Jump to content

[WIP] Life Forge


Zetasis

Recommended Posts

Heyo!
 
So today the team have been busy mapping the remastered world of Life Forge for the new engine! Currently we're working on Gandor and it's surrounding areas, and this now includes a vast expansion to the "Meadow": Squeakshire!
 
This vast, overgrown network of trees is home to humanoid vermin-like creatures: Mouselings!
 
Shire.png
(this is but a small segment)
 
We can't wait to update you on all the latest info and progress for Life Forge, so be sure to stay tuned!
 
ALSO
 
In terms of this December Alpha test, we've decided to keep it running for another week! Enjoy!
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Hey guys! Sorry for the lack of updates of late!

So, it's high time we explain our grand plan moving forward! First of all let me send out a big thanks from our entire team to all those who played our Christmas Alpha Test, helping us find bugs, balance issues, and everything in between! It helps us more than you can all imagine! Now, onto the news!

~Rewards~
For all those that played our Christmas Alpha Test and are worried about us moving to a new engine: fear not. Your time has not been wasted! Depending on how long you have played, what level you are, what items you've acquired, etc etc, you will be placed into a certain tier. These tiers will carry over to our new engine. The rewards for each will be announced before too long, but believe us, they'll be worth it!

Also, to all who have purchased any cash items in our Christmas Alpha Test, you will be receiving these same items once the game in the new engine goes live! (Yes, even one time use items like the World Blessings!)

~Development Logs~
You'll be able to look forward to weekly development logs on Life Forge every Friday! These will range from overviews on new areas, features, etc. We can't wait to show you what we're working on!

~PvP Tournament!~
Lastly, we'll be wrapping our Christmas Alpha Test with a PvP Tournament to be announced at a later date! The winner shall receive some grand prizes when going into the new engine's game. Can't wait? Neither can we! 

All in all, we can't wait to be sharing our game with you, and we're looking to get it out as soon as we can!

-Life Forge Team

Link to comment
Share on other sites

Hey guys! Big news!!!

So, as most of you all know, the plan for Life Forge was to cease development in it's current form and remake the entire game in a new engine. Things have changed!

While we still intend on remaking this game in a new engine, we will not be ceasing current Life Forge development to do so. The new Life Forge will most likely be out 2018 Q2 (just spitballing here).

So! A new update to Life Forge will be coming out on Monday! Servers are down until then! This update will add a functioning auto-updater so we can all stay up to date with Life Forge!

Starting Monday, myself and the team will be starting work on a new Content update! This will add everything from new quests, monsters, and items, to balance changes and new fixes.

The PvP tournament will still be on, and we intend on giving out rewards for the top 3!

We on the Life Forge team thank you endlessly for the amount of support you have given us, and we can't wait to continue to give you free Life Forge updates!!!

We will be moving forward with our plans for Kickstarter and Steam as well! Just for those of you who were wondering!

Thanks again, stay tuned!

~Life Forge Team

Link to comment
Share on other sites

  • Game Window now Displays your Character's Name - Suggested by Xlithan
  • You can now invite players with a space in their name to a Guild
  • Bug where you could get stuck from events is now fixed
  • Guild Recruitment Level is now 10
  • Damage numbers now display correctly for PvP
  • New Items
  • Fixed QTargetting
  • Parties can no longer recruit someone 5 levels above or below them
  • PvP Rebalance
  • Several Fixes
  • Spell Uses now Display in Hotbar Desc
  • New Tab in Character Window. Let's you see Raw Stats without taking off Gear
  • Spell Scaling has received a huge revamp. You should see much better scaling with this new formula
  • PvP Combat Re-balance
  • Item Descriptions will now display "Can't Use" in Red Text if you do not meet the stat requirements
  • Item Descriptions will now display "Class Locked" in Red Text if you do not meet the class requirement
  • Fix for Bosses Warping Out of Map Bounds
  • Cleaned up Stealth and Mounting Packets. No more jittering when using either
  • AoE Buffs Fixed
  • Darkside Skill Changed
  • Minor Bug Fixes
  • 22 New Spells/Skill throughout the game
  • Can no longer "speed hack" by switching items
  • Numerous Exploits found by Zonticore are now patched - Thanks Zonticore!
  • Members will now have specific Chat Colors
  • Some Damage Formulas have received a rework
  • Upon casting a spell from Stealth, you now leave Stealth
  • Z now AutoTargets your character
  • Multiple Flying Mounts on one map will no longer stagger/jitter
  • You will no longer show random number counters beside your materials
  • Other Bug Fixes

Since our Open Alpha Release :D

Link to comment
Share on other sites

  • Multiple Resolutions (more coming soon!)
  • Optimized Game Performance. You should see an increase of more than 100-200 Frames per Second.
  • No more CPU drain on Game Menu
  • Hotkeys for Menus (IE "I" key for Inventory)
  • Little Bug Fixes and Optimizations

It's worth noting that this update requires a fresh install via our download link. Sorry for any inconvenience!

Link to comment
Share on other sites

  • Party EXP is now alot higher than it used to be
  • DX8 Errors should now be at an all time low
  • Increased Server Stability
  • Visual Bugs Fixed
  • Can now spend talent points from any resolution
  • PvP Rebalance
  • Guild Menu Now Scrolls and displays all names correctly
  • Duskin Pyramid Raid Released - Nika
  • We now log all player deaths
  • Lag issue has been fixed
  • Logs have been cleaned up to be sorted daily
  • New A* Pathfinding. Much more efficient and intelligent
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...