Jump to content

ProphCore

Members
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

ProphCore last won the day on October 6 2017

ProphCore had the most liked content!

ProphCore's Achievements

  1. Is that what your looking for in terms of spell buffs?
  2. Hey guys, It is very early days in my project yet, I have been concepting it for a few weeks, but as the asset preperation nears completion and the story, plot and concept continues to develop I seek a small team of experienced mappers/eventers to help bring the game to fruition. Name: Shadows of Mayhem Engine: Intersect Genre: Dark Fantasy Style: Realism (as opposed to anime) Compensation: Rev share pending source code and game release (to be decided but likely optional membership and/or cosmetic/aesthetic item shop (NOT Pay to win)) Current team: Me (project leader, head mapper, story and concept author, asset prep) , Grimston: Head developer website: https://shadowsofmayhem.tk (dont mind the slow speed of site this will eventually be addressed) Requirements for application: Please post a little about yourself, some details and screens of previous work and what you expect to gain/contribute by joining our team In theory: This game will be heavily story driven as well as having an openesque (not 100%) world with mmo elements including world bosses, choices and (eventually) factions. Story/setting: (LONG AND DETAILED, BE PREPARED) Screens & concepts: 1. Screenshot 2. World Boss Concepts Thanks in advance guys and i look forward to seeing your work and talents in order to make this project a success.
  3. Hey everyone, I just joined the ascension community. I have noticed the engine previously but only refound and decided to pick it up last week. I am an avid writer, somewhat creative and love combing these traits together into making games. I also run my own web hosting company which i will not plug here in my introduction. From time to time i'll have little stints on mmorpgs including FFXIV, ESO and WOW, but recently my focus has shifted from playing games to creating them. I hope you see you all around and hopefully i can learn more about the wonderful engine that is intersect. Perhaps i have a few tricks up my sleeve i can share with the community too
  4. On another note how would a player see their levels? by some sort of /command?
  5. Thanks thats actually quite simple, and all sorts of skills could be made the same way i suppose? Like kill 100 slimes to level monster hunting etc?
  6. Hey guys, i tried to make an option on death to return to your spawn point on revive on spot using a 'lost soul' from your inventory. I know common events have a trigger issue as is in beta 4 but i believe that is only with multiple common events and this was my only common event. I set condition as player death trigger as autorun and displayed text and options with restore hp if lost soul was chosen and in inventory. But whenever i die i auto spawn and no event is triggered. Is there a way to turn off autorespawn , am i doing something wrong or is this bugged?
  7. Hey guys, I cant seem to find any features for levellable skills or indeed spells. Firstly is there plans for a skill list/editor, like say gathering, crafting, combat skills etc so if i am lvl 100 fishing i could catch better fish etc? If there isn't I have 2 options, be patient and wait for the source or make them using events/switches and variables. For the latter option does anyone have any idea what a solid process to achieve this would be? This could also be employed to 'level up' magic, perhaps each kill adds numbers to variable and acts as exp, when required exp is met in the variable perhaps you gain a more powerful variant of said spell. I'm just not too sure exactly how i'd set these kinda things up. Thanks in advance
×
×
  • Create New...