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SkywardRiver

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Everything posted by SkywardRiver

  1. Version 1.0.0

    677 downloads

    This animations pack contains 50 of the total 103 Pixel Animations found in my first Pixel Animations Pack: https://skywardriver.itch.io/pixel-animation-pack-1 Normally I'd offer them all for free, but some have already purchased the full package, and I can't be unfair to my customers. These are made by me and are free to use in our projects. Good luck with your projects!
  2. Version 1.0.0

    484 downloads

    12 High quality animations, tailored to 2D games. Included as well are a set of the same animations in the palette of Time Fantasy graphics. Enjoy
  3. I agree with most of these points being brought up. I just think they can be presented in a much cleaner and much more humble approach, such as @panda 's post above. As for @Underglow , I sincerely wish you good luck and advise you to stay focused and continue sharing. Prove skeptics wrong with your *actions* rather than your words. You've got this! -Snipped the off topic content after point was made.-
  4. Don't forget! Source Release on April 1st!

    1. Show previous comments  1 more
    2. panda

      panda

      ... I hate all of you. 😭

    3. Beefy Kasplant

      Beefy Kasplant

      Best April fools ever. 

       

       

    4. jcsnider

      jcsnider

      Some dude got the full source from that, and has simply vanished without a trace. Wonder where he is today....

  5. -edited- Dami Looks good from the screenies. Would be worth it to have a hue slider for each character part as well
  6. Well for someone who "really sucks at mapping" it's not bad in the slightest.
  7. If a game has been developed for 19 years, one guy or not, and all it has to show for it is “potential” then I’m afraid I’m not game to get invested.
  8. Looks like your config was wiped of data. You can delete your Config.Xml and then run the server again and it should create a working new one.
  9. I think RM has spread this misconception of what Parallax mapping actually is. I might have to explain what it actually is in a later post. Hmmm.
  10. Don't stick a hand in the shit you eat.

    1. Show previous comments  1 more
    2. Oddly

      Oddly

      That's the way the cake stales.

    3. Agoraphobic

      Agoraphobic

      I eat only glitter and rainbows.

    4. Oddly

      Oddly

      I think what Agora is trying to tell us is that he shits magic, so the hand is happy to be shit in.

  11. Been playing this for not even 10 minutes and it's already the most polished game I've seen come out of Eclipse/AGD. Looking forward to sinking some hours in. I'd especially like to praise the work you've done with the UI. I especially liked the shaking effect on the items in the inventory. Really grabs the attention of the player during sections of the tutorial. Furthermore the combat and spell systems are damn impressive, as well as the npcs that run away when hit. I think many, many people here could learn an awful lot from what you've done here, Sherwin. In a word, fantastic.
  12. I like your open source from the beginning approach. More “community driven” software should follow your example :^) Looking forward to seeing where this leads. I’d take more of a contribution look at it if it wasn’t Java lol Also looking forward to a slick post about your game! Good luck man! Keep us posted
  13. Had a great time. Many laughs, as well as many tears shed. The puny minds of the people that were absent could not possibly comprehend what a historic event this was. It’s a night I look forward to telling my descendants about.
  14. Edited the topic a bit. Still looking for a talented artist.
  15. Unless of course they already have a similar system implemented and I'm just not aware of it, which may seem to be the case based on moscano's post.
  16. I don’t think it’s planned, but it’s doable once the source is released. You’ll just have to keep an eye on the performance hit you’ll take depending on how zoomed out you are.
  17. Once source comes out in 2030 you can implement a new version of my dynamic paper doll system that renders the paper dolls in different orders depending on which way youre facing. Until then you’ll have to design around the obstacle or put up with it until you can fix it.
  18. They just can't exist outside the "Frame". So if they are larger than your character's single frame, then they won't work without some fancy tricks once the source comes out. You could also make your character sheets bigger and center the character in the middle. This allows your paperdolls to have more space.
  19. They're available in a download at the top of the post
  20. Today I waited for Intersect to become Open Source Also I did some animations for Mythril.
  21. No worries man, I got one done for you as well! ^ Kibbelz
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