<?xml version="1.0"?>
<rss version="2.0"><channel><title>Event Questions Latest Questions</title><link>https://www.ascensiongamedev.com/forum/367-event-questions/</link><description>Event Questions Latest Questions</description><language>en</language><item><title>Player's Killed</title><link>https://www.ascensiongamedev.com/topic/7303-players-killed/</link><description><![CDATA[<p>
	Greetings! I
</p>

<p>
	hope you can help me. Is there a way to create an event—or something similar—to slightly alter the way the player dies?
</p>

<p>
	In other words, upon death, the player would remain in a "dead" state on the ground, unable to move or perform any actions. A window would appear indicating they are dead, featuring a countdown timer; once it reaches zero, a "resurrect" button would become available.
</p>

<p>
	 
</p>

<p>
	Something like in WoW or other games?
</p>

<p>
	 
</p>

<p>
	Do you have any recommendations on how to achieve this using the base engine?
</p>

<p>
	Perhaps a plugin or a code modification? If there is a guide available on the forum, could you please share it with me?
</p>
]]></description><guid isPermaLink="false">7303</guid><pubDate>Thu, 17 Sep 2026 02:52:13 +0000</pubDate></item><item><title>Item degrigation</title><link>https://www.ascensiongamedev.com/topic/7163-item-degrigation/</link><description><![CDATA[<p>
	Hi all trying create weapon/armour degrigation, i think i have the created it but having an issue diplaying the current varabe amount..was looking at one of two ways, 1 in the item description text  or 2 upon hit in a chat windpw, neither of which i seem to be able to get to work, which make it hard to test if it works, it has a contition to remove item use if condition is 0 or less, (not unequip which would cause another issue but can test it yet.
</p>

<p>
	 the simplest way to show that im trying to do is to link a google doc .
</p>

<p>
	<a href="https://docs.google.com/document/d/1NOxqdJRhk9bAKeh_lPxewDkEIiuTnzcDzlWSqm_Rzxs/edit?usp=sharing" rel="external nofollow">https://docs.google.com/document/d/1NOxqdJRhk9bAKeh_lPxewDkEIiuTnzcDzlWSqm_Rzxs/edit?usp=sharing</a>
</p>

<p>
	any help would be appreciated
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">7163</guid><pubDate>Fri, 07 Mar 2025 11:41:57 +0000</pubDate></item><item><title>In-game Introductions</title><link>https://www.ascensiongamedev.com/topic/7073-in-game-introductions/</link><description><![CDATA[<p>
	I had another question relating to events, and if I would be able to accomplish this within Intersect:
</p>

<p>
	 
</p>

<p>
	Say by default I wanted individual player names to either remain hidden or display some sort of text like "An unknown stranger",
</p>

<p>
	When a player utilizes a command, we will call it /in, all players within we'll say a one square radius of the player initializing the command will now be able to see that player's name.
</p>

<p>
	Or if I have "An unkown stranger", when that player utilizes /in, and I am near I'd then be able to see that player's name instead.
</p>

<p>
	 
</p>

<p>
	Thanks again everyone.
</p>

<p>
	All the help is very much appreciated.
</p>
]]></description><guid isPermaLink="false">7073</guid><pubDate>Sat, 27 Jul 2024 14:41:55 +0000</pubDate></item><item><title>Do common events continue to calculate when the player changes map/instance?</title><link>https://www.ascensiongamedev.com/topic/6991-do-common-events-continue-to-calculate-when-the-player-changes-mapinstance/</link><description><![CDATA[<p>
	Hello, I was experimenting with common events and created an event which checks if a certain amount of time passes before doing something with the wait event but when the player starts the event in one map and then changes to another the end result of the event never occurs. Is there a way to accomplish this?
</p>

<p>
	 
</p>

<p>
	Thank you in advance for your advice and assistance. 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">6991</guid><pubDate>Fri, 05 Jan 2024 05:01:57 +0000</pubDate></item><item><title>Need help with event variables</title><link>https://www.ascensiongamedev.com/topic/6811-need-help-with-event-variables/</link><description><![CDATA[<p>
	I need help people! the variables do not work for me, the integer. because I want to use them in an event and it doesn't read me the variable "x" which is equal to 0, therefore it doesn't let me enter... And then if I upload the variable from the editor, then when it "subtracts" it doesn't do it .. I already tried in a global event, with all the options I already tried and it won't let me!
</p>

