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PinkAngel

Max number of players

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are you for real?? I am also using the eclipse engine and their max players is 70 and max maps that can be made is 100. I am anticipating a large game with a very large amount of players so I need to focus on whatever engine will allow massive players and amounts of maps. so what is the max amount of maps that can be made on intersect?

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Same again.

 

Edit: before you ask for another maximum value. Intersect is dynamic, so will be able to hold any quantity of objects you want. (Within reason, aka you will never make 2 billion objects)

PinkAngel likes this

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Probably worth nothing that just because Intersect "supports" over 2 billion maps and connected players doesn't mean the server would perform well under high capacity. I don't think there's been any extensive stress testing done as of yet but I'm sure it would still greatly outshine any Eclipse/VB6 engine

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It's on everyone in this community to find Intersects /actual/ limits just as it is on us, the developers to keep raising that ceiling well beyond what eclipse could ever do. 

 

The fact that C# allows us to access and utilize more ram, and utilize more than a single core on your processor gives us a huge advantage. There is no doubt in my mind that we will outperform any vb6 engine out there and it won't even be close. 

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eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking :P

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27 minutes ago, alextoti99 said:

eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking :P

Eclipse is still limited by VB6 though. I could be wrong but as far as I know it's impossible to use more than one core no matter what you change as that's how VB6 works. Any engine made in C# will outperform it.

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41 minutes ago, alextoti99 said:

eclipse cna support more as soon as you change the values, although if you have lag you can reprogram the networking :P

You clearly do not know what you're talking about.

Rob likes this

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