
</p>

<p style="text-align:center;">
	<img alt="4nlvyzdu.gif" class="ipsImage" src="http://fs5.directupload.net/images/170417/4nlvyzdu.gif" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<a class="ipsAttachLink ipsAttachLink_image" data-fileid="479" href="//ascensiongamedev.s3-us-east-2.amazonaws.com/ipb_uploads/monthly_2017_03/2.jpg.ccfcab2849896a09f5f3b92fbbd96e89.jpg" rel=""><img alt="2.thumb.jpg.e1cbd69846f445723ec5d875a5968c19.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="479" src="https://ascensiongamedev.s3-us-east-2.amazonaws.com/ipb_uploads/monthly_2017_03/2.thumb.jpg.e1cbd69846f445723ec5d875a5968c19.jpg" /></a><img alt="3.jpg.7c06458a9f19b07e6e545d2cc2d7d6e0.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="480" src="https://ascensiongamedev.s3-us-east-2.amazonaws.com/ipb_uploads/monthly_2017_03/3.jpg.7c06458a9f19b07e6e545d2cc2d7d6e0.jpg" /><img alt="5.jpg.bfa8537ee048d6e2a815355fc2850ee1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="481" src="https://ascensiongamedev.s3-us-east-2.amazonaws.com/ipb_uploads/monthly_2017_03/5.jpg.bfa8537ee048d6e2a815355fc2850ee1.jpg" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Sadly i cannot post more pictures for some reason, but i keep you updated with new screenshots and other features.
</p>

<p style="text-align:center;">
	<em>I also repeat this Engine is called "Crystalshire" i just modify the engine with new and better systems, to make a better</em>
</p>

<p style="text-align:center;">
	<em>VB6 Engine overall! All graphics you see in the screenshots are from Crystalshire, which will get changed on release.</em>
</p>
]]></description><guid isPermaLink="false">999</guid><pubDate>Thu, 27 Oct 2016 17:08:42 +0000</pubDate></item><item><title>Evolution Maker</title><link>https://www.ascensiongamedev.com/topic/1693-evolution-maker/</link><description><![CDATA[
<p style="text-align:center;">
	<strong>Evolution Maker</strong><br />
	By: Valentine<br />
	Version: 1.0.0
</p>

<p>
	 
</p>

<p>
	<strong>Images:</strong><br />
	Client:<br /><img alt="FagCLv6.png" class="ipsImage" src="http://i.imgur.com/FagCLv6.png" /><br />
	Editor:<br /><img alt="YB5PZS2.png" class="ipsImage" src="http://i.imgur.com/YB5PZS2.png" /><br />
	Site:<br /><img alt="lB4JABJ.png" class="ipsImage" src="http://i.imgur.com/lB4JABJ.png" /></p>

<p>
	 
</p>

<p>
	<strong>Download:</strong><br /><a href="https://mega.nz/#!jJZjiC4C!ZTRJQ88B8T8a0m3YG1mY2TSU1fEsHy9NBbEQHF6K8IM" rel="external nofollow">Engine</a><br /><a href="https://mega.nz/#!fNgUiRbS!4Kc_RKz9gLk8rd2Je2_GubSrY5Z239O7tBV51B8hTHY" rel="external nofollow">Library</a><br /><a href="https://mega.nz/#!bUIGnAwZ!7klGJPLxoBz_N9ZpxXzNcjBWNO1IOg4aiJgz5wh8l_o" rel="external nofollow">Site</a><br /><a href="https://mega.nz/#!nUxwRB5C!ggPET1xuTHBeSq36c8TW9SOLHrtf1tX_EnKi-UEDFbo" rel="external nofollow">Config Graphics</a><br /><a href="https://mega.nz/#!6ARQhC5S!r24pnXiHKw0TBvQ9_AizByeYcOWc3mN4rfni35GgCd8" rel="external nofollow">Mysql connector odbc 3.51.27 - win32</a><br /><a href="https://sourceforge.net/projects/wampserver/" rel="external nofollow">WampServer</a>
</p>