<p>
	 
</p>

<p>
	Does anyone know if the variables are bugged in the last patch? because before I could do pvp arenas without any problem
</p>
]]></description><guid isPermaLink="false">6811</guid><pubDate>Wed, 29 Mar 2023 17:30:59 +0000</pubDate></item><item><title>Store item number value in a variable</title><link>https://www.ascensiongamedev.com/topic/6744-store-item-number-value-in-a-variable/</link><description><![CDATA[<p>
	Hello all, Gibier figured out there's might be no way to store the number of an item that a player possess in inventory in a variable. I made verification in the editor and fount nothing that permit this kind of action or did i miss something ? If someone could help please ^^.
</p>
]]></description><guid isPermaLink="false">6744</guid><pubDate>Fri, 24 Mar 2023 10:00:51 +0000</pubDate></item><item><title>In-Game Books?</title><link>https://www.ascensiongamedev.com/topic/6371-in-game-books/</link><description><![CDATA[<p>
	I saw a visually similar effect was done by <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.ascensiongamedev.com/profile/183-ainz-ooal-gown/?do=hovercard" data-mentionid="183" href="https://www.ascensiongamedev.com/profile/183-ainz-ooal-gown/" rel="">@Ainz Ooal Gown</a> on their <a href="https://www.ascensiongamedev.com/topic/3823-aog-journaltradeskill-book-alignment-system/?tab=comments#comment-36987" rel="">Journal/Tradeskill eventing</a> system, but I was hoping to have some assistance on something hopefully easier.
</p>

<p>
	 
</p>

<p>
	<img alt="8egynAm.png" class="ipsImage" data-ratio="111.25" height="643" width="578" src="https://i.imgur.com/8egynAm.png" /></p>

<p>
	<em>(Example of the system they where using)</em>
</p>

<p>
	 
</p>

<p>
	I'm looking to create a common event for random books that can be found in the world - Clicking on a bookshelf will have an event manually tied to it "Book 1" etc. and when opening, a large/full screen text window will appear to display text. Right now, the text windows in my client are on the smaller side, and I was wondering if there was a way to adjust it's size through a setting somewhere, or is there an event type for displaying text that I'm missing? Other than that I figured I could create images and have them display, but this might eat up into the size of the game files itself. 
</p>

<p>
	 
</p>

<p>
	Thank you!
</p>
]]></description><guid isPermaLink="false">6371</guid><pubDate>Wed, 05 Jan 2022 20:08:33 +0000</pubDate></item><item><title>turret pillar, need help!</title><link>https://www.ascensiongamedev.com/topic/6678-turret-pillar-need-help/</link><description><![CDATA[<p>
	hello
</p>

<p>
	is there anyone out there that knows how to create a projectile turret from events?
</p>

<p>
	that shoots something like flaming arrows from a wall as you walk past it,
</p>

<p>
	and it does damage to the player?
</p>

<p>
	 
</p>

<p>
	i have tried with a npc set to "static"
</p>

<p>
	and i cant get them to shoot 
</p>

<p>
	 
</p>

<p>
	if i set them to "stand still" and put some npc avoid blocks around them 
</p>

<p>
	it shoots, but....
</p>

<p>
	it turns to where the player is, and sometimes its not ideal for the situation i am trying to create
</p>

<p>
	 
</p>

<p>
	if i put a npc down and put some normal blocks around it and replace one normal block with one npc avoid where i want the projectile to shoot from
</p>

<p>
	make it so the projectile shoots from up, right, down and left
</p>

<p>
	and set the projectile's ignore collision "map blocks" = false
</p>

<p>
	it works but it looks messy, as it wastes 3 full projectiles on the wall around it, also if i have 20 of them on 1 map im guessing it would gather some lag?
</p>

<p>
	as it would be as if there were 80 projectiles shooting at one time
</p>

<p>
	 
</p>

<p>
	im wondering if i am missing something very simple?
</p>
]]></description><guid isPermaLink="false">6678</guid><pubDate>Sun, 18 Dec 2022 07:27:32 +0000</pubDate></item><item><title>damage event, need help!</title><link>https://www.ascensiongamedev.com/topic/6677-damage-event-need-help/</link><description><![CDATA[<p>
	hello, i am bad at events!!
</p>

