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Showing results for tags 'paperdoll'.
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Yeah, so I was experimenting and I done this. They match my current sprites, however you may have to change them to fit your sprites. If you like them let me know, might make some more No credit needed as I found the images, just made them work
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I am in the process of assigning weapon paperdolls for my sprites. I have been manipulating a sword in different positions and needed some feedback on the best walk/attack animations. I am unsure which positioning is the most pleasing to the eye. Below is the sprite and a 32x32 weapon. I would appreciate any mockups or advice on making it look good. A general idea would greatly help with the rest of my weapons. Sprite: http://imgur.com/a/t1S5a 32x32 Sword: http://imgur.com/a/vCbEr
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Hello, When I try to make a basic animation, it always fails. I mean I would like to make an animation that stay ON the character, for exemple horizontaly at his feets. After a bunch of tries I still cannot do what I would like to. Please guys do you already have working anim, or Tools and tips to help me making one? Thanks, Nymphi
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So as the title says, how does one paperdoll? I've looked up some information about it; however, they won't work for this engine. So I'm confused on how I would go about implementing a paperdoll system into my game. If someone would be willing to explain how to paperdoll some sprites I would be very grateful.