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Everything posted by George
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Lookin dope !
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Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
AI gen logo for Tales of Tria, Gotta touch it up but it came out really cool. -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Your mapping is looking great. Happy to see people using the tile set -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
prototyping some stuff out. i think it's looking good so far. temp assets. -
Bout a year or so old photo. most recent i've taken in a bit i think.
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Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
new title screen and logo?! -
This took me ages to figure out myself. It's under the Class editor under Game Editors. Scroll down to where you see the Leveling Up section, and it's the last box, Points (+) Also on a side note, I really like your mapping.
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Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Looks good! -
Again, fast and good results. got the random fill to work on attributes for clustering resources like trees . Also fixed the randomness of the tiles selected.
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Yeah it does only place from how they're selected in the tileset however if you don't do a big selection/ low % it still has a good placement for tiles i found 10% for a cluster of 9 random ground textures works well enough. Though that would be awesome to have random placements from the selected tiles as well.
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does pretty quality work, fast results. thanks.
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Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
house concept -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
started messing around with intersect again and made a map. Looks a bit chaotic. I may have went overboard with the vegetation. -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Tales of Tria now has a title screen! -
Looks like a lot of blood splatter with a dude missing a head and foot?
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Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
getting started with some extra details for interior and outside areas! -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Looks sick man! mine has a few bugs right now but I'm slowly sorting them out -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
just testing some stuff -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Finished Side view this morning for our latest boss. This is my favorite one so far. -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Current showing of our bosses in Tales of Tria all are subject to change but the general scale and design is there.. Let me know what you think. 2x view is in the spoiler -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
basic late night doodles. just a messy wip goblin boss, start of a design with the thought that the boss be will potentially pick up and throw the normal sized goblins at you. -
Story Today I did this on my project...
George replied to SkywardRiver's topic in Design & Creativity
Hey, this is just a sample of the current enemies you might encounter during your adventure in Tales of Tria.