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<rss version="2.0"><channel><title>Source / Plugin Requests Latest Questions</title><link>https://www.ascensiongamedev.com/forum/374-source-plugin-requests/</link><description>Source / Plugin Requests Latest Questions</description><language>en</language><item><title>Meditation system help / Systema de meditaci&#xF3;n</title><link>https://www.ascensiongamedev.com/topic/7090-meditation-system-help-systema-de-meditaci%C3%B3n/</link><description><![CDATA[<p>
	Hello, I would like to implement a system in which the character pressing a key, for example f1, begins to meditate (recover mana x second) according to the character level if possible and an animation is played, could someone help me with that?
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<p>
	hola quisiera implementar un sistema en el que el personaje presionando una tecla por ejemplo f1 comience a meditar (recuperar mana x segundo) segun el nivel del personaje de ser posible y se reproduzca una animacion alguien podría ayudarme con eso?
</p>
]]></description><guid isPermaLink="false">7090</guid><pubDate>Sun, 06 Oct 2024 06:29:38 +0000</pubDate></item><item><title>Paid - Export game to Android as .apk</title><link>https://www.ascensiongamedev.com/topic/6969-paid-export-game-to-android-as-apk/</link><description><![CDATA[<p>
	Hi,
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<p>
	 
</p>

<p>
	******This is paid*****
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</p>

<p>
	As suggested - to export the game to Android as .apk &amp; a long with playstore. Also iOS if possible.
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</p>

<p>
	Along with added functionality/compatibility for customizable mobile controls for players on Android (and possibly iOS)
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</p>

<p>
	Feature to combine cross-platform compatibility between Android, PC &amp; possibly iOS.
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<p>
	For Intersect Engine.
</p>
]]></description><guid isPermaLink="false">6969</guid><pubDate>Tue, 21 Nov 2023 14:39:09 +0000</pubDate></item><item><title>Homing Projectiles</title><link>https://www.ascensiongamedev.com/topic/6531-homing-projectiles/</link><description><![CDATA[<p>
	Hello guys,
</p>

<p>
	 
</p>

<p>
	How can i create homing projectiles for Intersect Engine?
</p>

<p>
	 
</p>

<p>
	Thanks for informations...
</p>
]]></description><guid isPermaLink="false">6531</guid><pubDate>Thu, 16 Jun 2022 16:10:13 +0000</pubDate></item><item><title>[Read First!] A Warning About Custom Code Modifications</title><link>https://www.ascensiongamedev.com/topic/6530-read-first-a-warning-about-custom-code-modifications/</link><description><![CDATA[<p>
	Please see <a href="https://www.ascensiongamedev.com/topic/6527-read-first-a-warning-about-custom-code-modifications/" rel="">this thread</a>.
</p>
]]></description><guid isPermaLink="false">6530</guid><pubDate>Tue, 14 Jun 2022 16:36:47 +0000</pubDate></item><item><title>Deleting character after death</title><link>https://www.ascensiongamedev.com/topic/6514-deleting-character-after-death/</link><description><![CDATA[<p>
	Hi! Who can make a plugin like "One Life", where the player will lose a character, and before sd[jljv in the main menu on the screen there will be "You are dead" and the "Ok" button
</p>
]]></description><guid isPermaLink="false">6514</guid><pubDate>Sat, 28 May 2022 14:24:24 +0000</pubDate></item><item><title>Link map to make the world go round</title><link>https://www.ascensiongamedev.com/topic/6492-link-map-to-make-the-world-go-round/</link><description><![CDATA[<p>
	Hello all ! I'm actually developping a game for which i use another method of mapping here's what it look like.
</p>

<p>
	<a href="https://ascensiongamedev.com/resources/filehost/89c292d65a3caacc020bda4991e58723.png" rel="external">https://ascensiongamedev.com/resources/filehost/89c292d65a3caacc020bda4991e58723.png</a>
</p>

<p>
	As you can see the things are done like this <span>:</span> 35 folders (named A to ZI) of 45 maps (1 to 45).
</p>

<p>
	All the maps are linked each others.
</p>

<p>
	The purpose is when i tried linking A1 to A45 from the left tile of A1 it's not possible so my world stay flat ^^. I know that with events i should teleport the player where i want but i'm thinking for those who will pass after me (what ?? no one is crazy enough to do such things ?).
</p>