<p>
	is there a way to apply damage only when the spikes are out?
</p>

<p>
	 
</p>

<p>
	<img alt="67b0f30dbd3776cee8e29b22be18d3a5.gif" class="ipsImage" data-ratio="74.52" height="155" width="208" src="https://www.ascensiongamedev.com/resources/filehost/67b0f30dbd3776cee8e29b22be18d3a5.gif" /></p>
]]></description><guid isPermaLink="false">6677</guid><pubDate>Sun, 18 Dec 2022 06:52:20 +0000</pubDate></item><item><title>How to make an item that increases experience for a specific player or for all players?</title><link>https://www.ascensiongamedev.com/topic/6631-how-to-make-an-item-that-increases-experience-for-a-specific-player-or-for-all-players/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	 
</p>

<p>
	 Just started learning about variables. I'd like to run 1.5x or 2x exp events for players during specific times and am not sure how to do this or if its even possible with the current version's limits. Thank you in advance !
</p>
]]></description><guid isPermaLink="false">6631</guid><pubDate>Wed, 26 Oct 2022 18:28:33 +0000</pubDate></item><item><title>Instance Warp Questions</title><link>https://www.ascensiongamedev.com/topic/6498-instance-warp-questions/</link><description><![CDATA[<p>
	Hi all, 
</p>

<p>
	 
</p>

<p>
	I'm having a play with the latest pre-release, and more specifically, the warp to instance event. Has anyone been using it who can give me a basic rundown? For example, does 'Shared' mean for a party? Will all members of said group (e.g guild) be warped when someone activates the event?
</p>

<p>
	 
</p>

<p>
	Cheers.
</p>
]]></description><guid isPermaLink="false">6498</guid><pubDate>Tue, 03 May 2022 15:52:12 +0000</pubDate></item><item><title>common event wont trigger?</title><link>https://www.ascensiongamedev.com/topic/6493-common-event-wont-trigger/</link><description><![CDATA[<p>
	So I can't really figure this out, I'm trying to add more than just 1 of Cooking Exp [Player variable] at a time. Yet anytime I add anything higher than 1 it won't trigger the common event to level up it stays at 0 even with more than said exp gained.
</p>

<p>
	If I put greater than or equal to, I just level up instantly over and over. Yet Leaving at equal to if I gain over the set amount it doesn't trigger the level up.
</p>

<p>
	<img alt="c19d651bec29a7a3877ee1bed5e157bd.png" class="ipsImage" data-ratio="109.17" height="512" width="469" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/c19d651bec29a7a3877ee1bed5e157bd.png" /></p>

<p>
	 
</p>

<p>
	Example here: @set player variable Cooking Exp (Add 5)
</p>

<p>
	I gain 5 exp per cooked item but if I go over set Value of 100, it doesn't trigger the level up.
</p>

<p>
	<img alt="adf3739ece9b8348950436a2d4774578.png" class="ipsImage" data-ratio="74.88" height="623" width="832" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/adf3739ece9b8348950436a2d4774578.png" /></p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">6493</guid><pubDate>Sat, 30 Apr 2022 00:42:01 +0000</pubDate></item><item><title>record map_id</title><link>https://www.ascensiongamedev.com/topic/6438-record-map_id/</link><description><![CDATA[<p>
	Hello there, i wish to know if it's possible to record the map_id into a variable, i searched in existing events question and systems but can't find something. Does someone knows how to deal with it ?
</p>
]]></description><guid isPermaLink="false">6438</guid><pubDate>Tue, 15 Mar 2022 09:25:33 +0000</pubDate></item><item><title>Event / player routes?</title><link>https://www.ascensiongamedev.com/topic/6419-event-player-routes/</link><description><![CDATA[<p>
	I'm having trouble with an event system, I'm trying to offer the player traveling options. I can only seem to make the player or event move alone and not both at the same time with routes. Anyway to make the player follow the event route after agreeing? Also a second problem, is there anyway to increase the speed of the route and make it ignore any blocks or resources. (like they're flying above the layers)
</p>
]]></description><guid isPermaLink="false">6419</guid><pubDate>Mon, 14 Feb 2022 18:23:19 +0000</pubDate></item><item><title>NPCs multiply on Event per Player (Help)</title><link>https://www.ascensiongamedev.com/topic/5254-npcs-multiply-on-event-per-player-help/</link><description><![CDATA[<p>
	I am in the process of making an Instanced dungeon run via Events to share with the community.<br />
	It works very well at the moment besides one 'flaw' (which could be a feature)<br />
	 