<p>
	 
</p>

<p>
	<strong>Tips:</strong><br />
	If after the installation of the Eloria Libraries there is still an error in some dll, go to run and type:
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			regsvr32 "C:\Windows\system32\<strong><span style="color:#FF0000;">name_of_the_dll</span></strong>.dll"
		</p>
	</div>
</blockquote>

<p>
	<br />
	Now replace <strong><span style="color:#FF0000;">name_of_the_dll</span></strong> by the name of the dll that appears in the error message and click OK.
</p>

<p>
	 
</p>

<p>
	<strong>Credits:</strong><br />
	Valentine<br />
	Robin
</p>
]]></description><guid isPermaLink="false">1693</guid><pubDate>Fri, 05 May 2017 17:35:10 +0000</pubDate></item><item><title>[Java] Belres Engine</title><link>https://www.ascensiongamedev.com/topic/3157-java-belres-engine/</link><description><![CDATA[
<p>
	<img alt="t145cBX.png" class="ipsImage" height="278" src="https://i.imgur.com/t145cBX.png" width="659" /></p>

<p>
	This is my 2D Side Scroller ORPG Engine written in Java. Not a "no programming required engine" like we typically see around here. This is being developed for my own game but I decided to make it open source for other people to use. Its not currently ready to be used but I'm putting as much free time as I can into it.
</p>

<p>
	 
</p>

<p>
	Currently the GitHub repo is private. I will make it public once basic movement Is implemented. This post is for documentation at this point.
</p>

<p>
	 
</p>

<p>
	<strong>//Summary</strong>
</p>

<p>
	Currently the client can:
</p>

<p>
	- Accept login credentials and validate them over the server
</p>

<p>
	- Keep a consistent connection to the server
</p>

<p>
	- Use a TCP socket with UDP functionality
</p>

<p>
	- Load and display graphics from a folder
</p>

<p>
	- Have multiple game states and move between them
</p>

<p>
	 
</p>

<p>
	Currently the server can:
</p>

<p>
	- Take commands to display and add to SQL databases. 
</p>

<p>
	      - Example: "/sql getdb:DBNAME" will print a database in the server console
</p>

<p>
	- Edit user information
</p>

<p>
	- Update admin with errors with game world
</p>

<p>
	- Display vital information needed to run a multiplayer game
</p>

<p>
	 
</p>

<p>
	<strong>//Built With</strong>
</p>

<p>
	Slick2d - The graphics framework used
</p>

<p>
	Apache Derby - SQL databse used
</p>

<p>
	TWL - Advanced GUI features
</p>

<p>
	KyroNet - Networking
</p>

<p>
	BCrypt - Encryption for login
</p>

<p>
	 
</p>

<p>
	<strong>//TODO</strong>
</p>

<p>
	- Expand upon UDP for actual gameplay
</p>

<p>
	- Implementing gameplay
</p>

<p>
	- More SQL commands in server
</p>

<p>
	- Add more databases relating to players
</p>

<p>
	- More to come.....
</p>

<p>
	 
</p>

<p>
	<strong>//Screenshots</strong>
</p>

<p>
	 
</p>

<p>
	<strong><img alt="dhXHUxO.jpg" class="ipsImage" height="584" src="https://i.imgur.com/dhXHUxO.jpg" width="1000" /></strong>
</p>

<p>
	<strong><img alt="sKuNw54.png" class="ipsImage" height="509" src="https://i.imgur.com/sKuNw54.png" width="814" /></strong>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">3157</guid><pubDate>Mon, 20 Aug 2018 14:12:10 +0000</pubDate></item><item><title>Battle Tanks ll</title><link>https://www.ascensiongamedev.com/topic/3129-battle-tanks-ll/</link><description><![CDATA[
<p>
	Battle Tanks II is an action game, Strategy, Portuguese and English languages, play direct in the browser, cell phone, computer
</p>

