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Miharukun

Paperdolls.

Question

I was watching Nin Online Trailer and I really like how they do with the paperdoll. Is there a way I can make it similar like that?

Like this one:

ask.png

what i have in my mind if i can make it like that

shit_just_got_real_2.png

 

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8 answers to this question

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You can do something like this. I did it in paint lol. I put the sword behind the character and cut the char after.

The problem is that you need do it for only 1 sprite

436.png

Colonello likes this

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Is it only me or Im the only one who didnt get what you want...? Explain yourself mate :)

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You're not alone @Ariel, those look like regular old paperdolls to me that the engine already supports.

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Sorry my english is not so good, but i wanted a paperdoll that stay on the character back instead of holding the weapon. 

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If i understood him, he wants to have them sheathed on the back for larger weapons, and perhaps on the waist for smaller weapons?

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1 hour ago, SCTrav said:

If i understood him, he wants to have them sheathed on the back for larger weapons, and perhaps on the waist for smaller weapons?

Yeah, he wants this. But I think he wants the weapon to be slashed out when the interaction button is pressed just how Nin Online works.

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Ah, if that's the case you can't do that with the current system and would have to program this yourself once the source comes out.

thomvs likes this

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1 hour ago, SCTrav said:

If i understood him, he wants to have them sheathed on the back for larger weapons, and perhaps on the waist for smaller weapons?

 

50 minutes ago, Essence said:

Yeah, he wants this. But I think he wants the weapon to be slashed out when the interaction button is pressed just how Nin Online works.

Yeah like that xD 

38 minutes ago, Chronos said:

Ah, if that's the case you can't do that with the current system and would have to program this yourself once the source comes out.

Ah i see alrighty, thanks guys! :D 

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