Jump to content

Ainz Ooal Gown

Super Contributor
  • Posts

    594
  • Joined

  • Last visited

  • Days Won

    45

Ainz Ooal Gown last won the day on February 22

Ainz Ooal Gown had the most liked content!

7 Followers

About Ainz Ooal Gown

  • Birthday 09/07/1987

Profile Information

  • Gender
    Male
  • Location
    UK

Profile Fields

  • My Project
    Othala Dawn
  • GamerTag
    Ainz Ooal Gown
  • Steam ID
    RecoStar7

Recent Profile Visitors

12,728 profile views

Ainz Ooal Gown's Achievements

  1. Looks good buddy. Roofs are spot on now, but its hard to tell building walls from the floor. Also the buildings are copies of each over and looks repetitive, unless that's intentional but overall a nice map. Keep up the good work
  2. The events system is not the same as true scripting, but a means to get the engine to do some cool stuff without having to do any source edits. I've never noticed any performance issues with the events I have in my game (and I have a few complex ones), but you have to make your events efficient and work correctly, overwise the run the risk of poor performance and a bad game. I'm not an expert on the engine, just ok at doing the events
  3. Common events will run depending on its trigger (autorun means it is always running, so putting a condition on it will trigger when the condition it met as it is always running) Common events can run at anytime for anything. Map events run on map that specific map only.
  4. Quick sloppy explanation: Variables hold data to use later. We can call the values that we set to the variables. Example: Type = Integer (number) Name = attackValue Now in an event we can set, add, subtract, ect to an integer variable, then we call that variable to see its value by using \pv{attackValue} in an event. So I would have the event write out like this: Set Variable attackValue to 4 Set display Chat Message to: "Attack has be set to \pv{attackValue}" which would show "Attack has be set to 4" Hope that makes sense but look about the forum, loads of tutorials on how events work. Read some of mine and that will give you an understanding a good one would be Journal/Tradeskills as that shows how variables write out a lot:
  5. I dont think this is possible, cant think of a way from memory.
  6. From my understanding it is for all spells in the NPC list, you cant set for each spell I dont think. What I do to get around this is has specific spells for your NPCs (not player spells) and have the cooldowns higher on spells u dont want the NPC to cast as much. Example: Set to Often Fireball (NPC) = cooldown 5 seconds Frostbolt (NPC) = cooldown 20 seconds
  7. https://docs.freemmorpgmaker.com/en-US/upgrade/upgrading/
  8. That is correct, it is used to hold the direction of the event if it is a sprite select as the entity, if I remember rightly, not used it for a long time. I have just tested and can confirm this isn't working in latest version of Intersect. Raise this as bug.
  9. I experience this issue for the first time yesterday, an event with a sprite image duplicated itself onto the next map down. I could only fix issue with server restart.
  10. I am unsure to this issue for announcement. I have not came across it and is not affecting me. Are you able to download a latest vanilla version of Intersect and see if same issue happens for you again? Have you checked your settings for HP bar showing?
  11. Where are you trying to do an announcement from? Server panel? Health bars show when you hover your mouse over an NPC or Player. Health bars show when you have taken damage or in combat, overwise the bar hides.
  12. Yeah that's a good idea and it will work.
  13. Cool way of doing this! Must better than my system. I was planning on re-doing summoning, as it was some time ago I did it, and with new features events has now.
  14. I don't think anything in the configs would affect events like this. I have tried to replicate this issue but I cant. I would maybe raise it as a bug: https://github.com/AscensionGameDev/Intersect-Engine/issues/new/choose
×
×
  • Create New...