<?xml version="1.0"?>
<rss version="2.0"><channel><title>Development Questions Latest Questions</title><link>https://www.ascensiongamedev.com/forum/372-development-questions/</link><description>Development Questions Latest Questions</description><language>en</language><item><title>V8.0 With the API</title><link>https://www.ascensiongamedev.com/topic/6951-v80-with-the-api/</link><description><![CDATA[<p>
	After 8.0 I think we need a Tutorial on how to get our API working again since now it is another configuration and at least I don't know how to put it right, I would greatly appreciate it.
</p>
]]></description><guid isPermaLink="false">6951</guid><pubDate>Thu, 19 Oct 2023 21:10:00 +0000</pubDate></item><item><title>Seeking Advice: Creating Your Own Game on the Intersect Engine</title><link>https://www.ascensiongamedev.com/topic/7015-seeking-advice-creating-your-own-game-on-the-intersect-engine/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	For the past year and a half, I've been considering creating my own game based on the Intersect engine. I see that the project is still evolving, although it likely lacks funding. But getting back to the point.
</p>

<p>
	For the past month, I've been working on laying the foundations of the entire project and gradually gaining experience in creating on this engine, as well as in MMORPG game design in general. Now, I have a very important question for you, the community.
</p>

<p>
	Do you have any valuable advice or tips regarding designing your own game? Perhaps you could recommend some literature? Or maybe you've encountered some difficulties and found outstanding ways to overcome them?
</p>

<p>
	I'd like to mention right away that my project would fit within a budget of around $1,500, so it's more of a small project for entertainment purposes.
</p>

<p>
	 
</p>

<p>
	Guts,
</p>
]]></description><guid isPermaLink="false">7015</guid><pubDate>Fri, 12 Apr 2024 00:33:34 +0000</pubDate></item><item><title>Modified Client Not Connecting to Unmodified Server</title><link>https://www.ascensiongamedev.com/topic/7153-modified-client-not-connecting-to-unmodified-server/</link><description><![CDATA[<p>
	Hello everyone, I have a very lightly modified client that is having issues connecting to the server which are of the same build, though the server was downloaded from the AGD github and not compiled by me. Previously I was using a compiled server to do the testing, but I am now needing the modified client to sync up to the linux build which has been working with previous, unmodified clients. The server does seem to see it to a degree, but gives a cryptographic error. Any thoughts or insights?
</p>
]]></description><guid isPermaLink="false">7153</guid><pubDate>Mon, 17 Feb 2025 15:58:59 +0000</pubDate></item><item><title>Event spell casted by mob not playing event sound?</title><link>https://www.ascensiongamedev.com/topic/7115-event-spell-casted-by-mob-not-playing-event-sound/</link><description><![CDATA[<p>
	Any ideas why.
</p>
]]></description><guid isPermaLink="false">7115</guid><pubDate>Fri, 03 Jan 2025 05:11:32 +0000</pubDate></item><item><title>Problems about Unicode chatting and input.</title><link>https://www.ascensiongamedev.com/topic/7111-problems-about-unicode-chatting-and-input/</link><description><![CDATA[<p>
	I want to ask if we can change all Input Box (chatbox, name box) into basic window Text Box or something already available. Because custom Chat Box conflict with Unicode Inputer.
</p>

<p>
	Example when I want to input "á". The inputer must delete "a" then replace with "á" but current chat box may steal SendMessage or PostMessage of inputer, so it return "aá", for double Unicode like "toán" it's become "toanán". The only way to input Unicode I can use now is copy paste from Notepad. If u can input Unicode, pls suggest for me some inputer working well here pls.
</p>
]]></description><guid isPermaLink="false">7111</guid><pubDate>Tue, 24 Dec 2024 03:08:08 +0000</pubDate></item><item><title>Is this place still active or dead? What about the engine itself?</title><link>https://www.ascensiongamedev.com/topic/7077-is-this-place-still-active-or-dead-what-about-the-engine-itself/</link><description><![CDATA[<p>
	What happened here?
</p>

