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Found 2 results

  1. I have been playing and developing 2d games for a very long time. I have found that the most successful 2d games have 3 very distinct things in common. #1 is a high score system. Overall high scores and skill level high scores. #2 is a good guild system. The ability to create guilds and assign guild roles and have a guild hall to interact in. #3 is a war system. A programed war events system that guilds can attend and battle each other or npc's for bragging rights. Some of the best and simplest 2d mmo's out there have a system that allows wars to be fought and seasons to be recorded on a guild winners web page on the games web site. All 2d games must have these three very basic sytems written within there engine if any game ever has a chance of attracting a fan base. At Ambardia, we coded in all these things. They were extremely successful and continue to be successful right now as I write this. Please try to add these to the core of the Intersect game engine. here is a great example of what I am talking about: https://atulos.com/arena-wars Ambardia will have these things and I hope Intersect adds these to their base system.
  2. Hello everyone! I'm Azurn and I just downloaded this awesome engine! Anyways, as the title, and tags say I have some specific questions from a quick glance (that glance being 3 hours on my test server). So I'll just make a number list to keep this post short and sweet, any feedback would be appreciated. How do I warp myself using either an event/attribute? I have 2 maps for the purpose of my test, and cannot seem to figure it out, or it just won't work with me. I have tried two events, two attributes and it doesn't seem I am getting anywhere with this part. I noticed, from running 2 clients at the same time, that I cannot invite, or trade with another player, when will this be implemented into the engine? Related to #2, I am also assuming player Guilds are not yet possible either? Is there a way I can enable PVP outside/inside of a certain area? Is there a way to ensure NPCs don't move? I made a Test NPC, set his movement to 0, "Not Very Frequent" for movements, and he is still moving. So is there a way to make him not move at all? I noticed the Quest Editor isn't allowing me to edit quests, is there a way to enable this?
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