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Showing results for tags 'doors'.
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Hello everybody, I don't know how to use the default tileset 10. I don't know how to put them on the scenery and I do not know how to create an event to go on an indoor map for example. If you have some ideas on the subject, an explanatory video in the best ;-) Thanks in advance for your help, have a good day.
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Maybe I'm missing something obvious, but I can't think of an efficient way to manage locked doors. I can do the mechanics of a door opening and closing, with the door as an event, using either animations or sprite direction, and using move route to set walkthrough on & off. My problem is triggering the event to do this. There would be various reasons why a door would be locked or not, example having a key, completed a certain amount of quest progress or interacting with an event(person). The best way I can think of, can't actually be done. That would be to set the self switch of the event door via another event. One possible ways would be to do it via a global switches or variables, but having this for every single door in a game with 500+ doors is not efficient or easily managable Another possible way is to do the door mechanics not on the event door, but on the trigger event via move route method onto the event door, but then this needs to be implamented onto every trigger often with variation.