<p>
	 
</p>

<p>
	Seems really quiet now.. or has majority of development gone towards open source?
</p>
]]></description><guid isPermaLink="false">7077</guid><pubDate>Sat, 17 Aug 2024 03:37:21 +0000</pubDate></item><item><title>Fresh Compile, .exe's Will Not Open</title><link>https://www.ascensiongamedev.com/topic/7070-fresh-compile-exes-will-not-open/</link><description><![CDATA[<p>
	I am at a loss and hope someone can point me in the right direction, hopefully a simple dumb fix I am sure. I have a fresh compiled version of the Intersect Engine from github, compiled with VS 2022 and when I go to copy the .exe's from the bin folder for the server, client or editor to my current intersect engine folder, they do not open. The premade intersect engine folder is beta version 0.8.0 but I don't believe that is the issue. Also the .exe's do run if you keep them in the bin folder so they obviously depend on some or many files. How do I parse a fresh run-able version of intersect from the compiled version even though the .exe's seem to only run in their respective bin folders?
</p>
]]></description><guid isPermaLink="false">7070</guid><pubDate>Thu, 18 Jul 2024 01:09:33 +0000</pubDate></item><item><title>Client wont run</title><link>https://www.ascensiongamedev.com/topic/7027-client-wont-run/</link><description><![CDATA[<p>
	2024-05-09 01:52:32.674 [Info] Discovered service type: Intersect.Plugins.PluginService
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:32.683 [Warn] Directory was specified as a plugin directory but does not exist: 'resources\plugins'
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:32.683 [Info] Discovered 0 plugins:
</p>

<p>
	<br />
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.762 [Info] Acquiring context lock... (0ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.764 [Info] Acquired. (1ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] Beginning context dispose. (0ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] GC.SuppressFinalize (0ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] InternalDispose() completed. (0ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] Clearing instance... (3ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] Releasing context lock... (3ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Info] Released. (3ms)
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2024-05-09 01:52:33.766 [Error] NullReferenceException: Object reference not set to an instance of an object.<br />
	    Stack:    at Intersect.Client.Framework.Gwen.Skin.Texturing.Bordered.Equals(Bordered other) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Skin\Texturing\Bordered.cs:line 171<br />
	   at Intersect.Client.Framework.Gwen.Skin.Texturing.Bordered.op_Inequality(Bordered lhs, Bordered rhs) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Skin\Texturing\Bordered.cs:line 186<br />
	   at Intersect.Client.Framework.Gwen.Skin.Intersect2021.DrawWindow(Base control, Int32 topHeight, Boolean inFocus) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Skin\Intersect2021.cs:line 196<br />
	   at Intersect.Client.Framework.Gwen.Control.WindowControl.Render(Base skin) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\WindowControl.cs:line 328<br />
	   at Intersect.Client.Interface.Window.Render(Base skin) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\Interface\Window.cs:line 32<br />
	   at Intersect.Client.Framework.Gwen.Control.Base.RenderRecursive(Base skin, Rectangle clipRect) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2004<br />
	   at Intersect.Client.Framework.Gwen.Control.Base.DoRender(Base skin) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1941<br />
	   at Intersect.Client.Framework.Gwen.Control.Base.RenderRecursive(Base skin, Rectangle clipRect) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2017<br />
	   at Intersect.Client.Framework.Gwen.Control.Base.DoRender(Base skin) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Base.cs:line 1941<br />
	   at Intersect.Client.Framework.Gwen.Control.Canvas.RenderCanvas() in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 151<br />
	   at Intersect.Client.Interface.Menu.MenuGuiBase.Draw() in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\Interface\Menu\MenuGuiBase.cs:line 69<br />
	   at Intersect.Client.Interface.Interface.DrawGui() in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\Interface\Interface.cs:line 201<br />
	   at Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime, TimeSpan totalTime) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\Core\Graphics.cs:line 598<br />
	   at Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\MonoGame\IntersectGame.cs:line 330<br />
	   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)<br />
	   at Microsoft.Xna.Framework.Game.Tick()<br />
	   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()<br />
	   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)<br />
	   at Microsoft.Xna.Framework.Game.Run()<br />
	   at Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\MonoGame\IntersectGame.cs:line 566<br />
	   at Intersect.Client.Core.ClientContext.InternalStart() in D:\a\Intersect-Engine\Intersect-Engine\Intersect.Client\Core\ClientContext.cs:line 41<br />
	   at Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown) in D:\a\Intersect-Engine\Intersect-Engine\Intersect (Core)\Core\ApplicationContext`2.cs:line 239
</p>

