jcsnider

Intersect Development Road Map

109 posts in this topic

9 hours ago, jcsnider said:

Final update for tonight, spell status effects! (also by Kibz) :D

 

 

 

That's something I was really waiting for, an amazing feature, really necessary, good job!

 

1 hour ago, jcsnider said:

Took us long enough.. I finally have paperdolls showing up in the HUD and in the character menu :)

c5c8c93bede59e1ecbd4a5ca291e4313.png

 

Great!, just a question; what will happen when you add a face instead of the entire character design in the class editor?, 

since that option exists, could there be an option to be added only in the character menu and show the face in the HUD?

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8 minutes ago, jcsnider said:

As it's currently coded if there is a face it will show up in both locations.

 

 

 

Yes, but will there be an option to fix the face in one place (HUD)  and the character in another (character menu)?

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I might default that behavior.

 

I wouldn't expect an option for it though. If we don't change it.. once the source opens it will require changing 1 line of code to do what you want.

Refur likes this

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23 hours ago, jcsnider said:

Took us long enough.. I finally have paperdolls showing up in the HUD and in the character menu :)

c5c8c93bede59e1ecbd4a5ca291e4313.png

So happy this is finally a feature. Little updates like this that add some polish to the engine are always appreciated. :)

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