Jump to content

Search the Community

Showing results for tags 'target'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community Bulletin
    • News
  • Intersect Game Engine
    • Announcements & Quick Links
    • Community Guides
    • Questions & Answers
    • Event Discussion
    • Developer Discussion
    • Source Code and Plugins
  • Game Development
    • Games
    • Tutorials
    • Resources
    • Recruitment
    • Other Game Engines
  • General Category
    • General Discussion
    • Design & Creativity
    • Forum Games

Categories

  • Game Engines
  • Games
  • Game Creation Tools
  • Full Content Packs
  • Tilesets
  • Sprites
  • UI Elements
  • Animations
  • Items
  • Spell Icons
  • Sound Effects
  • Music
  • Misc
  • Intersect Translations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Location


Interests


My Project


PSN


GamerTag


Steam ID


LoL Name


Twitch.tv

Found 1 result

  1. Hello guys, I am trying to create a spell using the "Event" type rather the built in ones. However, it seems the events don't have any actions that allows to me reference what the player is targeting and asses whether it is a viable target or not. In a nutshell what I am trying to do is create a tame spell. You select an NPC in the game and based on which NPC you are selecting you are able to charm that NPC or not. For example, you can charm a rabbit, but you can't charm the town's elder or another player. Any ideas how can I go about doing this?
×
×
  • Create New...