<p>
	<br />
	--------------------------------------------------------------------------------<br />
	 
</p>

<p>
	Does anyone know what this means
</p>
]]></description><guid isPermaLink="false">7027</guid><pubDate>Thu, 09 May 2024 01:52:27 +0000</pubDate></item><item><title>Compilation of sources</title><link>https://www.ascensiongamedev.com/topic/6994-compilation-of-sources/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	 
</p>

<p>
	I wanted to know if it's normal that when compiling the Intersect Engine via Visual Studio 2022 and attempting to transfer the executables to an external folder (for example, in the game folder on the desktop), none of them launch—whether it's the server, the client, or the editor.
</p>

<p>
	 
</p>

<p>
	While everything launches correctly via Visual Studio 2022 (which is logical), is there something new we need to configure compared to before, when it worked with a simple copy/paste of executables into the folder?
</p>

<p>
	 
</p>

<p>
	Currently, we can only work on the project through the source code (which is not ideal when multiple people are working on the game and some only need to use the editor, such as mappers).
</p>

<p>
	 
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.ascensiongamedev.com/profile/223-gibier/?do=hovercard" data-mentionid="223" href="https://www.ascensiongamedev.com/profile/223-gibier/" rel="">@Gibier</a> encountered and has the same "issue," so I'm not alone in this.
</p>

<p>
	 
</p>

<p>
	If you have a solution for this, I'm interested. Maybe I missed a configuration, or perhaps I didn't pay attention to something, but it's strange because it used to be simple to do lol.
</p>

<p>
	 
</p>

<p>
	I am using Beta 8.0.xxx sources (the latest available on GitHub), and I'm asking because I'm creating a custom version for my project.
</p>

<p>
	 
</p>

<p>
	Hoping that you can shed some light on this for me ^^
</p>

<p>
	---------------------------------------------------------------------------------------
</p>

<p>
	 
</p>

<p>
	After trying to find a solution, I'm not sure if it's the right one, but I found that we could publish the project via "publish" in VS2022. However, we end up with quite a few generated .DLL files (for both the server, editor, and client). I'm attaching some screenshots so you can understand:
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="spacer.png" class="ipsImage" data-ratio="37.60" height="317" style="height:auto;" width="1000" data-src="https://ascensiongamedev.com/resources/filehost/352b635057feed60185ba53689b51b15.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	 
</p>

<p style="text-align:center;">
	<img alt="spacer.png" class="ipsImage" data-ratio="114.85" height="750" style="height:auto;" width="638" data-src="https://www.ascensiongamedev.com/resources/filehost/aaa2410b08dbce52514c356fe8565f32.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>

<p style="text-align:center;">
	 
</p>

<p>
	And when we download the complete Beta 8 (without the sources), there aren't as many DLLs and other files provided in the .zip, so I find that strange lol.
</p>

<p>
	 
</p>

<p>
	Thanks in advance <img alt=":)" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile@2x.png 2x" title=":)" width="20" />
</p>
]]></description><guid isPermaLink="false">6994</guid><pubDate>Sat, 13 Jan 2024 11:02:00 +0000</pubDate></item><item><title>Changing a player variable when item is worn and then changing it back when removed.</title><link>https://www.ascensiongamedev.com/topic/6992-changing-a-player-variable-when-item-is-worn-and-then-changing-it-back-when-removed/</link><description><![CDATA[<p>
	Hello, I have a custom variable I would like to change when the player wears an item and then I would like to revert that change when they remove it.
</p>

