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BlastShock

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  1. @jcsnider I understand, I really do. I just wanted to verify where things stand. Congrats on the graduation . The budget announcement is no big deal. Not really an "announcement" per say, just a casual mention. Hehe. This is a hobby project for the time being between several long time friends that work in the IT field in one way or another, ranging from a couple programmers to a professional designer. We have all just kinda thrown into the pot for the various costs associated. @Kibbelz I am very impressed by what you guys have accomplished. I do see that there is a core of passionate people here, and that is very welcoming for sure. Glad to hear that this project is alive, I really want to use it. Like I said, I totally understand the time thing, especially while you guys are still students. (Which really impresses me even more that two of you were able to accomplish what you have) Many people attempt these things and fail. Many many people make progress and disappear, and I just wanted to verify that this wasn't the case here. It is exciting that I have found a project that is destined to be open source, and written (entirely?) in C#/.net (My love language, haha). Ultimately, we could very well start from scratch and create our own engine, but just reaaaallllllyyy don't want to go that extreme for a side project, especially considering the time sink that an MMO is even with an engine. We all hail from small indie backgrounds in the beginning, and game dev is what sparked our interest in the field to begin with. That's why we are very much wanting to latch on to a project such as this and perhaps help to nurture the growth of the engine, and the community. Obviously, we can't fully do that without the source, but it seems very likely that we will have it in the near future. Thanks for all of the replies, it is very reassuring. You'll be hearing from us.
  2. Greetings fellow nerds, I am the lead programmer for a new studio that some colleagues and myself are starting up on the side. We are a very experienced team in the world of game development, with some 25+ years of experience between us. We all work in related fields, but have come together with an ambitious side project: An (m)morpg. As this is more of a "free" time project for us currently, we have decided to use an existing engine as a base to build from. Honestly, the market for such an engine is saturated with lackluster options. We have plenty of budget money set aside for such an indie endeavor (upwards of $40k). We are currently leaning towards unity, which is a pretty decent option. However, I stumbled across this engine and I am definitely entertaining the idea, as we are all very fond of small indie startups such as this. I am very impressed with what has been accomplished (according to what I read here anyway) I do have some concerns. Firstly, I see that this engine will be open source, which is the only way I could ever convince my team to use it anyway. I understand fully that this is a side project, but realistically what are we looking at on a time frame for a stable full release? I only ask as I have been burned in the past by the day that never actually comes, and I cannot pour resources into a project that promises an imminent release for 2 more years. It does toss up a red flag to me that the road map hasn't been updated, and it appears that there has been no substantial news in several months now. Without being able to pilfer around the source code myself, one more big question I have is also aimed directly at the devs: How well organized is your source? No judgement here, just genuinely curious. I just really don't want to cut my designers loose on the existing engine, only to discover that the source is a big garbled mess of spaghetti that Bill Gates himself can't navigate. Please dont take offense, I mean none by it. Impressive piece of work you have ever here, I would just like to have a better idea if it is worth our time and money investment, or if we should use our resources elsewhere. We look forward to contributing to the progression of Intersect. Thank you.
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