<p>
	Objective
</p>

<p>
	Each level has different objectives to destroy quantities of Tanks and destroy the Master Tank other objectives may arise as the game develops, Do not let the enemy destroy your Base if it destroys you lose the game
</p>

<p>
	Controls
</p>

<p>
	Moving the camera use the
</p>

<p>
	&lt;&gt;
</p>

<p>
	Movements
</p>

<p>
	Select the desired tank and then click somewhere on the map reminding you you can select multiple tanks
</p>

<p>
	Attack
</p>

<p>
	if the button is activated your tanks attacked the enemy tanks automatically, remembering if you are selected some tank with this button activated it did not attack
</p>

<p>
	 
</p>

<p>
	Store
</p>

<p>
	press the button and a Shop menu will appear and you can buy different tanks types and values
</p>

<p>
	 
</p>

<p>
	Objective
</p>

<p>
	press the button and a menu will show the Objective of the mission when completing the Objectives will appear 3 Options Return to the Menu, Play again in the same level and go to the next level
</p>

<p>
	 
</p>

<p>
	Play
</p>

<p>
	<a href="https://gamejolt.com/games/BattleTanksll/359531" rel="external nofollow">https://gamejolt.com/games/BattleTanksll/359531</a>
</p>
]]></description><guid isPermaLink="false">3129</guid><pubDate>Wed, 08 Aug 2018 20:31:51 +0000</pubDate></item><item><title>Zumbis Apocalipse</title><link>https://www.ascensiongamedev.com/topic/3119-zumbis-apocalipse/</link><description><![CDATA[<p>
	Talk to people today I came to share another game with you, I hope you like it.<br /><br />
	Objective<br />
	destroy the infected zombies before they invade your kingdom, win the game before time runs out, when the time is up you will receive reinforcements and win the game<br />
	You get rewarded by destroying every zombie.<br /><br />
	Keyboard Controls<br />
	to move the camera<br />
	hold the A, D keys<br />
	Attack<br />
	Once you have selected a Warrior, press Z to attack.<br /><br />
	Cell Phone Controls<br />
	to move the camera<br />
	hold the buttons<br />
	&lt; &gt;<br />
	Attack<br />
	Once you have selected a Warrior, press the<br />
	button containing a sword<br /><br />
	Remembering do not need to download to play direct play in the browser, mobile phone, PC<br />
	Play<br /><a href="https://gamejolt.com/games/ZumbisApocalipse/356385" rel="external nofollow">https://gamejolt.com/games/ZumbisApocalipse/356385</a>
</p>]]></description><guid isPermaLink="false">3119</guid><pubDate>Sun, 05 Aug 2018 18:43:31 +0000</pubDate></item><item><title>RPG Maker VX Ace</title><link>https://www.ascensiongamedev.com/topic/114-rpg-maker-vx-ace/</link><description><![CDATA[
<p></p>
<div style="text-align:center">
<img src="https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/program-logo-rpg-maker-vx-ace.png" alt="program-logo-rpg-maker-vx-ace.png"><p>
<strong>SIMPLE ENOUGH FOR A CHILD; POWERFUL ENOUGH FOR A DEVELOPER. - Enterbrain</strong></p>
<p>
<span style="text-decoration:underline"><strong>About:</strong></span></p>
<p>
RPG Maker VX Ace is the latest edition of the RPG Maker series of single player 2d rpg game engines. It is a lot easier to copy what they say about themselves:</p>
<p>
</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="114" data-ipsquote-contentclass="forums_Topic"><div>RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.</div></blockquote>
<p>
<span style="text-decoration:underline"><strong>Trailer:</strong></span></p>
<p>
</p>
<p>pdKHAe6StuE</p>
<p>
<strong><span style="text-decoration:underline">Features (again, straight from Enterbrain):</span></strong></p>
<p>
</p>
<div class="ipsSpoiler" data-ipsSpoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>
Ace provides all the tools you will need to make the game you've always dreamed of. Make your game, your way with all the following features:</p>
<p>
An enhanced map editor to build your world.</p>
<p>
A Character/Enemy/Skill/Equipment Database with a new powerful, flexible Features system.</p>
<p>
New event options, including playing Ogg Theora video.</p>
<p>
Expanded default resources, including a built-in Character Generator to form your own custom sprites and faces.</p>
<p>
SIMPLE POWERFUL FEATURES</p>
<p>
RPG Make VX Ace enhances RPG making with several powerful new tools. We have never offered a product before now that allowed such flexibility to the user without the need for any coding knowledge. These new tools are not only flexible, but also incredibly simple to learn and use, being accessed through a simple point and click interface.</p>
<p>
ENHANCED DEFAULT GRAPHICS</p>
<p>
RPG Maker VX Ace features a largely expanded collection of graphics, with 4 tilesets and collapsed character sprites included, on top of many new sprites. Ace also has the advantage of being compatible with all existing fan-made RPG Maker VX resources right out of the box.</p>
<p>
EXPORT YOUR GAME</p>
<p>
So you've finished your project and you are ready for others to experience your unique RPG. Export your game to a portable EXE file that can be played on any Windows system. Share it with your friends, your family, or even the internet!</p>
