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Showing results for tags 'wars'.
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I have been playing and developing 2d games for a very long time. I have found that the most successful 2d games have 3 very distinct things in common. #1 is a high score system. Overall high scores and skill level high scores. #2 is a good guild system. The ability to create guilds and assign guild roles and have a guild hall to interact in. #3 is a war system. A programed war events system that guilds can attend and battle each other or npc's for bragging rights. Some of the best and simplest 2d mmo's out there have a system that allows wars to be fought and seasons to be recorded on a guild winners web page on the games web site. All 2d games must have these three very basic sytems written within there engine if any game ever has a chance of attracting a fan base. At Ambardia, we coded in all these things. They were extremely successful and continue to be successful right now as I write this. Please try to add these to the core of the Intersect game engine. here is a great example of what I am talking about: https://atulos.com/arena-wars Ambardia will have these things and I hope Intersect adds these to their base system.