</p>

<p>
	<span style="color:#c0392b;"><strong>Problem: </strong>The NPCs spawned during the event multiply with every player in the party that warps to the map.</span><br /><br /><u><strong>Event Details:</strong></u>
</p>

<p>
	~ Player checks a Map Event <strong>'Runic Circle'</strong> - If player has a<strong> 'Runic Shard'</strong> item, the player is warped to an instanced dungeon called <strong>'Runic Run'.</strong>
</p>

<p>
	~ Any party members are also are warped. (This does not effect outside players)
</p>

<p>
	~ A timer is started and 4 NPCs are spawned.
</p>

<p>
	~ After a set duration, the Boss is spawned.<br />
	~The instance ends when either: Timer runs out, or Boss is defeated.<br />
	~Players are warped back to original Map.<br />
	~Players who log out and reenter the map will be warped to original map (to stop greifing)
</p>

<p>
	~Defeating the Boss rewards an item. +Text.<br />
	~The Instance is Locked while it is active to outside players.
</p>

<p>
	 
</p>

<p>
	I've been testing this for the past 2 days and everything works wonderful besides the NPCs multiplying.
</p>

<p>
	<em>I could keep this as a 'feature' but id like to know how to prevent this.</em><br /><br /><strong>Map Event Trigger:</strong><br /><img alt="c6dfbfe89e996638a5f1048683a37c7f.png" class="ipsImage" data-ratio="79.73" height="708" width="888" src="https://ascensiongamedev.com/resources/filehost/c6dfbfe89e996638a5f1048683a37c7f.png" /></p>

<p>
	<strong>Common Event - NPC Trigger:</strong>
</p>

<p>
	<img alt="a5fb861fa41a74dfca3aaca8644a7d4b.png" class="ipsImage" data-ratio="79.73" height="708" width="888" src="https://ascensiongamedev.com/resources/filehost/a5fb861fa41a74dfca3aaca8644a7d4b.png" /></p>

<p>
	<strong>Common Event - Player(s) Warp Trigger:</strong>
</p>

<p>
	<img alt="1715afa3c8d60fff6088774e0f9f91c4.png" class="ipsImage" data-ratio="79.73" height="708" width="888" src="https://ascensiongamedev.com/resources/filehost/1715afa3c8d60fff6088774e0f9f91c4.png" /></p>

<p>
	<strong>Common event - Timer Trigger:</strong><br /><img alt="2f3ec2085564ec2c24f24991ab03b4dd.png" class="ipsImage" data-ratio="79.73" height="708" width="888" src="https://ascensiongamedev.com/resources/filehost/2f3ec2085564ec2c24f24991ab03b4dd.png" /></p>

<p>
	<strong>Common event - Player Kick (on Login): </strong>
</p>

<p>
	<img alt="ad69ac68243260f41b7de6c9fe871dcb.png" class="ipsImage" data-ratio="79.73" height="708" width="888" src="https://ascensiongamedev.com/resources/filehost/ad69ac68243260f41b7de6c9fe871dcb.png" /></p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5254</guid><pubDate>Thu, 28 May 2020 19:20:09 +0000</pubDate></item><item><title>Count x amount?</title><link>https://www.ascensiongamedev.com/topic/6391-count-x-amount/</link><description><![CDATA[<p>
	So I have been cooking in my game, I made an event to cook. You get 4 options, Cook, cook 5, cook 10, cook all. Everything works aside from cook all. Is there a way I can get it to count how many  of the items I’m holding and give an  equal amount back as cooked? Currently it fills my entire inventory with the new cooked item. Instead of returning an equal amount to what I was actually holding.
</p>
]]></description><guid isPermaLink="false">6391</guid><pubDate>Fri, 21 Jan 2022 03:30:10 +0000</pubDate></item><item><title>Sounds</title><link>https://www.ascensiongamedev.com/topic/6390-sounds/</link><description><![CDATA[<p>
	I put sounds to play during parts of my quest and at first they played in order at each part, but now when I start the quest they all play at once.
</p>