<p>
</p>
<div class="ipsSpoiler" data-ipsSpoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>RPG Maker VX Ace's mapping system benefits from a much larger palette of tiles over RPG Maker VX, as well as some powerful new features to help you create your game.</p>
<p>
TILESETS IN THE DATABASE</p>
<p>
RPG Maker VX Ace Tilesets</p>
<p>
RPG Maker VX Ace supports up to 999 seperate full VX-style tilesets per project. No longer will you have to sacrifice your unique tiles to conserve space on your tileset. Tilesets also now support 4-directional passability and the return of Terrain tags.</p>
<p>
REGION IDS</p>
<p>
RPG Maker VX Ace Region IDs</p>
<p>
Determine your encounter areas on the map in whatever shape you want with the Region ID layer. Every map can have up to 63 different regions.</p>
<p>
SHADOW TOOL</p>
<p>
RPG Maker VX Ace Shadow Tool</p>
<p>
Take control of your autoshadows! Draw your own or erase the ones Ace makes automatically. Never worry about a shadow in an awkward place again.</p>
<p>
</p>
<div class="ipsSpoiler" data-ipsSpoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>Creating your own customization system using the powerful new Features system, which allows you to apply nearly any character feature to any portion of the character: Character, Class, Weapon, Armor or State!</p>
<p>
<img src="https://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/FeatureAce4.jpg" alt="FeatureAce4.jpg"></p>
<p>
</p>
<div class="ipsSpoiler" data-ipsSpoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>Ace comes with a large collection of premade sprites, but what if you want your own custom hero and you aren't an artist? RPG Maker VX Ace has the answer with its built-in character generator.</p>
<p>
You pick the component parts...  ..And export the hero you want.</p>
<p>
</p>
<div class="ipsSpoiler" data-ipsSpoiler="">
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>RPG Maker VX Ace levels up RGSS with RGSS3, based on Ruby 1.9.2, this scripting language is more efficient and faster than ever, allowing you to load up on what would have once been lag-inducing events.</p>
<p>
<strong><span style="text-decoration:underline">Screenshots:</span></strong></p>
<div class="ipsSpoiler" data-ipsspoiler>
<div class="ipsSpoiler_header"><span></span></div>
<div class="ipsSpoiler_contents">
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-01.jpg" alt="screenshot-rpg-maker-vx-ace-01.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-02.jpg" alt="screenshot-rpg-maker-vx-ace-02.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-03.jpg" alt="screenshot-rpg-maker-vx-ace-03.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-04.jpg" alt="screenshot-rpg-maker-vx-ace-04.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-05.jpg" alt="screenshot-rpg-maker-vx-ace-05.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-06.jpg" alt="screenshot-rpg-maker-vx-ace-06.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-07.jpg" alt="screenshot-rpg-maker-vx-ace-07.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-08.jpg" alt="screenshot-rpg-maker-vx-ace-08.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-09.jpg" alt="screenshot-rpg-maker-vx-ace-09.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-10.jpg" alt="screenshot-rpg-maker-vx-ace-10.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-11.jpg" alt="screenshot-rpg-maker-vx-ace-11.jpg"></p>
<p>
<img src="http://d289qh4hsbjjw7.cloudfront.net/rpgmaker-20130522223546811/files/screenshot-rpg-maker-vx-ace-12.jpg" alt="screenshot-rpg-maker-vx-ace-12.jpg"></p>
</div>
</div>
<p>
<strong><span style="text-decoration:underline">Downloads:</span></strong></p>
<p>
You can download a trial from <a href="http://www.rpgmakerweb.com/products/programs/rpg-maker-vx-ace" rel="external nofollow">their website here!</a></p>
<p>
To buy RPG Maker VX Ace you can also purchase it from <a href="http://www.rpgmakerweb.com/products/programs/rpg-maker-vx-ace" rel="external nofollow">their website</a> but you can also find it on <a href="http://store.steampowered.com/app/220700/" rel="external nofollow">Steam</a></p>
<p>
If you want to purchase RPG Maker VX Ace I highly recommend waiting until it goes on sale. It is often the highlight of Steam sales. For example, at the time of posting this (June 20th 2015 it is on sale for 75% off with almost 2 days remianing!)</p>
<p>
RPG Maker is the easiest door into single player RPG game creation I highly recommend giving it a try if you haven't already!</p>
<p>
</p>
<p></p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<p></p>
]]></description><guid isPermaLink="false">114</guid><pubDate>Sat, 20 Jun 2015 21:34:08 +0000</pubDate></item><item><title>[Java] Isometric ORPG Engine</title><link>https://www.ascensiongamedev.com/topic/2788-java-isometric-orpg-engine/</link><description><![CDATA[
<p>
	Hello everyone!  Just dropping by to post some progress reports of my current project in Java.
</p>