<p>
	 
</p>

<p>
	So here is my request (think it could be a cool feature for the engine) can someone handle something that can make the world goes round ?
</p>
]]></description><guid isPermaLink="false">6492</guid><pubDate>Fri, 29 Apr 2022 11:09:07 +0000</pubDate></item><item><title>Monster talk , speak</title><link>https://www.ascensiongamedev.com/topic/5291-monster-talk-speak/</link><description><![CDATA[<p>
	Hello everyone. <br />
	 
</p>

<p>
	is there anyone that has a patch that makes it able to put texts for monsters that you can input? <br />
	 
</p>

<p>
	an example is when you have a rat running around and the rat just randomly says *meep*
</p>

<p>
	 
</p>

<p>
	maybe you want to sell it just let me know please then i can think about it.
</p>

<p>
	 
</p>

<p>
	thank you in advanced!
</p>]]></description><guid isPermaLink="false">5291</guid><pubDate>Tue, 16 Jun 2020 09:45:54 +0000</pubDate></item><item><title>Bonus Effect: Negative Cooldown Reduction</title><link>https://www.ascensiongamedev.com/topic/6315-bonus-effect-negative-cooldown-reduction/</link><description><![CDATA[<p>
	I would like to be able to put negative numbers into the bonus effect: cooldown reduction. Creating Cooldown Addition, I suppose. I know that weapons can do this, but I specifically wanted to do it with chest pieces. Thanks in advance, and if theres an event based way to do this I havent figured out, please educate me lol.
</p>
]]></description><guid isPermaLink="false">6315</guid><pubDate>Fri, 05 Nov 2021 23:21:02 +0000</pubDate></item><item><title>Attack animation 1 / 3</title><link>https://www.ascensiongamedev.com/topic/5307-attack-animation-1-3/</link><description><![CDATA[<p>
	Hey,
</p>

<p>
	 
</p>

<p>
	I want to add a feature to my game <span>:</span>
</p>

<p>
	 
</p>

<p>
	<span>If it's possible i want 3 animation sprite, and then when player is attacking it's display 1 of the 3 animation possible.</span>
</p>

<p>
	 
</p>

<p>
	<span>I can pay if someone can do this.</span>
</p>

<p>
	 
</p>

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</p>]]></description><guid isPermaLink="false">5307</guid><pubDate>Sun, 21 Jun 2020 13:19:42 +0000</pubDate></item><item><title>Custom build with diagonal movement + run</title><link>https://www.ascensiongamedev.com/topic/5987-custom-build-with-diagonal-movement-run/</link><description><![CDATA[<p>
	Hi everyone, I'm new here, could any of you send me a custom version with the functions for diagonal movements and the button to run already integrated? Thank you in advance
</p>]]></description><guid isPermaLink="false">5987</guid><pubDate>Tue, 18 May 2021 06:14:44 +0000</pubDate></item><item><title>[Paid] Runescape like skill system</title><link>https://www.ascensiongamedev.com/topic/5791-paid-runescape-like-skill-system/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	how much it will cost to make a runescape like skill system? By adding a tradeskill book icon on hotbar and it opens the new window showing skills(and levels, experience to the next level) and then clicking on example for mining skill it opens the new window showing picture from level 1 to the max level what can be gathered?
</p>]]></description><guid isPermaLink="false">5791</guid><pubDate>Tue, 23 Feb 2021 19:37:48 +0000</pubDate></item><item><title>More Customizable Stats</title><link>https://www.ascensiongamedev.com/topic/4970-more-customizable-stats/</link><description><![CDATA[<p>
	As of right now, your movement speed is tied to your Speed stat and there is no way to change that, and attack speed is either tied to Speed or your weapon as a static value. If movement speed and attack speed became stats that could be modified by buffs and gear that would add another layer of depth to customization, benefitting almost all projects <span><img alt=":)" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile@2x.png 2x" title=":)" width="20" />. Another cool idea could be adding other niche stats such as dodge chance, block chance, and critical hit.</span>
</p>]]></description><guid isPermaLink="false">4970</guid><pubDate>Mon, 06 Apr 2020 08:19:04 +0000</pubDate></item><item><title>Prefab system</title><link>https://www.ascensiongamedev.com/topic/5711-prefab-system/</link><description><![CDATA[<p>
	It's so annoying to put trees up. You need to switch between layers and place blocks. Of course I can handle that, but what if needed to put a large chunks of something with a lot of events or blocks and NPCs? With a prefab system, you can do this once, and then just select the thing and place it where you want. 
</p>]]></description><guid isPermaLink="false">5711</guid><pubDate>Thu, 07 Jan 2021 22:37:08 +0000</pubDate></item><item><title>Guild System Helping</title><link>https://www.ascensiongamedev.com/topic/5700-guild-system-helping/</link><description><![CDATA[<p>
	Hi There ! Anyone can help us to create a guild system with C# ?
</p>]]></description><guid isPermaLink="false">5700</guid><pubDate>Sun, 03 Jan 2021 09:17:07 +0000</pubDate></item><item><title>Shop Stocks</title><link>https://www.ascensiongamedev.com/topic/5436-shop-stocks/</link><description><![CDATA[<p>
	Would be very nice if instead of shops having unlimited amounts of items they're selling, each item has its own stock which decreases when any player purchases that item and increases either over time and/or when a player sells that respective item to the shop. When the shop has 0 stock of an item, the item is unavailable for purchase.
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5436</guid><pubDate>Wed, 12 Aug 2020 12:15:50 +0000</pubDate></item><item><title>Skills interact with mouse</title><link>https://www.ascensiongamedev.com/topic/5554-skills-interact-with-mouse/</link><description><![CDATA[<p>
	Hello guys! I'm developing my project based on a combat style ARPG, and I've been trying to make a very complete action system, some things I managed to modify, but others not. I don't really like the current combat system of the engine, for my purpose, but I believe that some here in the community also think so. So I would like to ask someone for help in order to progress in this direction. I've been studying the engine for the past few weeks but some things still seem a little confusing to me. At first I'm trying to create a type of skill in an area, interacting with the mouse, where I use the skill and after clicking with the mouse in an area the skill is projected in that x and y coordinate on the map where I clicked, but I still haven't I understood how I do to pass the mouse coordinates to the server, since all the skills mechanics happen there. For those who have played ragnarok online or other games that have an action combat style, you should understand what I'm talking about. Then it could be distributed to the community as an add-on. I believe it would serve many people hehe. Well, that's it guys whoever is willing to help me with this, just talk or send pm. And I'm sorry for my horrible English. I'm brazilian.. Thank you all for the attention.
</p>

