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Found 2 results

  1. Hey guys, i tried to make an option on death to return to your spawn point on revive on spot using a 'lost soul' from your inventory. I know common events have a trigger issue as is in beta 4 but i believe that is only with multiple common events and this was my only common event. I set condition as player death trigger as autorun and displayed text and options with restore hp if lost soul was chosen and in inventory. But whenever i die i auto spawn and no event is triggered. Is there a way to turn off autorespawn , am i doing something wrong or is this bugged?
  2. I was wondering, if it is possible to add a common event on a NPC, say if you interact by attacking. It will trigger a Common Event. I know you can make events that do this, but I'm talking about NPC's that spawn in and wonder around and attack you and stuff. Not events placed manually on the map. Because NPCs have some unique qualities that I'm looking for in Events. Such as Attacking/Attacking over NPCs and the ability to spawn in anywhere on the map, or spawn by a another script/event (allowing me to chain events together) I don't see a option to spawn a entity from the script lists. If not, I think it might be a good addition to the behaviour menu. I trust this might be possible once the source has been launched. But I don't know how integrated the scripting is. I was just looking for a simple, "if attacked" run a common event. For example: A wizard attacks you, you hit him once, and he poofs into a cloud of smoke. But he only spawns in once you interact with his magic mirror.
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