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Gibier

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Everything posted by Gibier

  1. The first thing I would tell you is to know what you want as a game project before talking about budget else you'll probably throw money for nothing. Tileset and other asset should reflect the game's theme. If you don't really know the engine I'll also recommend you to make a tiny useless project to learn it and it's logic. The more you'll be using the engine you'll get better and let me tell you that after working fir few years on a game you'll probably cry while trying to fix something you made at the beginning cause it's so badly made. Personally I'm doing everything on a test project so my real project is the cleaner possible.
  2. Does it would have a difference between using multiple autorun event and using one autorun event to trigger multiple other no trigger event?
  3. Your event only show an image? I've tried it and the event display the image without freezing my character.
  4. Yes in the config.json on the server side.
  5. Gibier

    WIP Stick Around

    [Update] World: New shop: Optimization/fix: There was way too many autorun event. Now there's an autorun 'Timer' event that run all those event
  6. Embedded Video Link The sprite selection event is now fix.
  7. Gibier

    WIP Stick Around

    After more than half a year of doing nothing I'm restarting to work on this game
  8. You could do something easy as this: Which will end up with what you want
  9. But those are already include and the .xnb even in the b.6.2 version:
  10. When you open your .json files in the server or client folder save them with the 'Save as' option (File->Save as) and make sure that the section with the red border as this encoding option: Also by default the engine's .json file are in UTF-8 format which display umlauts characters with the default font. The only reason I would see that yours don't would be that you made change in those .json files and save them with another encoding format (probably AINSI) by mistake.
  11. @Xiphoid He already changed the game font Which version are you using? I tried with the 0.8.0.125 (last version) and was able to write Rägnarok with the 'ä'. I didn't edit a single file. Edit: You probably saved your .json with the wrong encoding:
  12. That doesn't seems to be something that the engine can do (or it's bug and it should do it). If it's not a bug, the only way you could do that is by switching your npc to an event with the npc's sprite and set it as 'ignore npc avoids' when the door is open.
  13. Here's the official documentation about how to compile the engine. https://docs.freemmorpgmaker.com/en-US/developer/start/compiling/
  14. RendorColor isn't a valid answer it will hide the inventory.png image which is not was he wants and to me sound like a bug or maybe I misunderstood 'RendorColor'. I thought that line was only used if they was no image in the .JSON file. So it may be a bug or no but either way the only way to change that is by source edit so; write about this in the GitHub page or manually editing the source.
  15. @Lunam @psychoranger The only way I've found to remove this shadow is by changing "RenderColor": to "0,0,0,0" which also remove the background which is weird since the background is supposed to be this picture by default. I guess it's a bug or the line should use another name like "BackgroundImageVisibilty"
  16. There's also this shadow on default's Gui so it's probably a feature in the .JSON @psychoranger I'll take a look at this when I get back home if nobody reply with the solution by then.
  17. Damn you're insane, that must have taken a lotttt of time! Really worthed though the final result is awesome.
  18. That's not what he want. He want multiple shoot animation and set X shoot animation to a specific item. Like shotgun would use shoot_shotgun.png, pistol shoot_pistol.png. then set those with the attack anim section on the screenshot. @compounds sadly I don't know how to use this animation section and don't know what it does. But I don't think it's going to do what you want. Pretty sure that will require source edit.
  19. It doesn't seems to be planned feature at the moment https://github.com/orgs/AscensionGameDev/projects/2 Though that would be neat addon to the engine and well it's basically a default feature on mmo/orpg nowadays. But from the engine beta 8 todo list, beta 8 seems to be the ''remaking'' and upgrade of the current features.
  20. No it's still not possible without source edit. There's been a tutorial to make the source edit at one point but that was for intersect beta 6 which is two years old. You won't be able to use it now and from my knowledge nobody made one since.
  21. There's no way to add a language selector in the game without source edit. Though you can change the language use in the game by editing server_strings.json in the server folder (Server\resources\server_strings.json), client_strings.json and credits.json (Client and Editor\resources\.) You could also edit editor_strings.json (Client and Editor\resources\.) but if you and your team (if you have one) understand english it's kinda a waste of time. Better using the time it would take to translate the editor making your game.
  22. That world map is insanely good it really feellike the old final fantasy game.
  23. You probably could but there is no option in the json file for the game view so you would probably need to edit this in source. The characters are rendering at the center of the screen so with this edit your character wouldn't be centered anymore.
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