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<p>
	Exemple bellow:
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<p>
	<img alt="giphy.gif" class="ipsImage" data-ratio="56.25" height="270" width="480" src="https://media.giphy.com/media/aTdXpZ4z2L0tO/giphy.gif" /></p>

<p>
	 
</p>

<p>
	<img alt="Disparo_Arcano.gif" class="ipsImage" data-ratio="56.67" height="170" width="300" src="https://browiki.org/images/c/cf/Disparo_Arcano.gif" /></p>]]></description><guid isPermaLink="false">5554</guid><pubDate>Fri, 02 Oct 2020 20:02:09 +0000</pubDate></item><item><title>Custom Cursor</title><link>https://www.ascensiongamedev.com/topic/5534-custom-cursor/</link><description><![CDATA[<p>
	Can anyone make a custom cursor modification ? 
</p>]]></description><guid isPermaLink="false">5534</guid><pubDate>Sat, 26 Sep 2020 14:31:09 +0000</pubDate></item><item><title>Life comfort for editor</title><link>https://www.ascensiongamedev.com/topic/5471-life-comfort-for-editor/</link><description><![CDATA[<p>
	Hello everyone,
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<p>
	 
</p>

<p>
	I know sources edit are generally for personnal use, but i think these would benefit to everyone in the real build <span>:</span><span> </span>
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<p>
	 
</p>

<p>
	Would it be possible to ensure that when editing an event / global event etc ... the scroll bar does not go up to the top with each edit?
</p>

<p>
	It doesn't sound like much, but when editing longline packages everything gets more tedious and sometimes hard to figure where you were.
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<p>
	Also sometimes when you want to give / take an item the windows are too small and you can't be sure what to put ...
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<p>
	 
</p>

<p>
	And finally, it would be great if we could select more than one line at a time to copy / paste large blocks.
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<p>
	 
</p>

<p>
	Thanks in advance !
</p>]]></description><guid isPermaLink="false">5471</guid><pubDate>Sun, 30 Aug 2020 23:39:38 +0000</pubDate></item><item><title>Screen shake on critical hit</title><link>https://www.ascensiongamedev.com/topic/4850-screen-shake-on-critical-hit/</link><description><![CDATA[<p>
	Add a small shake of the player's screen when they connect with a critical hit when attacking.
</p>]]></description><guid isPermaLink="false">4850</guid><pubDate>Wed, 01 Apr 2020 10:58:16 +0000</pubDate></item><item><title>Universal hotbar cooldown</title><link>https://www.ascensiongamedev.com/topic/4894-universal-hotbar-cooldown/</link><description><![CDATA[<p>
	I wanted to have a universal hotbar cooldown,  every time anything on the hotbar has been used a .5 of a second cooldown covers/fades over the entire bar. In conjunction, with this request:
</p>
<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="283" data-embedcontent="" data-embedid="embed2388545976" scrolling="no" src="https://www.ascensiongamedev.com/topic/4893-action-slotmulti-cast/?do=embed" style="height:187px;max-width:502px;"></iframe>

