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  1. Today
  2. Ainz Ooal Gown

    Count as high as you can while staff are sleeping!!!

    One hidden number
  3. Dashplant

    /local Bug

    Seems like some leftover code then with the channels existing now?
  4. Raku

    /local Bug

    It sends whatever comes after the command as a local map message instead of a global one.
  5. Yesterday
  6. Dashplant

    /local Bug

    What's /local supposed to do?
  7. Sapphire

    Side Scroller / Platformer ORPG engine?

    I was excited with Pixel Game Maker at some point, but I just realized that it was a cash grab. I liked IG Maker tho.
  8. James

    Cadalion Online

    We have moved over to Unity , thread updated with a screenshot from the Unity build with links to the Discord, the YouTube,Twitch and the SoundCloud
  9. CoolGuyBoss

    /local Bug

    /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Anytime someone does /local ingame, it crashes everyones clients. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /local is the only step /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// i have no screenshots /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// --------------------------------------------------------------------------------
  10. Dashplant

    The route to a fully mapped Pokemon World :)

    Nah, it's together with JC, so access to source
  11. Sapphire

    The route to a fully mapped Pokemon World :)

    Ah, how will you make it? I have never seen a turn based battle system in Intersect. I would usually assume you would use eventing or scripting in some way in this case.
  12. New to the community and I can't private message you, so I'll post here. 

     

    Great looking project, I think I remember this from ages ago. Did you play State of Conflict? I feel like we may have crossed paths before.

     

     

    1. Show previous comments  1 more
    2. milos

      milos

      I remember the project! I feel like I playtested it on PW all those years ago. Thanks!

       

    3. froggy

      froggy

      What was your name? I might remember you

    4. milos

      milos

      I'm trying hard to remember what name I used. Did we perhaps meet on Jerrath?

      God it's been so many years since anything PlayerWorlds has been referred to in my memory banks

  13. Dashplant

    The route to a fully mapped Pokemon World :)

    Like normal pokemon
  14. Sapphire

    The route to a fully mapped Pokemon World :)

    If this is a Pokemon game in an ABS based engine, how will the BS work?
  15. Weylon Santana

    Heroes Apocalypse

    Fast Modification. As stated on the main page, we have a mastery system that configures all the main points of the game, crafting, weapon requirements or spells among other things. In each city there was a "learning center" where there were masters in each specialization who trained you at the cost of skill points. A change was made, to speed up the process in the project, I deleted all the learning centers of all the cities, since if I had to modify these masters, I would have to modify all the masters what it costs time. In contrast I created a unique learning center in the sky, where the player can go free until typing /learning. There will be all masters and any modification stays in one place. I posted this update because it can give ideas to other developers. That is the basis, soon complete post.
  16. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// Hello, I'm from Russia. I when I try to use Russian letters in the name of something, this text becomes invisible when the client starts. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// I tried to change encodings of configs of the server /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  17. Meto.Z

    Sound not playing with animation.

    1) The attribuate sound on an animation will stop when the animation is finish, make sure your animation is long enough. 2) There is a special sound system on the map with this engine, if the player is far of an animation, the sound will be lower, make sure your character is close enough. 3) Make sure that you have your sound effects volume at 100% in the options of your game.
  18. Last week
  19. NorthGateNoob

    Sound not playing with animation.

    It is in .wav format in my /resources/sound folder and added to the animation under animation editor. Not sure what I am missing here.
  20. Eric Matyas

    Building a Library of Images for Everyone

    I can’t believe we’re so far into January already…where does the time go?? Anyhow, brand new realistic seamless textures are waiting for you here: TXR – CONCRETE / PAVEMENT https://soundimage.org/txr-concrete/ TXR - GROUND https://soundimage.org/txr-ground/ TXR – ROCK/STONE 2 https://soundimage.org/txr-rockstone-2/ TXR – VEGETATION https://soundimage.org/txr-vegetation/ TXR – WOOD https://soundimage.org/txr-wood/ New music is on its way as well…I’ll be posting a list on Wednesday. See you then! :-)
  21. Weylon Santana

    Heroes Apocalypse

    Thanks, I'm about to finish everything for the first season. I'm just finalizing and fixing simple logic errors.
  22. froggy

