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Found 1 result

  1. Can someone please explain the relationship among the base stats and how they affect combat? Without source code, it's difficult to dig into the details of all this. I know that eventually a robust answer will exist here, but until then, please help me understand what's going on. Specifically, I have no idea what the "Points" base stat does to a combat class. (But, I'd still appreciate a quick explanation over each of them). I will highlight the areas that I know the least about. As I can already infer: HP: Health Points. When health = 0, the player dies. Mana: Magic Points. Mana is spent when certain spells / abilities require it spent. If the player has < the amount of required Mana for an ability, they can no longer use that ability. Attack: Physical Power. Somehow calculates damage. Preferred usage on physical damage sources. Ability Power: Somehow calculates damage. Preferred usage on magical damage sources. Armor: Physical Resistance. Somehow calculates a resistance to "Attack" sources. Magical Resistance: Somehow calculates a resistance to "Ability Power" sources. Speed: Movement speed? Attack speed? Cast speed? Points: No idea. I appreciate any clarification you can offer. I also searched the forums and didn't find any explicit answers, so I figured I'd edit this as I gain replies to help others quickly find this information in the future (until the documentation is finished).
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