<p>
	 
</p>

<p>
	Hat worn = 0
</p>

<p>
	Player wears hat..
</p>

<p>
	Hat worn = 1
</p>

<p>
	Player removes hat..
</p>

<p>
	Hat worn = 0
</p>

<p>
	 
</p>

<p>
	I am playing around with events and I figured out how to add to a variable when they wear it but I can't determine a good way to check if they removed it without that becoming to complex.
</p>

<p>
	 
</p>

<p>
	I am looking for what approach you would use mostly when using events for this issue.
</p>

<p>
	 
</p>

<p>
	At the moment I have an event that runs on the item when it is used which adds to the variable and then equips the hat from that event.
</p>

<p>
	 
</p>

<p>
	I was trying to make an event that checked when equipment changes but it is wonky as it will change the variable on any equipment change if it detects they wore something besides the hat.
</p>

<p>
	 
</p>

<p>
	Thank you for any guidance on this issue.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">6992</guid><pubDate>Fri, 05 Jan 2024 17:10:44 +0000</pubDate></item><item><title>How can i do MySQL migration?</title><link>https://www.ascensiongamedev.com/topic/6976-how-can-i-do-mysql-migration/</link><description><![CDATA[<p>
	<img alt="a88d565a425f3ff90aa4c38f6fe85a29.png" class="ipsImage" data-ratio="12.60" height="108" style="height:auto;" width="1000" data-src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/a88d565a425f3ff90aa4c38f6fe85a29.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png" />
</p>
]]></description><guid isPermaLink="false">6976</guid><pubDate>Sun, 26 Nov 2023 08:17:46 +0000</pubDate></item><item><title>Error with Dynamically Generate Metadata</title><link>https://www.ascensiongamedev.com/topic/6887-error-with-dynamically-generate-metadata/</link><description><![CDATA[<p>
	hello, I'm trying to configure Dynamically Generate Metadata, but I have errors, the client and editor give such errors internal error 500, client crash without log
</p>

<p>
	apache + php 8.0 [Mon Jul 24 00:36:27.363334 2023] [proxy_fcgi:error] [pid 1272:tid 281472484700352] [client 162.158.103.28:29608] AH01071: Got error ＇PHP message: PHP Fatal error:  Uncaught Error: Attempt to assign property ＂TrustCache＂ on null in /www/wwwroot/clodis/public/update/update.php:77\nStack trace:\n#0 {main}\n  thrown in /www/wwwroot/clodis/public/update/update.php on line 77＇
</p>

<p>
	 
</p>

<p>
	my update.php - <a href="https://pastebin.pl/view/raw/4e46bc5f" rel="external nofollow">https://pastebin.pl/view/raw/4e46bc5f</a>
</p>

<p>
	 
</p>

<p>
	i try update from docs.freemmorpgmaker but still no work
</p>

<p>
	 
</p>

<p>
	Thanx!
</p>
]]></description><guid isPermaLink="false">6887</guid><pubDate>Sun, 23 Jul 2023 22:41:31 +0000</pubDate></item><item><title>Lose connection to editor when deleting maps</title><link>https://www.ascensiongamedev.com/topic/6908-lose-connection-to-editor-when-deleting-maps/</link><description><![CDATA[<p>
	I seem to have broken something somehow. Anytime I try to delete a map, the editor is disconnected from the server and I see this error. I was hoping someone could help me fix this.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	2023-08-29 20:12:43.753 [Error] Client Packet Error! [Packet: MapListUpdatePacket | User: admin | Player:  | IP 127.0.0.1]
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2023-08-29 20:12:43.909 [Error] {"DataKeys":0,"MessageLength":53,"StackTraceLength":415,"InnerException":false,"Source":"Intersect Server","TargetSite":"HandlePacket","TargetSiteDeclaringType":"Intersect.Server.Networking.PacketHandler","Type":"System.NullReferenceException"}
</p>