<p>
	How do I fix it so that they only play when you interact at that part of the quest?
</p>

<p>
	<img alt="a79d6d076b219b35f604f300c59ef5df.png" class="ipsImage" data-ratio="74.85" height="622" width="831" src="https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/a79d6d076b219b35f604f300c59ef5df.png" /></p>
]]></description><guid isPermaLink="false">6390</guid><pubDate>Wed, 19 Jan 2022 22:23:18 +0000</pubDate></item><item><title>Experience as a currency?</title><link>https://www.ascensiongamedev.com/topic/6363-experience-as-a-currency/</link><description><![CDATA[<p>
	Hello!
</p>

<p>
	 
</p>

<p>
	I'm wondering if it's possible to use exp as a currency once you've hit max level to exchange for more stat points or increase max hp/mp. If not for these things, then for other more straightforward things like a shop.
</p>
]]></description><guid isPermaLink="false">6363</guid><pubDate>Mon, 03 Jan 2022 17:48:34 +0000</pubDate></item><item><title>Global quest?</title><link>https://www.ascensiongamedev.com/topic/6185-global-quest/</link><description><![CDATA[<p>
	Can someone explain how to make a global quest?  Kill 25,000 NPCs or collect 10,000 items.
</p>
]]></description><guid isPermaLink="false">6185</guid><pubDate>Tue, 10 Aug 2021 13:02:40 +0000</pubDate></item><item><title>Best method, doors you can't shoot through and NPCs can't walk through</title><link>https://www.ascensiongamedev.com/topic/6165-best-method-doors-you-cant-shoot-through-and-npcs-cant-walk-through/</link><description><![CDATA[<p>
	NPCs and projectiles do not seem to respect whether an event is passable or not? I'm trying to create a door here.
</p>

<p>
	 
</p>

<p>
	Creation is quite straightforward: Create an event with two pages, one for closed and one for open door state. The door works fine and it blocks the player correctly depending on whether the event is set passable or not. But NPCs don't seem to respect passable? The problem I'm having is if this event based door is closed, not only can I shoot through it with projectiles, but also NPCs can walk through it. Any tips?
</p>
]]></description><guid isPermaLink="false">6165</guid><pubDate>Thu, 29 Jul 2021 13:41:23 +0000</pubDate></item><item><title>Create a timer?</title><link>https://www.ascensiongamedev.com/topic/5988-create-a-timer/</link><description><![CDATA[<p>
	I'm trying to create a global timer that items can check. But I'm having issues.
</p>

<p>
	 
</p>

<p>
	Has anyone done something like this before? I'm sure it's pretty simple, but I just can't get it to work. I'm probably using the wrong trigger commands or variables?
</p>

<p>
	 
</p>

<p>
	I want a common event with a constant taking variable that items and other entities can check.
</p>

<p>
	 
</p>

<p>
	Any ideas?
</p>]]></description><guid isPermaLink="false">5988</guid><pubDate>Tue, 18 May 2021 12:32:16 +0000</pubDate></item><item><title>Dropping Item Through Event?</title><link>https://www.ascensiongamedev.com/topic/5938-dropping-item-through-event/</link><description><![CDATA[<p>
	Instead of right clicking an Item in your inventory to drop the item onto the map, can anything in events drop an item on the map for you?<br /><br />
	 
</p>]]></description><guid isPermaLink="false">5938</guid><pubDate>Wed, 21 Apr 2021 19:29:02 +0000</pubDate></item><item><title>Character doenst show up with class editor</title><link>https://www.ascensiongamedev.com/topic/5827-character-doenst-show-up-with-class-editor/</link><description><![CDATA[<p>
	Hey, I created a class with a Quest, all good.
</p>