<p>
	 
</p>

<p>
	For the last month or so, I've been working on and off with a new game engine, inspired by the classic "Endless Online."  
</p>

<p>
	This is entirely coded in Java, to allow for cross platform support on both the client and server.
</p>

<p>
	 
</p>

<p>
	The client will be using LibGDX for their tremendous library of amazing features.
</p>

<p>
	I'm building my server model and client connection class off of Java's NIO library.
</p>

<p>
	 
</p>

<p>
	I've got screenshots from the first attempt at the project, as to mark early stages of the idea and to look back on for memories.  I'll create sort of a "timeline" of screenshots for the project, opposed to the traditional way people share their projects.
</p>

<p>
	 
</p>

<p>
	This is the first successful rendering of the map, and player. Though, without animation..
</p>

<p>
	(Outdated Screenshot, pre LibGDX)<br /><img alt="OG0M9OD.png" class="ipsImage" height="495" src="https://i.imgur.com/OG0M9OD.png" width="631" /></p>

<p>
	 
</p>

<p>
	I then worked out a basic camera system, animation, and player movement. (Outdated Screenshot, pre LibGDX)<br /><img alt="TDKxTqwtX6.gif" class="ipsImage" height="505" src="http://g.recordit.co/TDKxTqwtX6.gif" width="651" /></p>

<p>
	 
</p>

<p>
	Soon after; I added basic methods for displaying Player properties (HP/MP/SP), I also created temporary objects for an ESC Menu and Chatbox.  These would be removed after finding an artist of some sort.<br /><img alt="xc9muAO.png" class="ipsImage" height="504" src="https://i.imgur.com/xc9muAO.png" width="686" /></p>

<p>
	 
</p>

<p>
	After an annoying battle with understanding how networking really works, I successfully rendered other players to the screen, as well as displaying Admin Chat logs.  This is where I decided to restart the project.
</p>

