Greetings,
I was looking at Visual Studio 2017's features and bugfixes, and it all looks great. I am sceptical about upgrading my project to the new version. No real reason as to why. Has anyone else installed it and conducted any work? Maybe migrated a solution to it?
No I am not currently working on a game using Intersect. I'm developing my own MMO engine using VS2015 C# with Lidgren for networking, and MonoGame for my graphics. I'm currently looking for a new GUI library since GWEN doesn't work so well with MonoGame.
I'm considering switching my graphics library to MonoGame. I know it has a lot more to offer and my biggest reason is cross platform support. I have been working with SFML since I discovered it via Ascension. Its a great library that I have had to do some minor work too but still met my needs. Now I am finding it lacking in a lot of areas that MonoGame doesn't. I haven't rewritten anything yet but was curios at the experience other users have had with MonoGame. Also was it easy to switch over to the pipeline and did the pipeline make development easier and more efficient. Im just really wondering what are the pros and cons and issues that the community may have ran into using it. Any and all opinions welcome.
Awesome just the answer I was looking for. I create my byte array, convert my data to it, then write it. The issue i'm having now is retrieving it. I'm going to try as you said and store it in a field for reconstruction.
Figure it out. I was saving an array of classes and its properties too. I serialized it but needed to deserialize it and cast it to and object. After that I can assign it to the array with the correct properties. I think defining the length of the array helped too. But so did you guys! Thanks you can mark this one as answered.
I have seen images, excel files, word documents, etc. Im just wanting to store the data of my class into it and of course read it back as needed in the proper order. I will continue to adjust the code and see the outcome. Thanks Chronos.
I was wondering what file type you store in your data BLOB. Are you storing a specified file type or can you write the data in bytes directly to it? Please advise.
I've tried about 6 fonts now, 3 different sizes for each as well but nothing. I've noticed that multiline textboxes don't really work that well in Gwen in the first place. Hopefully I can figure something out. Thanks for the help!
I have tried a few different fonts. I've done quite a bit of debugging on both client and server. I'm going to try a few other fonts tho and see what happens.
I'm not sure if anyone here can help but I figured I would give it a go. I've been messing around with Lidgren/SFML/Gwen and have run into an issue with my multiline textbox used for chat. Whenever the message is sent there is no modification until it reaches the server. Than once it is there we get the players name added to it and a nice colon to separate the username from the message. Then it gets sent to all clients currently connected. Once is reaches a client I take what's in the old textbox and add the new message to the old and separate them with "\n" or Environment.NewLine (\r\n). I'm not sure whats going on but I get a little [] box instead of them added together with the new message on the next line. Ive included the packet that handles the data below and well as a screenshot. Any help would be much appreciated. Thanks all!
string msg = incMSG.ReadString();
string cMsg = svrGUI.outputChat.Text;
svrGUI.outputChat.SetText(cMsg + '\n' + msg);
I'm not wanting to move away from Lidgren. Actually I'm working on a program that uses it now. But I guess there is no real reason for my post other than conversation. You should definitely give Lidgren a looksee. I haven't found much documentation but then again I haven't really looked.