<p>
	--------------------------------------------------------------------------------<br />
	2023-08-29 20:12:43.909 [Error] Client Packet Error! [Packet: MapListUpdatePacket | User: admin | Player:  | IP 127.0.0.1]<br />
	2023-08-29 20:12:43.909 [Error] NullReferenceException: Object reference not set to an instance of an object.<br />
	    Stack:    at Intersect.Server.Networking.PacketHandler.HandlePacket(Client client, MapListUpdatePacket packet)<br />
	   at Intersect.Network.PacketHandlerRegistry.&lt;&gt;c__DisplayClass38_1`2.&lt;CreateWeaklyTypedDelegateForMethodInfo&gt;b__1(IPacketSender packetSender, IPacket packet)<br />
	   at Intersect.Server.Networking.PacketHandler.ProcessPacket(IPacket packet, Client client)<br />
	   at Intersect.Server.Networking.Client.HandlePackets()
</p>
]]></description><guid isPermaLink="false">6908</guid><pubDate>Tue, 29 Aug 2023 20:36:25 +0000</pubDate></item><item><title>Looking for a scripter for ResBak Online</title><link>https://www.ascensiongamedev.com/topic/6901-looking-for-a-scripter-for-resbak-online/</link><description><![CDATA[<p>
	Hello guys, i'm making a small game for me friend and familly and I would like to add new content to my game.. I use Resbak online MMORPG and I try to figure out how add new thing like new skill or new equip slot... Maybe if anyone want to help me or create it for me it will be very appreciated.. I'm not really ricj but i'm also ready to pay if required... Here a list of what I try to add to my game <span>:<br />
	<br />
	-Equipment slot (Helm, ring, neck, boots, gloves, cape) and also program interface for it.<br />
	-Adding cooking skill with cooking station</span>
</p>

<p>
	<span>-Fix moving interface (lock interface...)</span>
</p>

<p>
	 
</p>

<p>
	<span>it should not be very hard to do for someone who know how to do that but I can't figure out how to do that..</span>
</p>

<p>
	 
</p>

<p>
	<span>You can contact me in private if you want to talk about it with me...</span>
</p>

<p>
	 
</p>

<p>
	<span>Thank for reading my ad and hope someone will be able to help me <span>:3</span></span>
</p>

<p>
	 
</p>

<p>
	<span><span>Dummy Doh</span></span>
</p>
]]></description><guid isPermaLink="false">6901</guid><pubDate>Tue, 22 Aug 2023 19:34:52 +0000</pubDate></item><item><title>Follow the target</title><link>https://www.ascensiongamedev.com/topic/6895-follow-the-target/</link><description><![CDATA[<p>
	Do you know any way to make him follow the enemy that is at target?
</p>
]]></description><guid isPermaLink="false">6895</guid><pubDate>Wed, 02 Aug 2023 03:24:27 +0000</pubDate></item><item><title>Add item to command list</title><link>https://www.ascensiongamedev.com/topic/6879-add-item-to-command-list/</link><description><![CDATA[<p>
	Hello, i've make an "on death" trigger, but i need to make an "ressurect" command so
</p>

<p>
	I've do some modifications but, even if i modify EventCommand.Cs, CommandPinter and add String in string.Cs, my new command don't appear in the editor in the command list option (where you can chose to teleport player, give hp etc..)
</p>
]]></description><guid isPermaLink="false">6879</guid><pubDate>Sat, 08 Jul 2023 09:32:22 +0000</pubDate></item><item><title>Animations disappearing when performing a warp to another map</title><link>https://www.ascensiongamedev.com/topic/6873-animations-disappearing-when-performing-a-warp-to-another-map/</link><description><![CDATA[<p>
	Greetings, first and foremost, I would like to congratulate the entire development team and the community for the development of Intersect.
</p>

<p>
	I'm in the final stage of developing my game, but I'm encountering an annoying issue: when using the 'warp' attribute to navigate between maps, all active animations on the character are lost for other players, and only the player who triggered them can see them.
</p>

<p>
	Below, I will share a video showcasing the mentioned error.
</p>

<p>
	Project version used for testing: <strong>0.7.2-beta.20</strong> (with no modifications).
</p>