<p>
	 
</p>

<p>
	(outdated screenshot, pre LibGDX)<br /><img alt="Screen_Shot_2018-02-15_at_2.54.14_PM.png" class="ipsImage" height="465" src="https://cdn.discordapp.com/attachments/361296801443348482/413786431836782593/Screen_Shot_2018-02-15_at_2.54.14_PM.png" width="629" /></p>

<p>
	 
</p>

<p>
	Since then, I've moved on to using LibGDX and would not regret it one bit!
</p>

<p>
	 
</p>

<p>
	Here are current versions of Main Menu &amp; then a Character Selection concept.  LibGDX uses a "UISkin" to create it's version of swing components, I am currently still waiting for my UI Artist to finish creating this for me.<br /><img alt="Screen_Shot_2018-03-12_at_4.30.43_AM.png" class="ipsImage" height="462" src="https://media.discordapp.net/attachments/413997736459894794/423008252905652225/Screen_Shot_2018-03-12_at_4.30.43_AM.png?width=578&amp;height=462" width="578" /><br /><img alt="CharacterSelection.png?width=615&amp;height=" class="ipsImage" height="462" src="https://images-ext-2.discordapp.net/external/Q2pFUJdk2xO50GBym3zamJxjdS2JWQaJzF6Ckk7Vemw/https/cdn.discordapp.com/attachments/420054698393993227/422665706115563521/CharacterSelection.png?width=615&amp;height=462" width="615" /></p>

<p>
	 
</p>

<p>
	Upon actually having these GUI concepts, I decided to start REALLY getting into LibGDX's Scene2D, using stages and tables to my advantage.  I did not style, nor continue with anything else as I'm <u><em><strong>still waiting </strong></em></u>for the custom uiskin files.  Create button was placed in a separate part of the table to better understand the origin points of table row/column corners.
</p>

<p>
	 
</p>

<p>
	<img alt="Screen_Shot_2018-03-13_at_7.05.51_PM.png" class="ipsImage" height="500" src="https://cdn.discordapp.com/attachments/414534587272921099/423255539955531806/Screen_Shot_2018-03-13_at_7.05.51_PM.png" width="640" /></p>

<p>
	 
</p>

<p>
	Soon after, Map Rendering, player rendering (without data yet! I'm not trying to get TOO far ahead of myself and make things complicated once I get the uiskin files)
</p>

<p>
	<img alt="Screen_Shot_2018-03-14_at_5.23.11_AM.png" class="ipsImage" height="500" src="https://cdn.discordapp.com/attachments/413997472449429504/423411754224320512/Screen_Shot_2018-03-14_at_5.23.11_AM.png" width="635" /></p>

<p>
	Movement is pixel based for now - may or may not be subject to change.  (I found the tiles on the internet, and will not be included in official releases.)
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	As I progress with this project, I will be seeking pixel artists as that will be seemingly the hardest position to fill.  Once I've got a better model to show off.. I'm sure you guys will jump on it <img alt=":P" data-emoticon="" src="https://www.ascensiongamedev.com/uploads/emoticons/tongue_new.gif" title=":P" /><br />
	 
</p>

<p>
	Give me design ideas, what you think I should add to the game/engine, and I will try to share my project as I develop the engine.<br /><br /><u><em><strong>Important notes:</strong></em></u>
</p>

<ul><li>
		<u><strong><em>For now</em></strong>,</u> the project is named "jEndlessOnline," solely to reach out to the dying community <u><em><strong>Endless Online</strong></em></u> left behind and grasp interest into a new game.
	</li>
	<li>
		The final, finished product, will not use any artwork or names from Endless Online.
	</li>
	<li>
		I am going to reiterate that this is NOT a remake of the game, it will NOT be compatible with the "Endless Online" Client, Server, or Private Server software.
	</li>
	<li>
		Credits belong to EndlessOnline for their character sprites, and Im afraid I can not find the source of the tileset used.  Let it be known that I do not intend to claim any of the artwork currently in the project as my own.
	</li>
</ul><p>
	 