    World of Adea

    *edit*: Those who want to be notified via PM/e-mail once the next test phase starts can PM me and i'll let you know! Since i am not a very patient person, I wanted to share some more progress because I have spent a lot of time this week on the project. And especially since i decided to set a planned date for the next testing phase! General features: Renamed all playable maps, since this information is visible to the player now. Added Resource gathering. Ore is prevalent throughout Adea, you can harvest ores with an Ore Chisel. Crafting introduced to the game. There are two type of crafts. One is called Crafting, with this you can upgrade your equipment with +1/+2/+3, making it stronger, you can also imbue some equipment through crafting. The other crafting kind is called Synthesis. Synthesis allows you to create an entirely new piece of equipment from parts. The first synthesis crafter is found in Marda. Added correct spell icons for every spell/attack/buff, and prepared for future ones Dungeons/NPCs/Quests/Items: Changed how the Forgotten King spawns. You can still repeatedly trigger the fight by exiting and re-entering the catacombs. All boss fights are inteded to be repeatable so that you can farm gear/synth materials from them, boss fights are intentionally designed to be very difficult, and in later dungeons they take much longer to traverse than the first couple dungeons you play through. Added new NPCs with custom dialogues all over in Teirm Added proper enemy attack animations depending on the type of enemy. Rebalanced items Rebalanced item drop % Added new items for the first few zones (mostly misc. items, and craft/synth items) Added gemstones, gemstones are highly valuable gems used for trading, or synthing. Visit your nearest bank for a currency exchange vendor. Rebalanced quests and quest rewards Restructured and changed how some quests(events within quests) are completed. Finished the quests that were not able to be completed during the first testing phase. Health & Mana potions now has a cooldown. Added craft upgrades for Shortsword, Steel Sword, Skinning Knife, Blade of the Adept, Sword of Command, Gemstone Dagger, Gemstone Sceptre, the Forgotten King weapons, Copper Sceptre, and the Seafarer's Blade. Weaponry now has a set attack speed based on item type. Converted an office to a pub in Teirm, which now houses Jarm & Harus (Robbed Sailor quest) Added 4 new quests in Teirm and just outside of Teirm, they are all side-quests, with OK to decent rewards. I had more added, but decided to remove them from the starting area & previous designated target level to reuse them later. Zones/Maps: Finished Teirm Castle Harbor and finished adding content related to the zone. Marda is almost fully playable The Titans Desert is almost fully playable Black Market has been added to the game. It has been mapped & vendors added, content not fully fleshed out (as some parts are for yet uncreated areas) Added a few secret areas/events in and around Teirm. Remapped western Teirm, removed the small port in town, the western gate will now lead players to the Orguz Wastelands. Added Adventurer's Guild in Western Teirm, which will play a role for the future zones to the west. Added accessibility to the locked door in the crypt. After doing all of the above, I played through the game myself, doing all content I know is available, leaving me with a list of 44 things that needs fixing/changing. That involves fast fixes such as broken dialogue to restructuring quests etc. Next update should include much more, and I'll make myself wait with posting that update The most important part about today's post is that I am going to do my best to have the next phase of testing to start on Friday April 5th! This update is going to be massive once it's ready! FROGGY
  23. froggy

    Intersect Beta 5.1 Released!

    I always liked how WoW does enemy targeting. Tab simply cycles through the nearby targets, starting with the one closest to your character. In Intersect's case it would probably cycle through a set max range, though.
  24. Sapphire

    VXA-OS - Create your MMO with RPG Maker

    HALLELUJAH! Finally found something like this! I know it is possible with MV, with Nelderson and Alpha NET, but I never knew VXA could do it.
  25. Xenogene

    (Suggestion) Job Editor

    For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I would like to make a suggestion for a job(or something different from "skills") editor. It would work like this: You create a job variable, which can be used with the event system. When jobs are added to the list they show up in a job menu. Max level for any job could be set via editor. In turn one could use these variables to determine weapon/skill strength, among other things. This would allow for skill based mmo's similar to Ultima Online or Runescape. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  26. Spamming a spell with a cast time makes the spell not cast. Example: Hotkey a spell with cast time to bind 1, mash 1 and the cast bar will just repeat without the spell casting
  27. Valentine

    VXA-OS - Create your MMO with RPG Maker

    Version 1.0.6 available. LOG: -Paperdolls added; -List of friends added; -Bank added; -Teleportation system added; -Party added; -Added moderator commands; -Configurable maximum number of classes; -Pup of gold added; -Fix bug in the drop; -Fix bug in the minimap; -Other bugs fixed. I added some things in the Manual.
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