<p>
	The universal hotbar cooldown would not affect the C activated hotbar, used to cast 3 things without a cooldown inbetween each slot.
</p>]]></description><guid isPermaLink="false">4894</guid><pubDate>Thu, 02 Apr 2020 00:51:18 +0000</pubDate></item><item><title>Hotkey to self select</title><link>https://www.ascensiongamedev.com/topic/5427-hotkey-to-self-select/</link><description><![CDATA[<p>
	 
</p>

<p>
	It would be interesting, a patch just like the unselect with "esc" to select yourself with some button to use healing skills, buffs and others.
</p>

<p>
	Sometimes in the midst of a pvp fight selecting yourself while evading an enemy to heal can be tricky, and it would help.
</p>

<p>
	<br /><img alt=":2_grimacing:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/2_grimacing.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/2_grimacing@2x.png 2x" title=":2_grimacing:" width="20" /></p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5427</guid><pubDate>Thu, 06 Aug 2020 22:24:10 +0000</pubDate></item><item><title>XP FEEDBACK</title><link>https://www.ascensiongamedev.com/topic/5376-xp-feedback/</link><description><![CDATA[<p>
	I've been thinking, if possible as the item feedback mod, why not have XP as well?<br />
	It would be cool
</p>

<p>
	 
</p>

<p>
	When i kill and npc working the message EXP RECEBIDA
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			        public static void SendEntityDie(Entity en)<br />
			        {<br />
			            SendDataToProximity(en.MapId, new EntityDiePacket(en.Id, en.GetEntityType(), en.MapId));<br />
			            PacketSender.SendActionMsg(en, "EXP RECEBIDA", CustomColors.Alerts.ModJoined);<br />
			        }<br />
			 
		</p>
	</div>
</blockquote>

<p>
	I just need to get the NPC EXP information to convert it to a string
</p>

<p>
	 
</p>

<p>
	Can someone help me?
</p>]]></description><guid isPermaLink="false">5376</guid><pubDate>Sat, 18 Jul 2020 22:55:23 +0000</pubDate></item><item><title>Map loading and Editor. Request!</title><link>https://www.ascensiongamedev.com/topic/5352-map-loading-and-editor-request/</link><description><![CDATA[<p>
	Can someone make a change in the intersect engine to work well in Windows 10? Aplly the function to use decals and Parallax if its possible. Its only one idea. Thanks Anyway!!
</p>

<p>
	I want to see this engine grow!
</p>]]></description><guid isPermaLink="false">5352</guid><pubDate>Thu, 09 Jul 2020 05:24:06 +0000</pubDate></item><item><title>Enemy fades away instead of just disappear</title><link>https://www.ascensiongamedev.com/topic/5323-enemy-fades-away-instead-of-just-disappear/</link><description><![CDATA[<p>
	It would be nice to have a system where the enemy fades away instead of just disappear when it dies.
</p>]]></description><guid isPermaLink="false">5323</guid><pubDate>Fri, 26 Jun 2020 04:19:10 +0000</pubDate></item><item><title>Common event /commands to play sprite animation</title><link>https://www.ascensiongamedev.com/topic/5315-common-event-commands-to-play-sprite-animation/</link><description><![CDATA[<p>
	Unless I'm missing something, there is no way currently to make a common event /command to play a sprite animation specific to your sprite.
</p>

<p>
	 
</p>

<p>
	For example, typing "/beg" would play the begging animation for your sprite that ends in "_Beg" <span><img alt=":)" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile@2x.png 2x" title=":)" width="20" /><br /><br />
	EDIT: </span>
</p>

<p>
	<span>- this would also be useful for making a "_Swim" animation when walking on designated water tiles</span>
</p>

<p>
	<span>- useful for event-pets to make them stop moving and change sprite to sit if they have a "_Sit" animation</span>
</p>]]></description><guid isPermaLink="false">5315</guid><pubDate>Tue, 23 Jun 2020 00:16:23 +0000</pubDate></item></channel></rss>