</p>

<p>
	 
</p>

<p>
	I would absolutely love input, suggestions, what you would like to see in the client.  
</p>
]]></description><guid isPermaLink="false">2788</guid><pubDate>Sat, 17 Mar 2018 04:12:10 +0000</pubDate></item><item><title>Arcane Engine - 3D MMORPG Java Framework</title><link>https://www.ascensiongamedev.com/topic/2562-arcane-engine-3d-mmorpg-java-framework/</link><description><![CDATA[
<p>
	Introduction<br />
	Arcane engine is a free 3D MMORPG creator. Yet there aren’t many things added in the engine.<br />
	Features for now:<br />
	Display Manager: For now works with static width and height.<br />
	Renderings (100%)<br />
	Textures and Multitextures (100%)<br />
	Lightning (100%)<br />
	Transparency (100%)<br />
	Fog (100%)<br />
	3rd Person Camera (80%) Missing some features about rotation<br />
	Player (10%) A simple one just for tests<br />
	Day/Night (100%)<br />
	SkyBox (100%)<br />
	3D Mouse Picking (100%)<br />
	Water (100%)<br />
	Cel Shading (100%)<br />
	Text Rendering (100%)<br />
	Sound (100%)<br />
	GUI Rendering (100%)<br />
	Particle Effects (80%)<br />
	Networking (40%) Havent been really implemented just the main idea, also it isnt included in the first version of arcane engine.
</p>

<p>
	File Types<br />
	3D File types: .obj<br />
	Textures file type: .png<br />
	Sounds/Music type: .mid<br />
	More file types will be added!
</p>

<p>
	Features that will be added<br />
	Complete the networking<br />
	Animations Loader<br />
	Complete the player class<br />
	Add monsters and other entities
</p>

<p>
	 
</p>

<p>
	Some fotos: <a href="https://imgur.com/a/WwjrP" rel="external nofollow">https://imgur.com/a/WwjrP</a><br />
	The engine already includes a main game loop as an example game in MainGameLoop.java
</p>

<p>
	Functions added today:<br />
	Full Screen mode, change the way that changes the display resolution.<br />
	Added Some input methods (esc) - exit game, alt+enter full screen - Mouse Wheel reset the zoom - insert (prntsc) screen shot<br />
	Added paths as variables, although havent set them or changed from the engine.
</p>

<p>
	Download Link (V0.1): <a href="http://www.mediafire.com/file/q3jggwwwnm6g54w/V0.1.rar" rel="external nofollow">http://www.mediafire.com/file/q3jggwwwnm6g54w/V0.1.rar</a><br />
	Virus Total: <a href="https://www.virustotal.com/#/file-analysis/Yjc5Y2RiNmFlNmEzODNmOGZhZTJmM2YxNWYyMjlhODc6MTUxNTA4NTM4OQ==" rel="external nofollow">https://www.virustotal.com/#/file-analysis/Yjc5Y2RiNmFlNmEzODNmOGZhZTJmM2YxNWYyMjlhODc6MTUxNTA4NTM4OQ==</a><br />
	Yet its just source, the updates will be added as zip files for now, so it will be hard to add ur codes if you wanna get future updates. Also the game isn’t exportable yet! you can only run it via your ide (the project is ready for Eclipse)<br />
	The engine is using LWJGL ((Windows for now) ill add for iOS and Linux) library
</p>

<p>
	 
</p>

<p>
	The engine is free but if you like it you can donate here -&gt; paypal.me/AlexandrosTitonis
</p>

<p>
	Discord Channel: <a href="https://discord.gg/FQGk97a" rel="external nofollow">https://discord.gg/FQGk97a</a>
</p>
]]></description><guid isPermaLink="false">2562</guid><pubDate>Thu, 04 Jan 2018 20:49:31 +0000</pubDate></item><item><title>ResBak Online Source</title><link>https://www.ascensiongamedev.com/topic/1118-resbak-online-source/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="171433351.png" class="ipsImage" src="http://resbakonline.weebly.com/uploads/1/1/6/1/11618261/171433351.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	Big Credit to <strong><span style="color:#ff8c00;"><span style="font-size:24px;">THOMAS</span></span></strong> for the engine and i added/modified features that i want in my game Resbak Online. 
</p>