<p>
	the character  I created in the editor shows up in there. But when i open the client the character and the class dont show up. Pls help
</p>]]></description><guid isPermaLink="false">5827</guid><pubDate>Sat, 13 Mar 2021 12:39:11 +0000</pubDate></item><item><title>Combo Problems, Are Common Event able to Self Switch ?</title><link>https://www.ascensiongamedev.com/topic/5440-combo-problems-are-common-event-able-to-self-switch/</link><description><![CDATA[<p>
	Hello ! 
</p>

<p>
	I've been trying doing an easy spell combo system
</p>

<p>
	I know some way of doing it and was trying this one <span>:</span>
</p>

<p>
	 
</p>

<p>
	<span>Init Combo -&gt; Combo 1 -&gt; Combo 2 -&gt; Init Combo/Nothing</span>
</p>

<p>
	Var combo  0 or 3  -&gt;   Var combo  1 - -&gt; Var combo  2 -&gt; 0
</p>

<p>
	 
</p>

<p>
	To launch Init combo you needed var combo 0 
</p>

<p>
	For combo 1 you need var combo 1
</p>

<p>
	For combo 2 you need var combo 2
</p>

<p>
	 
</p>

<p>
	Simple.
</p>

<p>
	 
</p>

<p>
	the thing is <span>:</span> to make the combo counting up, i treat the spell as an event wich trigger the common event Combo.
</p>

<p>
	 
</p>

<p>
	I've been trying to do it on one event page only (I know i can also use one common event for each spell, but i was trying to save place and gain clarity) 
</p>

<p>
	 And !  I wanted the var count to go back to 0 if you don't use the combo in the next 5 seconds.
</p>

<p>
	 
</p>

<p>
	So it looked something like that, alas i didn't work as intended and i was never able to use the Combo 2 spell
</p>

<p>
	.<img alt="d15a9ced467fa48e3fec7ab3d68abdee.png" class="ipsImage" data-ratio="130.16" height="561" width="431" src="https://ascensiongamedev.com/resources/filehost/d15a9ced467fa48e3fec7ab3d68abdee.png" /> 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	So, i've tried using Self Switch <span>:</span>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="2f64bde84bad042d6b18086826b869ac.png" class="ipsImage" data-ratio="35.66" height="356" width="1000" src="https://ascensiongamedev.com/resources/filehost/2f64bde84bad042d6b18086826b869ac.png" /></p>

<p>
	 
</p>

<p>
	Absolutely doesn't work at all. it seems that common event cannot self switch ? As far as i know i've seen that "Global" Npc cannot use the set route event (Another story)
</p>

<p>
	 
</p>

<p>
	Finally my last test seems to be the good one <span>:</span>
</p>

<p>
	 
</p>

<p>
	<img alt="bb977dc1d117eba18559a8ece27c1b27.png" class="ipsImage" data-ratio="27.56" height="275" width="1000" src="https://ascensiongamedev.com/resources/filehost/bb977dc1d117eba18559a8ece27c1b27.png" /></p>

<p>
	 
</p>

<p>
	So far it seems to be working.
</p>

<p>
	 
</p>

<p>
	One regret, when using the "Event" Type option, the spell tooltips doesn't state about the dmg output, the range, conditions, etc...
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<u>So my main questions are <span>:</span></u>
</p>

<p>
	 
</p>

<p>
	- Are common event able to self switch ?
</p>

<p>
	- Is there another way to make combo like this ? (I know i can also use a simple counter wich go up when using spell and make some spell use it, like rogue on wow. Or use several common event : one for each combo)
</p>

<p>
	- Is there a list of these kind of limitation  ? (Like set route for global event not working)
</p>

<p>
	- Is there a way to get a tooltips beside descripting everything in desc windows ?
</p>

<p>
	 
</p>

<p>
	Thanks by advance is someone know something !
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">5440</guid><pubDate>Fri, 14 Aug 2020 15:18:44 +0000</pubDate></item><item><title>XP general,mining,wood ect</title><link>https://www.ascensiongamedev.com/topic/5788-xp-generalminingwood-ect/</link><description><![CDATA[<p>
	 
</p>

<p>
	hi i wanted to know how to create different experience level
</p>]]></description><guid isPermaLink="false">5788</guid><pubDate>Mon, 22 Feb 2021 06:04:12 +0000</pubDate></item></channel></rss>