<div>
	<video class="ipsEmbeddedVideo" controls="" data-video-embed="">
		<source type="video/mp4" data-video-src="https://ascensiongamedev.com/resources/filehost/3b78dbc6e900b71df51b7b541122fc2a.mkv"><a class="ipsAttachLink" href="https://ascensiongamedev.com/resources/filehost/3b78dbc6e900b71df51b7b541122fc2a.mkv" rel="external">Embedded Video Link</a>
	</source></video>
</div>

<p>
	I searched through the forum and Git PRs for any topic related to the issue, but couldn't find any. If anyone has any ideas on how to solve the problem, I would greatly appreciate it.
</p>
]]></description><guid isPermaLink="false">6873</guid><pubDate>Thu, 06 Jul 2023 13:54:15 +0000</pubDate></item><item><title>426 HTTPS Required</title><link>https://www.ascensiongamedev.com/topic/6816-426-https-required/</link><description><![CDATA[<p>
	Hi guys,<br><br>
	I am trying to link some data between my website and my game with the API. However, I am in need of help because I am a newbie with little to no coding experience.
</p>

<p>
	 
</p>

<p>
	For context, I tried digging through some old forum posts to see if I could find any existing code I could use to test out and learn from, which I eventually did (<strong>but it's not working for some reason</strong>):<br><br>
	In the post below, I saw that someone had written some PHP code with two functions. It kind of made sense to me because they had a function that gets the access token, as well as another function to send global messages to the game--which then takes the token when calling it. 
</p>

<p>
	 
</p>
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<p>
	<br>
	Again, I don't really know what I'm doing wrong. Maybe it's just me being a dummy? The messages aren't being sent to my game, nor am I seeing anything on my webpage through my webserver. I'm also hosting my game on a VPS.<br><br><span style="font-size:14px;"><u><strong>Here's some additional info:</strong></u></span>
</p>

<ul><li>
		I'm using the files from Github for my server and client (not sure if I'm supposed to do that). The only reason why I did that is because I wanted to change my game's icon.
	</li>
	<li>
		<strong>I tried getting the access token from the terminal window, and it worked just fine. Why am I having trouble now?</strong>
	</li>
	<li>
		This is probably useless info, but I am getting this code when using Postman:<br>
		 
	</li>
</ul><p style="margin-left:40px;">
	<img alt="9c02db223c0da281e6066b96c5b23157.png" class="ipsImage" data-ratio="26.97" height="72" style="height:auto;" width="267" data-src="https://ascensiongamedev.com/resources/filehost/9c02db223c0da281e6066b96c5b23157.png" src="https://www.ascensiongamedev.com/applications/core/interface/js/spacer.png"><br>
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p style="margin-left:40px;">
	 
</p>

<p>
	Hopefully, the smart people here can give me a hand <img alt=":sweat_smile:" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/7_sweat_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/7_sweat_smile@2x.png 2x" title=":sweat_smile:" width="20">.
</p>
]]></description><guid isPermaLink="false">6816</guid><pubDate>Sun, 09 Apr 2023 23:39:18 +0000</pubDate></item><item><title>Guild variable and conditions...</title><link>https://www.ascensiongamedev.com/topic/6481-guild-variable-and-conditions/</link><description><![CDATA[<p>
	<strong>Well, I'm testing a Guild system with common events and here's a question:</strong>
</p>

<p>
	 
</p>

<p>
	To create a guild you must have a player variable in string mode for the event "create guild" call the variable and create the guild with the correct name.
</p>

<p>
	I noticed that when inviting someone to the guild, the variable "guild name" of the invited player, does not change to the guild name, so the player is in the guild but the guild name variable is not set.
</p>

<p>
	 
</p>

<p>
	There's how create a "Conditional Branch" with guild name, or when someone accept the guild invite the "guild name" variable turns to the name of the guild that he accepted?
</p>
]]></description><guid isPermaLink="false">6481</guid><pubDate>Tue, 19 Apr 2022 15:45:42 +0000</pubDate></item><item><title>Intersect is literally eating CPU</title><link>https://www.ascensiongamedev.com/topic/6812-intersect-is-literally-eating-cpu/</link><description><![CDATA[<p>
	As the title says. In the attached video, you will be able to see that the use of cpu is up to 90% in fullscreen, and that the cpu is overheating. The FPS are incredibly low and the only way it seems to fix it is by downgrading the resolution, and even there, the cpu barely changes. 
</p>

