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jesusbleach

Item animation 90º rotated error(UNSOLVED)

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47 minutes ago, Gravelord said:

I noticed the rotating animation on weapon attacks. I assumed that was intentional.

 

Check your server config.xml as there is an option to drop items, if you set it to 100% it will drop everything on death.

J9e6ZFh.png

OMG THAKS ¿also you know solution for the other problems i said?

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1 minute ago, Gravelord said:

I think you should check your events, maybe you have something in the event that needs a certain item but you don't have it equipped and it's putting out an error message or something. I can't tell you for sure, best wait for someone with some more knowledge of the engine.

thanks for the fast answer. i will wait

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"Chat show messages..." 

 

Could be an error of the same type as: 

 

 

"Animation attack autorotate" 

 

Could you upload the image? 

 

 

Edit: if someone quote me with another question i'll no reply before 10:40. I have a class that will start in ten minutes.

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6 minutes ago, Gibier said:

"Chat show messages..." 

 

Could be an error of the same type as: 

 

 

"Animation attack autorotate" 

 

Could you upload the image? 

 

 

Edit: if someone quote me with another question i'll no reply before 10:40. I have a class that will start in ten minutes.

i edited the main post with img go up ;) thanks for help

 

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7 minutes ago, Gravelord said:

My animations do it too on the weapon. Also, you have to make your animation on the upper animation layer, otherwise it'll appear under the enemies.

if you want to appear up to enemy you have to put in the right editor instead left

Captura.thumb.PNG.b64b4dedff59c55cca29b604cdf7a3ed.PNG

 

but i still dunno how fix the weapon 90º rotated anim filled10.gif

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11 minutes ago, Gravelord said:

That's what I said. Right = upper animation layer, left = lower animation layer.

 

Ah I see, I didn't notice that you cropped the image above, I thought it was a screen grab with the editor on the right.

yea...

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@jesusbleach I take a look on this and you can't do this. But you could make something similar with a projectile and add a projectile to the weapon. Just set the projectile to stop at the first tile.

 

Or you can suggest to have a checkbox to turn off the autorotation.

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26 minutes ago, Gibier said:

@jesusbleach I take a look on this and you can't do this. But you could make something similar with a projectile and add a projectile to the weapon. Just set the projectile to stop at the first tile.

 

Or you can suggest to have a checkbox to turn off the autorotation.

yea.. i will suggets that for next update, i hate create projectiles for a simple atack

 

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