<p style="text-align:center;">
	There are lots of bugs that i fixed in Thomas engine, the first release in Prospekt (if my memory is right) but that  was 4 years ago and i forgot what i did. lolz
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ee82ee;">I think i should give credits to this people as well.</span>
</p>

<p style="text-align:center;">
	- Eclipse
</p>

<p style="text-align:center;">
	- Skyward
</p>

<p style="text-align:center;">
	- CMFiend (yeroC)
</p>

<p style="text-align:center;">
	- Zetasis
</p>

<p style="text-align:center;">
	- Chief (for the logo)
</p>

<p style="text-align:center;">
	- Robin
</p>

<p style="text-align:center;">
	- i don't own the images, tilesets, icons etc. credits to the respective owners. 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<span style="color:#ff0000;">Feature List:</span>
</p>

<p style="text-align:center;">
	1. Day and Night
</p>

<p style="text-align:center;">
	2. Right click menu on player to enable trade, guild and party
</p>

<p style="text-align:center;">
	3. Moving Panoramas
</p>

<p style="text-align:center;">
	4. 3 Characters per account
</p>

<p style="text-align:center;">
	5. Guild system
</p>

<p style="text-align:center;">
	6. Quest system
</p>

<p style="text-align:center;">
	7. Bank system
</p>

<p style="text-align:center;">
	8. Woodcutting, mining, fishing, crafting and alchemy
</p>

<p style="text-align:center;">
	9. Style slash that will display when player attacks.
</p>

<p style="text-align:center;">
	10. RPG ace NPC conversation
</p>

<p style="text-align:center;">
	11. Shout Entire game if you kill a BOSS monster
</p>

<p style="text-align:center;">
	12. Wings
</p>

<p style="text-align:center;">
	13. Projectile System
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	and more..  ..... BUGS....
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="2c95ec0f74059a9ef0bb058f8ed4d3f6.png" class="ipsImage" src="http://www.ascensiongamedev.com/resources/filehost/2c95ec0f74059a9ef0bb058f8ed4d3f6.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="785ced75f06c918e8ad23aa5e31ed832.png" class="ipsImage" src="http://www.ascensiongamedev.com/resources/filehost/785ced75f06c918e8ad23aa5e31ed832.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="" class="ipsImage" src="" /><img alt="" class="ipsImage" src="" /><img alt="b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="280" src="https://ascensiongamedev.s3-us-east-2.amazonaws.com/ipb_uploads/monthly_2016_12/b.png.4781ee76e9f7c5593c18075df5231846.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="0df19eec5f1fa6f5d73fe7d43753b5e8.png" class="ipsImage" src="http://www.ascensiongamedev.com/resources/filehost/0df19eec5f1fa6f5d73fe7d43753b5e8.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="8910b37ac61966de7eb1445787b57f42.png" class="ipsImage" src="http://www.ascensiongamedev.com/resources/filehost/8910b37ac61966de7eb1445787b57f42.png" /></p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<em>Sometimes its hard to let go what you have been working for years..</em>
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	But failed to complete it.. and here is the..Source
</p>

<p style="text-align:center;">
	<a href="http://www.ascensiongamedev.com/resources/filehost/cd71343ff9aa7c3585d9fe2f843a7133.rar" rel="external">http://www.ascensiongamedev.com/resources/filehost/cd71343ff9aa7c3585d9fe2f843a7133.rar</a>
</p>

<p style="text-align:center;">
	 
</p>
]]></description><guid isPermaLink="false">1118</guid><pubDate>Fri, 09 Dec 2016 06:34:27 +0000</pubDate></item></channel></rss>