<p>
	 
</p>

<p>
	Does someone know why it could be happening? Has anyone experienced this issue before? If so, I would greatly appreciate any advice or solutions you may have to offer.
</p>

<p>
	 
</p>

<p>
	Thank you for your help.
</p>

<p>
	 
</p>

<p>
	<a href="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/3adff46d1f1fc2ddc4c83f775f90060b.mp4" rel="external nofollow">https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/3adff46d1f1fc2ddc4c83f775f90060b.mp4</a>
</p>
]]></description><guid isPermaLink="false">6812</guid><pubDate>Sun, 02 Apr 2023 19:36:56 +0000</pubDate></item><item><title>Diagonal movement</title><link>https://www.ascensiongamedev.com/topic/6709-diagonal-movement/</link><description><![CDATA[<p>
	Hi, i'm trying to start making an game and i'm confused about the fact that we can't move in diagonal. I saw a post where we could do that but i don't know how ? Someone can help me please ? :p Ty !
</p>
]]></description><guid isPermaLink="false">6709</guid><pubDate>Wed, 08 Feb 2023 23:04:49 +0000</pubDate></item><item><title>Problem with 'filename != NULL' failed</title><link>https://www.ascensiongamedev.com/topic/6713-problem-with-filename-null-failed/</link><description><![CDATA[<p>
	<img alt="df370f8c8aeb9cf9dacb61fdc6be4dce.png" class="ipsImage" data-ratio="75.08" height="524" width="1000" src="https://ascensiongamedev.com/resources/filehost/df370f8c8aeb9cf9dacb61fdc6be4dce.png" /><br />
	im using Oracle Cloud VM and i want to make a public server, this is the first time I am doing this could someone help with the config for the "Server" and "Client and Editor" folder
</p>
]]></description><guid isPermaLink="false">6713</guid><pubDate>Fri, 10 Feb 2023 11:43:59 +0000</pubDate></item><item><title>Leaderboards</title><link>https://www.ascensiongamedev.com/topic/6711-leaderboards/</link><description><![CDATA[<p>
	Hi ! It is possible to have in game leaderboards about ratio, kills, levels, classes, etc ? Some achievements too ?
</p>
]]></description><guid isPermaLink="false">6711</guid><pubDate>Fri, 10 Feb 2023 08:55:11 +0000</pubDate></item><item><title>PvP</title><link>https://www.ascensiongamedev.com/topic/6710-pvp/</link><description><![CDATA[<p>
	Hi, i’ve got another last question that i didnt saw on the forum. Can i do PvP against my friends and if so, is this difficult to setup? Ty for your time ! <span><img alt=":)" data-emoticon="" height="20" src="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile.png" srcset="https://www.ascensiongamedev.com/uploads/emoticons/12_slight_smile@2x.png 2x" title=":)" width="20" /> </span>
</p>
]]></description><guid isPermaLink="false">6710</guid><pubDate>Thu, 09 Feb 2023 20:53:23 +0000</pubDate></item><item><title>How to add Level requirements to item</title><link>https://www.ascensiongamedev.com/topic/6701-how-to-add-level-requirements-to-item/</link><description><![CDATA[<p>
	Is it possible to add the required lvl to an item in a fairly similar way to setting the lvl of an npc?<br /><img alt="a61d3efe6802663be982a2e20515e6a8.png" class="ipsImage" data-ratio="71.18" height="247" width="347" src="https://ascensiongamedev.com/resources/filehost/a61d3efe6802663be982a2e20515e6a8.png" /></p>
]]></description><guid isPermaLink="false">6701</guid><pubDate>Fri, 27 Jan 2023 19:27:44 +0000</pubDate></item></channel></rss>
