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Animations


Gallus

Question

Is it possible someone explain exactly how animations work? I have been fiddling with them for a little with the sprites that were provided in the initial download of the engine, and, I am failing at getting them to work properly.

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In this Engine (Intersect) the animation works like this:

Think of it like a Table of content, each row is the deferent movement direction and each column is the frame of the animation.
A SpriteSheet of a player have 4 rows with 3/4 columns. the 4th column is useally the attack Frame.


First row is direction down ETC. 


Hope it helps :P 

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