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Found 3 results

  1. My sword does less damage than attack without it (it does 1 damage compared to around 30 without it). does the base damage need to be increased(since it's about 10 right now) and does having crit chance as 0 overlap the class' crit chance (since i crit more without the sword as well)
  2. Hey! How to put a random damage between a number? For example: My damage is 10, the hit would be 7 or 8, 9, and 10 (Not always 10 at all hit) I hope you understood, and sorry for my bad English. Thanks!
  3. Which stats that increase spell damage? Is it just ability power stats or Damage from weapon or Attack stats does increase the damage too? I was making a full set armor and a weapon that didn't gives me any bonus stats *maybe this is a bug* also when i set the spell damage to -35 it didn't scale with the Ability Power stats and attack power stats and damage (weapon) from my character. Is there other way to increase the spell damage at the moment but make it scale with our stats (maybe added projectile to it. Haven't try this yet) Here's the video http://sendvid.com/mvhr17ro Edited forgot to add this : All the stats is pure from Stats points allocation
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