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Found 9 results

  1. Bonjour à tous ! Après de nombreuses recherches j'ai remarqué qu'il n'existait pas de Tileset Pokemon Donjon Mystère adapté sous la forme RPG Maker etc. Depuis ce matin je me suis donc amusé à réaliser cela : Vous en pensez quoi ? Sachant que sincèrement pour le résultat ci dessus je suis a plus de 3 heures de taff non stop ! Bonne journée à vous !
  2. Bien le bonjour ! Je suis en train de faire un parc et je me demandais si ça pouvait vous plaire. ----- Je me suis basé là dessus
  3. Hello/ My default location (locations are not connected) looks like this: m - default map in engine (32x26) ------------- m1 | m2 m4 | m3 ------------- Because of this events do not work correctly for all location. Can I change the values for my game? Will there be problems with B5+ or any?
  4. Hi, if im upgrading the version, then how can i transfer my maps to new version? For example if i have beta 3 and i wanna upgrage to beta 4 then how can i copy my old map to new beta 4 version?
  5. Hi guys, As said in the title, I want to copy/paste a given map (very very useful for me). How can I do that ? From the editor I find nothing... probably from the .db files it's possible, but how ? Thanks, Staf
  6. Hello guys, i have a problem here, why when i change the brightness of the map of 100 to 50 does not seem to work, when i start the client the map works like a 100 brightness...??? I need my maps brightness on 50 'cause i want a light effect on my torchs, fire's, etc.... Thanks.
  7. ARK: Survival Evolved PVE Server Server Information Name: lodicolo (on the ARK Unofficial Server browser) Host: ark.lodicolo.info Port: 7777 DLC: The Center (Free) Mods: Will auto-install on first connect to the server (make sure you don't have any first though) ARK Server Discord Information Invite URL: https://discordapp.com/invite/aQ4bZh7 Channel: ARK: Survival Evolved
  8. When I've taught people how to use Eclipse, Xtremeworlds, Intersect etc in the past, people got somewhat confused at layers, making some of their maps look like a mess and be even more of a mess to edit. Layers are extremely important in mapping, whether or not you're using Intersect, Eclipse, RPG Maker etc. To make a good map and to avoid trouble when later on editing your maps, it is best to put tiles on layers where they fit the most. In this small guide i'll teach you what layers are and how to effectively use them. Map layers are the order of where your graphics are drawn, which tile is on top and which tile is on the bottom. There's five layers in total, and can be changed accessing the Layers drop down menu to the left of the map editor. Layers are drawn from bottom to top, starting with Ground and finishing at Fringe2. Ground Ground is what you should use for ground textures, such as grass, mud, sand, paths, floors etc. It is what is drawn the undermost of all the tiles. Transparency also doesn't work here, so use this for textures that cover the entire tile. Mask Mask is the next layer drawn over the ground tiles. For this, you can use tiles that don't take up the entire 32x32 space and have transparency or opacity. Mask2 Mask 2 is like the previous mask layer, but drawn over the first Mask layer, in case you need more than one masked tile in one space. Fringe Fringe is drawn over all previous layers, except that while Ground, Mask and Mask2 are drawn under characters, Fringe is drawn OVER characters. Can be used for roofs or other tiles that overlap your player, like tall but thin structures like trees and lampposts, so you can walk behind them. Fringe2 Just like I explained in Mask2, Fringe2 is drawn over the first Fringe layer.
  9. So I've been playing around with Intersect here and there and just thought I would show off the map I made to test things out. Nothing special but, anyways, here it is:
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